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Posts
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10 GoodPersonal Information
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Location
Earth, Milky Way galaxy, this known universe
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Interests
Star Wars and Lego's... I lead a sad life :(
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Occupation
Not telling
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First, while it depends on the server, Imperials are generally have better players playing in warzones. Sniper is a difficult class to play effectively compared to Merc right now. But a good sniper can stay alive for a long time, and deal a lot of damage while doing it.
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Finished KOTET. *spoilers* what's next?
MrGoldsilver replied to GrimmjowLover's topic in General Discussion
I myself have been thinking that they might do a Vong invasion. I remember a small possible reference to it when Lana talks about possible origins to the Eternal Fleet. She mentions "Droid Races from outside the galaxy". While we know that isn't true anymore, If I remember correctly the Vong left their own galaxy due to two droid races annihilating it, and each other. -
During that reflect, you got flashbang. To keep them from hitting 35% crits, you got your roll and a 75% DR on evasion for 3 seconds. Entrench keeps them from stunning you back Ballistic shield give good DR, plus a heal if you spec into it. You got a DC reset that you can use to roll their second Heatseaking missiles. And you have teammates. This isn't a solo pvp game.
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I've only played one warzone so far as engi in 5.0, but as I did quite well (At least damage wise), here the utilities I use: Ballistic Shields, Vital Regulators Seek Cover, Reestablish Range Pillbox Sniper, Series of Snares Defensive Safeguards, (Not certain yet, i'm still lv 68. Probably either deploy shields or over-prepared)
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It's most likely a bug (Because a 45K heal on a 45 second cooldown that also places 2 stacks of Kolto Probe on a target is way to strong, and I say this as an operative healer main) The Tooltip reads: "Countermeasures grants Curative Agent, causing your net Kolto Probe to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum heath every second for 10 seconds and Kolto Infusion now heals for (VALUE) instantly, but no longer heals the target over time)" Nothing says anything about a 45K heal.
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I've been playing around with pyro, and while it's burst is inferior, it still brings a lot of control to the battlefield. With the 2 second root every 9 seconds, and the (Goes through resolve) 3 sec 90% slow every 15 seconds, plus many other things, like a 30 second stun breaker (Kolto Overload) and a 35 second AOE taunt, Pyro makes a very strong support dps. You won't be bursting down their healers, but you can do enough sustained (With minor bursts) to keep the healers occupied.
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A simple way to fix the RNG gear problem.
MrGoldsilver replied to MrGoldsilver's topic in General Discussion
That also works, but I can't see them completely changing it back -
Two simple changes: 1) A system is in place so that you don't get repeats of the same gear. (So if you get a DPS setbonus for the chest, you won't get it again.) You could get a healing setbonus and a dps setbonus (But gear drops are decided by your discipline anyway now so...) 2) Automatically guarantee a setbonus drop every few levels. Say every 3 levels or so. Or maybe 6, I don't know Bam problem solved, now we have specific levels to work towards to get up, instead of relying on Murphy's Law. Discuss
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So why do you think Empire loses the war?
MrGoldsilver replied to HeavenSword's topic in General Discussion
First off, to whoever mentioned The Force Awakens, you need to remember: This game is apart of the "Legends" Universe (Previously known as the Expanded Universe), which is a different universe than the Disneyverse, of which TFA is apart of. To the OP: While this era is long forgotten by the movies, you need to remember that this takes place over Three and a Half millennium before the movies (About 3,600 years to be exact). The Sith went into hiding about one millennium before the movies (During the time of Darth Bane) That leaves over 2,600 years of lore that can be explored before the Sith have to be finally "Defeated" They could even have the Republic essentially lose, as long as it sort-of exists (To keep the lore consistent) -
Which stats do I stack for scoundrel Sawbones (heals)
MrGoldsilver replied to MasterAtin's topic in PvP
I forget what Hottie uses, but I generally like to use about 10.5% alacrity, and 38% crit or so. That generally works pretty well. -
Well, the main classes I like to play is Lethality/Medicine Operative, Pyrotech Powertech, Engineering Sniper, Hatered Sin, Lightning Sorc, and all 3 specs of merc. While typing this, I'm in a regs Q as a merc healer. So when I say the "Stupid Specs" in my signature, I mean the specs people don't normally play, since the game is boring when I play the OP specs.