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Lanja

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  1. We Shoot First, a HM/NIM progression Pubside raid team in Hellbent, are in search of a experienced Tank. Currently working on Apex. Tuesdays/Wednesdays from 8:30 - 10:30pm EST. Please DM @Aenean or @Rinnvari
  2. Like the original poster, I leveled my commando on gunnery and only switched to assault later when I simply couldn't ignore the higher numbers one could put out in hard mode operations using assault. On some level I understood that assault being finicky was the price one paid for the marked bump in dps output (on boss fights that is, trash mobs were still mowed down much more easily in gunnery spec). My concern wasn't so much the need to carefully conserve energy, it was that in order to do so one had to stick so slavishly to a set rotation no matter what target or group of targets were in front of you. It got boring. I missed the priority structure of gunnery. I missed mixing which attacks to drop where when target switching between bosses and ads. I for one am delighted that gunnery is again viable for end game dps. That said, I'm not opposed to there being specific boss fights where you really need to be in one spec or the other to deal with the mechanics and still put out sufficient dps to down the boss. But for fights where that's not overtly intended I'd prefer to be able to run my preferred spec (gunnery) and put out equivalent numbers.
  3. At this stage in the game when a long anticipated new expansion is being released….focused on gaining new players with no new PVP and very little (one flashpoint, whoopeedeedoo) pve content it’s time for us to strategize on how to continue playing the game. A lot of people who focus mainly on PVP and end game PVE are feeling very neglected by this expansion not having anything really new to offer to us. Many guilds who focus on such content are suffering right now because their members have a severe lack of enthusiam for the game. Many raid teams and guilds are falling apart. The expansion is clearly geared to new inexperienced players. With the movie coming out, it is the perfect time to market to a new player base. Expect a much larger increase in population for a few months as they experience the movie and discover the game. All we can do is forge into the expansion story line and get the “old” content down at the new level cap, gearing up along the way to prepare us for a future release of new content. Keeping your guild numbers strong during this time will take one of two things. One is to find other small groups at the same experience or progression level as your guild population and merge into a larger guild. The other is to begin recruiting the new player base that will be entering the game and prepare them for the end content that your guild enjoys. Or do a bit of both, merge with or into another guild and recruit some of the new player base. Our guild is looking for a group or groups of players who have a similar game mentality as we do. People who love the game and want to enjoy it even if it’s old content as we anticipate something new on the horizon. People that want organization and some structure and are willing to assist in keeping a good strong active entertaining game experience. What our guild brings to the table: We are a semi casual republic raiding guild located on the Jedi Covenant. Our core members are experienced players who know what it takes to push and gain progression. Our Op teams are autonomous for the most part. We will assist in recruiting for them, but we do not micromange or dictate who is or is not on their teams. We have constructed an organization that’s focal point is on progression of PVE content. We have knowledgeable members who play multiple classes and can help less experienced players either with class or boss mechanics. Even though our main focus is pve, we also dabble in pvp, gsf, etc. Our members come from all walks of life, are over 18 and have profound love of the game and the Star Wars story. Our guild has been around for many years and has a decent reputation on our server. We have all the guild perks, xp/rep bonus, guild bank, guild ship, voice server, etc. Our server is evenly populated on both pub and imp side. It is a highly social server with many a guild providing server events to keep the population occupied. We have a strong imp sister guild for our members to call home as well. What we are seeking: Players who either have experienced or want to experience end game PVE. Players who understand their class and work to improve themselves. Players that are active and social. Players that enjoy or are proficient in PVP, GSF is a plus. Leaders who want to work as a team to better our guild community and are willing to organize groups for guild and or server events. Players who enjoy and want progression. If you are interested in contacting us please send us an email at swtor.fall2015@gmail.com. We will contact you back with a few key questions and then make arrangements to meet you in a voice server of some kind. Thank you!
