With the announcement of Surgical Precision now having a 6s internal CD, it's pretty much a sure thing op healers are going to have to live with come 2.7. With many PvE'ers feeling as though it would take away our "Oh Crap" heal I thought I'd list some possible augmentations or alternatives that I've seen that would still allow for BW to balance us for PvP situations like they are so intent on.
Changes to PvE 4 piece set bonus
swap PVE 4-piece from +5 energy to -3s reduction to SP internal Lockout
OR swap PVE 4-piece from +5 energy to +5% (or 10%) healing by SP to targets under 30%
[*]Changes to Skill Tree
Make Accomplished Doctor a 2 point talent (down from 3), increasing the surge bonus of KJ, KF, and RN by [15 / 30%]
AND EITHER Make Surgical Precision a 2 point talent (up from 1), where 2 points in the talent reduces the internal CD by 3s
OR Make Surgical Percision a 2 point talent (up from 1), each point in the talent increases healing done by SP by [2.5 /5% ] (or [5 / 10%] ) to targets under 30% max health
[*] Changes to KF
Reduced Energy Cost, reduced CD, or applies armor Buff
If the dev's decided to change KF in the manner above, it would most certainly mean we would see its heal per cast reduced, a side effect some PvPers may find undesirable. If they elect to give it an armor buff, we would most likely see this as a Skill Tree talent rather than applying it directly to the base KF so as not to provide it to DPS builds in PvP.
We would be more likely to see changes to the 4-piece set bonus over changes to skill tree I listed above, as most healers in both PvP and PvE would end up grabbing them anyway. A change to the set bonus would mean PvPers would have to make a trade off of expertise to acquire it, though this may lead to a situation similar to the extra orbital tick even though you lost main stat, and the expertise loss here could potentially be offset by Bolster.
Thoughts anyone?