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SentinelDranoel

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  1. I am not interested in grinding for points to begin with. I can't see what I am grinding for and relying on random chance is not enough reason to play. There is nothing to do but what has always been available to do in the game so I am out to play Elder Scrolls. I'll subscribe again when the next story expansion is released again.
  2. "Lockouts in ops are ridiculous. I realize it's there to prevent people from farming but instead of preventing them from doing content, why not just make it so they don't get experience/loot if they run content that is "locked out"? The game can obviously tell when a group has made it past a lock out point so this should be super simple to implement rather than the current draconian "the group is not at your current point lol sucks to be you" message you get. A good example of this is with SnV when the group I was with made it past the first boss and fell apart at the second. I attempted to get another group (after disbanding and going outside of the instance) and then was unable to join my new group for the content until they beat the first boss. This is a weird way of penalizing a player for attempting to play group content." This is the main reason why I do not do ops. This affects everyone as people can only do a particular run once and a week. Many people understandably save it for a guild run or a run with people they know. This also has an affect on replay value of operations and PUGS through group finder.
  3. It is mostly a collection of hero shots without any of the character and story elements in the cinematics. Whereas the first minute of the Force Awakens trailer is about three of the new main characters. It looks cool though but you showed all of the cool elements of those trailers. I don't know if it can be called a trailer without describing what is about though. I thought a trailer is supposed to advertise what something is about..
  4. Second companion or go home for me. Nothing else would convince me to stay subscribed if they were to add sub rewards. Knowing bioware, if such a thing were to be added to the game, sub rewards would just be reskins of older outfits.
  5. The game assumes you did the forged alliances to ziost storylines if you start KOTFE. My toon was talking to Darth Marr and Lana as if he had done those missions.
  6. Oh gosh no. In fact, I don't think any one update is SWTOR at it's best. I have been playing since launch and I have to go back years into the past to find an update I liked more than 4.0. Heck, 2.0 was the last time they got me to steadily subscribe to this game for months. Galactic Starfighter? Nope. Strongholds? Nope. Conquest crap? Nope.
  7. Hmmm, i was already able to do the Star Fortress after the nerf. I just hope it goes by faster. I was running heroics earlier, I can't wait to see if things go buy faster after I test the patch.
  8. Not really offensive but whatever. Report it. I should go and report players named Loki, Thor, Zeus, Ra and Quetzalcoatl. Although Darth God is kind of cool.
  9. I don't mind my companions being op as I took the time to collect the presence datacrons and maxout the influence. One of the things i hated about the nerf was the effort of all the presence I had collected years ago did not feel as rewarding as it did with 4.0. I specifically used to gear certain companions and collect the presence buffs because I did use my companions in heroics 2s and 4s as well as flashpoints. I constantly ask for a third one too. If I want a group I will look for one or use group finder but at the times when i want to play at my pace, I want my presence and influence to help make the speed of gameplay above what it is now. They do not have to announce that it is going back to 4.0 today but I would like something definitely above what it is now and a process for pushing further than that. P.S. I know people complained about people being kicked for companions. That sucks but honestly, a well geared companion with the presence buffs in the hands of someone who knows how to micromanage has always been better than an inexperienced player. I used to summon my companions to replace people who quit years ago. Someone of us who are past the point of having to label ourselves "elite" or "hardcore" with our gaming experience have learned years ago how to control more than one character in an rpg. Just saying.
  10. KOTFE being low is too true. I can run through it pretty easily. Star Fortress solo was fine. Heroic Star Fortress is still high like it was before, but my companions are just weaker. Here is my feedback with KOTFE in general, too many times the mobs lock onto targets. This can be seen sometimes while in stealth where the enemy locks on to me without me doing anything. A lot of time in the heroic, mobs will directly target my healer and ignore me as soon as they spawn. They guns are literally oriented pass me. Another thing that annoys me is the decision of my companions to always attack a different mob, thus drawing agro like a noob player does in flashpoints and never use any defensive capabilities. You know that Jedi Sentinel that jumps in and never uses Rebuke or any of the defensive abilities, thus forcing the Tank and Healer to adjust to keep him alive. I hate that guy. The dragon Age series used to have wonderful scripts that the player can adjust for certain situations but I expect that to never happen here. Level 65, Jedi Guardian, tank, 208 and 216 mix or whatever number it is . Fully augmented. Companion 20. I would haved increased the influence to higher but I have read reviews of people who said they already did and it is not making much of a difference. The players who maxed out the alliance leaders seem to have an easier time. I have a full Heroic moment with all the powers and even that is not enough damage during the last reactor fight in H2 Star Fortress. That is not why I unsubscribed though, the nerf slowed down Star Fortress but I am okay with that. I am not okay with how it slowed down running heroics as dailies. Level 63 Gunslinger, Sharpshooter. Level 60 gear and influence level 10 Akaavi. I was doing all of the Makeb dailies and heroics before the servers kicked me off and everything was fine. Once I got back into the game post patch, it was obvious different. It took longer to defeat mobs and Akaavi was losing large portions of health at a time. I will still play the game from time to time but operation groups are hard to get into because a large portion of the player base are not doing them. The pvp pops near peak hours, but when I play in the mornings I have not even got a pop. Flashpoints I get into a lot and I normally tank them myself so I have no problem there but i do have a problem with how gear is given out in this game to help the prepare for Hard mode flashpoints. I have been playing since launch and the two characters I mentioned are my first two characters created during early access during this game's launch. I am past trying to convince anyone I know how to use them. I learned that years ago. I care more about the game being fun and having a quicker pace than the normal...walk up to mob...mark target...cc....kill one group...proceed to next one... that pace is boring and I am tired of it. 4.0 changed the pace of the game with companions and made them more dynamic without spending months trying to gear them up which is something I got tired of after previous updates. when gear became obsolete. ________________________________________________________________________________________ I will always resubscribe for story but operations, pvp and flashpoints will not keep me. My recommendations: 1. Summon 2nd companion. Not going to happen but I will ask anywhere because I can hope. 2. Buff companions to make their power level or whatever you call it between the last patch and 4.0. 3. Remove the restriction on changing a companion's class in combat. Sometimes I need companion to switch between DPS and heals. Healing while i am topped off and my main hero is in no danger of dying is why I avoid playing with companions in heal spec. At the same time, I do need external healing from time to time but that is also a flaw of relying on the trinity system. 4. Give main heroes dual spec already. Many MMOS allow a character to have a new more powerful class or let a hero borrow powers from a second job/class. Many classes are really limited in what they can do.
  11. I have not played the game yet due to the patching issue but if companions are no longer OP, then it is all the more reason to have an option to have more than on/ I have seen it done in the game at certain points, the tech just needs to be created for flashpoints.
  12. Definitely a better option than the use of a support droid we have no control over.
  13. I posted something similar when the game was first released. I applaud this entire post.
  14. 1. Companions talk to each other like in every other BW game for the most part. This is the problem with one companion being summoned, it feels less like a team or squad then it could if I can summon more than one. Too many of the stories were the companion talking directly to the main character and not to other companions. We need more of Mako talking to Qyzen and Doc talking to Kaliyo in the future. If my main character is not going to talk KOTOR style, then he/she should be able to listen on other characters having conversations. 2. There is time to fix this but have Cipher Nine and the Emperor's Wrath join the Alliance. Default canon characters or being able to use my own would be awesome now that the other main characters are mentioned in the bio of each companion that followed a main character.
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