  4. At this stage in the game when a long anticipated new expansion is being released….focused on gaining new players with no new PVP and very little (one flashpoint, whoopeedeedoo) pve content it’s time for us to strategize on how to continue playing the game. A lot of people who focus mainly on PVP and end game PVE are feeling very neglected by this expansion not having anything really new to offer to us. Many guilds who focus on such content are suffering right now because their members have a severe lack of enthusiam for the game. Many raid teams and guilds are falling apart. The expansion is clearly geared to new inexperienced players. With the movie coming out, it is the perfect time to market to a new player base. Expect a much larger increase in population for a few months as they experience the movie and discover the game. All we can do is forge into the expansion story line and get the “old” content down at the new level cap, gearing up along the way to prepare us for a future release of new content. Keeping your guild numbers strong during this time will take one of two things. One is to find other small groups at the same experience or progression level as your guild population and merge into a larger guild. The other is to begin recruiting the new player base that will be entering the game and prepare them for the end content that your guild enjoys. Or do a bit of both, merge with or into another guild and recruit some of the new player base. Hellbent is looking for a group or groups of players who have a similar game mentality as we do. People who love the game and want to enjoy it even if it’s old content as we anticipate something new on the horizon. People that want organization and some structure and are willing to assist in keeping a good strong active entertaining game experience. What Hellbent brings to the table: We are a semi casual republic raiding guild located on the Jedi Covenant. Our core members are experienced players who know what it takes to push and gain progression. Our Op teams are autonomous for the most part. We will assist in recruiting for them, but we do not micromange or dictate who is or is not on their teams. We have constructed an organization that’s focal point is on progression of PVE content. We have knowledgeable members who play multiple classes and can help less experienced players either with class or boss mechanics. Even though our main focus is pve, we also dabble in pvp, gsf, etc. Our members come from all walks of life, are over 18 and have profound love of the game and the Star Wars story. Our guild has been around for many years and has a decent reputation on our server. We have all the guild perks, xp/rep bonus, guild bank, guild ship, voice server, etc. Our server is evenly populated on both pub and imp side. It is a highly social server with many a guild providing server events to keep the population occupied. We have a strong imp sister guild for our members to call home as well. What we are seeking: Players who either have experienced or want to experience end game PVE. Players who understand their class and work to improve themselves. Players that are active and social. Players that enjoy or are proficient in PVP, GSF is a plus. Leaders who want to work as a team to better our guild community and are willing to organize groups for guild and or server events. Players who enjoy and want progression. If you are interested in contacting us please send us an email at swtor.fall2015@gmail.com and check us out at http://hellbent-swtor.enjin.com. We will contact you back with a few key questions and then make arrangements to meet you in a voice server of some kind. Thank you!
  5. I'm liking the mobility on Gunnery Commando and anticipate loving it on my Gunslinger. Checking out my Seer next though. On my Trooper I lost a couple of utility abilities that I had previously (one loss is a serious bummer), but I retained most utilities and picked up a couple of new ones. One thing that's nice about the new system is that you can very quickly field re-spec, switching utilities around to suit the upcoming fight. I was a little concerned at how linear the new discipline path was, but so far game play is AOK. I was curious to see how the utility buffs to Rebuke would work for Sents, but not sure if the focus generation is really going to occur except in trash fights. If you've got a good tank a lot of the time you're just not going to be the target of attacks. I look forward to trying it out though.
  6. I was wondering this as well. Most of the old gear tiers were moved into the room on fleet with the Makeb vendor, but Dread Master (186 Ops tokens) didn't seem to be there. The vendors for that gear used to be located right at the Oricon base, but they are gone from there now. I haven't done an exhaustive search of the Gav so perhaps I'll have a look there. If anybody's spotted where they are now, I'd be curious to know.
  7. Here's a related question. When I hit 60 I popped my pocket trainer and started buying up the final set of ability upgrades. I was sort of distracted at the time, but I would swear that I saw a new level of Full Auto at level 60 under the Trooper tab AND a separate new level Full Auto at level 60 under Commando the Commando tab. It was only after buying those upgrades that it dawned on me: a) Would both of those stack to improve FA or was it buying the same thing twice? b) Would either/both of those also buff Bolt Storm, which replaces FA in Gunnery spec, or was it a waste?
  8. I wonder if players got to choose between the giant Revan statue and a commemorative meat tree, which would win out. My money's on the tree!
  9. Lanja

    refunds

    I wondered if they would keep the zero credit ability leveling from the 12x exp period going into the expansion pack, but wasn't particularly surprised when training costs came back. I sucked it up and trained up everything (even some stuff I rarely use). I admit I was a little irritated when I heard that they were going to wait until the pre-order early access period ends and then switch back to zero-cost training. A million credits out the airlock was not the pre-order perk I was hoping for. That said, I've got several more toons to go, so I guess I'll just wait on training all but the essentials for them. Upside, I train up all my toons, but only pay to train up the first one (not that I'd say no to a refund mind you ).
  10. Be wary of Hold the Line on Corrupter Zero. If you are using HTL and still get caught in the gravity well C-Zero follows up with a nasty attack on you. Three bits of advice: 1) As ranged you're almost never dead in the center, so pick the closest edge to run to; 2) HOP as you're reaching/clearing the edge of the red circle. Sometimes people get clear, but the game doesn't recognize this. Jumping as you leave the circle helps force the game to recognize you're out of it; and 3) While you still need to be careful of the concussion mines, as ranged you can anticipate that the gravity attack is coming and move most or all the way out of that attack's range right before the effect triggers.
  11. Given that the new system for selecting skills is going to be quite different, it would be great if we could get advanced access to a web-based skill calculator (like TORhead or Swtor-Spy) so we can explore the options/configurations that will be available to us for our favorite toons once the new expansion hits. Web-videos are all well and good, but it would be great to be able to play around with things a bit in advance to figure out how we'll want to adjust and adapt.
  12. My guess is the new level cap will be 60 (perhaps with a Legacy level increase and probably 1 or 2 new gear tiers). Wish-List: At least 1 new planet with good story-line, several heroics, a couple of datacrons (Yes! A +10 Alacrity datacron! ), Post-story planet content including Daily/Weekly missions. 2 new HMFPs (not TFPs) tuned to the new level-cap, 2-3 old level 50 FPs re-tuned as level 60 HMFPs, 1-2 new Ops with SM/HM options tuned to the new level, 2 old level 50 Ops re-tuned for the new level, Hood toggle. Please weave our companions into new story arcs with meaningful sub-plots. Once we hit 55 on a toon those interesting "relationships" do nothing but gather dust and mats. Pursuing these companion stories could require us to go back to old planets, which would be a nice way of revisiting them. It would be FANTASTIC if the new Op had several linked segments: 1) Start with a guild-ship space engagement (using the Gav Daragon for un-guilded GF runs, PUG Ops, or for guilds that don't have a ship yet). 2) From that ship the raid deploys for PVE ship-to-ship combat using our personal GSF ships with objectives that must be met in order to get to the Op proper. 3) This ultimately leads to the planet-side (?) Operation. There may be no simple way to actively involve guild-ships, but they could at least be made an alternate jumping off point for operations (your own Gav). Figuring out the right mix of GSF ships as well as tactics in order to get to the planetary Op would be fun too. Freak people out with a cross-faction TFP that throws 2 Republic and 2 Sith together either for survival or to accomplish some objective that supersedes their typical animosity. Also add 1-55 bolster to all TFPs so people will have more random options (not just KDY) when character leveling. Consider linking crafting to a new story line comprised of inter-locking Heroic 2+ and 4+ missions involving each of the crafting/crew skills. For example, the other faction has developed an advanced power crystal (i.e. level 55 and 60 variants of the current level 50 crystal options). An artificer would be trying to secure and reverse engineer these for their own faction. A synthweaver/armormech would be looking to study and counter them (and the artificer might need their help in order to survive and secure the needed samples). Diplomacy, underworld trading, and slicing could easily play key roles in advancing the story. Pulling in other crew skills could similarly link in, e.g. diplomatic/slicing efforts can secure necessary intel from the opposite factions capital world, but only if a biochem develops a cure/poison necessary to motivate an NPC to provide that information. The whole thing could culminate with a SM/HM FP with new crafting schematics for each crafting skill as a major reward for completing the story arc. Give the Gree Event a significant make-over. I enjoy it, but the "big" fights like Xeno HM aren't any harder and drop outdated gear. How about some new missions and mini-ops so those Gree can keep learning from us. How about 2 new Gree-Event-only GSF matches one of the node-cap variety and the other a death match. You could then use helixes to buy unique upgrades and such for your ships! New race option via either new character or appearance modification (1 free race change per subscriber account). Nautolans would work great, esp. if Manaan is the new planet. (I like that underwater stronghold suggestion too!) MORE KEPHESS: To commemorate the most frequently featured baddie in the SWTOR universe and in lieu of any further appearances in upcoming TFPs, HMFPs, or (God help us) OPs, I would like to request that mini-Kephi be made available to wander about the rooms of my strongholds or guild ship offering Friendly Drinks to guests and passersby. If there MUST be another Kephess Op appearance, they could perhaps stage an ENTIRE Op in the bowels (literal) of an enormous bloated space-faring Kephess just returned from Beyond the hypergate. Release date: 01-APR-2015!!! Allow us to buy droid gear or non-slot specific armoring mods for coms at each vendor so we can appropriately gear our droids! Alternatively armoring mods could simply be changed to allow one biped and one droid slot (e.g. Chest/Primary Core, Head/Sensor, Legs/Primary Motor). Create the ability to save re-spec options, complete not just with the alternate talent build, but also with associated quick-bar contents and key-binds, to allow us to quickly re-spec to a saved alternative. Allow crafters to RE non-modifiable items to learn the schematic for an empty orange modifiable item with the same appearance. (For more on that thought check out the comments from de-frocked Jedi Master Tee m'Guhn and armor fabrication control unit H1-D3 of Kloon Defensive Systems in my ancient post "The Future of Orange Modifiable Apparel!" < http://www.swtor.com/community/showthread.php?t=629479 >. Give Artificers gathering opportunities in FPs and OPs to balance out all the bio/scavenge skinning opportunities. Oh, and hood toggle please.
  13. Honestly that doesn't bother me as everyone's still facing a 1/week lock-out per toon for the GF difficult level and can only get the weekly once per character regardless of difficulty level. It was the infinity loop of the same, same, same, same, same last boss fight on BoI that I couldn't stand. Glad they fixed that particular gerbil wheel and I hope they're keeping an eye out for others.
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