Jump to content

Soxbadger

Members
  • Posts

    227
  • Joined

Reputation

10 Good
  1. Yesterday I had a very frustrating situation in which a stronghold was purchased with cartel coins. I had started a new character for the light-dark event. It had been a while since I had leveled a character and the strongholds indicated that they were a quest. Without really thinking, I just started clicking to get the experience. Somehow a Yavin stronghold was purchased for 2500 CC. The only reason I even noticed was my CC dropped dramatically. I immediately sent a ticket and was advised that they can not refund CC purchases. I believe that there should be some warning so that other players do not make a similar mistake, especially as SWTOR will offer nothing due to the error. If there are going to be such harsh consequences for an error/mistake then it is only fair that you make sure the player is aware what they are doing., especially as the cost is so expensive.
  2. Sithhikers have been in rateds the last 2 weeks. There is also a group of Imps that PUG rated.
  3. This is happening on other servers as well and we know that there are people waiting to que so it seems like something is messed up. Also having an issue where we actually have 8 players but 1 or 2 of them are not showing in ops, which makes it hard to heal. Seeing as this is happening on a completely unrelated server (and just started happening) it would appear that it is likely a problem caused by the new backfill coding. Hopefully BW figures it out.
  4. Cant tell who is trolling and who is being serious lol If you arent aware its a bug that happens to players, IE My level 55 sorc couldnt que because "not level 10" even though I was sitting in the ranked que with my guild.
  5. I agree, you still earned the exp. If you are a lvl 30 bounty hunter you earned the same amount of exp whether you decided on Merc or Ptech, so I just dont see the complaints. I made a mistake with 1 character, Id like to be able to fix it. If I cant, oh well, but it would be a nice perk for subscribers (you get 1/2 chances to change your AC prior to 50). I think that gives people a chance to toy with what they want before making a final decision. And I cant see how sub 50 characters switching AC is going to impact anyone, let alone hardcore guilds.
  6. Yep to anyone new I hope you enjoy your stay. Although I think most of the people who are coming here already had rolled characters and realized that Jung Ma is a great server.
  7. Sounds like a bugged wz... We shall see what fleet is like tonight, not 1 person in my guild has even discussed moving and weve actually been gaining new players and seeing a lot of new guilds in pvp wzs, so who knows what is going on. Not to mention its the afternoon of a patch, meaning that Id generally expect server population to be lower.
  8. No pve and pvp build are going to be slightly different. In pve build you really dont need a point in corrupted speed and likely would use it in reverse corruption (not sure how many battles I need more force speed). I also go back and forth on force sap in pve (how many times am I getting that close to a boss). Sorc healers do fine as long as they know what they are doing, understand how to use all of their tools and get guarded every once in a while. This is my pvp spec: http://www.torhead.com/skill-calc#201RRrddRroRGuoZbc0MZ0M.3 Differences of note: 1) 7 points in lightning for barrier +10%. I also am getting 100 more force. Even if you dont like shield, you absolutely should be getting the 100 more force as the 2% damage reduction is not even close to as valuable as 3-5 more heal spells without worrying about force. 2) Sap strength, instead of points in seeping darkness life surge. This goes back to part 1 as I have to find a way to put 9 points (7 into lightning and 2 into madness) into other trees than corruption. I usually do not need more crit so seeping darkness points are usually the first to go (need 1 to get into second level). That leaves a final decision of sap strength v. life surge. In essence it is 2% total damage reduction + crit versus 25% damage reduction during important moments. I go with the latter because if there is someone who is focusing me/chasing, the stun and 25% reduction is often the difference between escaping with my life or dying on the spot. In a general wz (against average to good opponents) I take about 500k damage. A 2% reduction is not worth losing the 25% reduction.
  9. Wow this is argument is entirely semantics (and not one good reason against). Yes they would have a new AC that they didnt have before. BUT They would have the same amount of lvl 55 characters. If I am a Sorc and switch to an Assassin, I still earned the exact same amount of exp, I put in the exact same amount of time, I just am getting a class that I now enjoy. The obvious downside is flavor of the month etc, and people do a bunch of changes. Hence why perhaps limiting the change to the end of chapter 1/2 etc would be fair. That way you can toy around with a tank and decide its not for you. I just dont know how you can legitimately test out what you like pre-level 10. Ill never have a bunch of level 55's, but it would be nice to have every healer. I guess I just dont see why I would care if another person wants to switch classes.
  10. Id actually pay CC for this on my bounty hunter. I do not play alts much but back before 2.0 I needed a break from always being a sorc healer and thought Id pick a class that had no healing option so that Id never have to heal. I leveled up a BH to level 30. I then realized that it was a waste for my AC to be tank/dps because I was never going to tank and I was just frustrated when I created the BH instead of the merc. Now months later my BH just sits there because I dont really see a point in grinding it out until endgame. I also dont really feel like completely redoing chapter 1 of the story. So being able to switch my class would be great advantage. A fair compromise could be perhaps offering AC changes at the end of each chapter. Because I hate to say it, but you really dont know the class at level 10.
  11. If youre dps you can just start playing. Im in zones all the time where people seemingly dont understand the game. Yesterday a premade leader was telling the group to get orbs on hyper gate when the other team was trying to deny/capture pylon. He just could not understand that if we got our own pylon and defended we would win. Or the guy in a tie huttball game who throws it with 5 seconds left and full health... Zones are full of players who dont even seemingly care to learn the game, so you are likely going to be fine if you just pay attention. Hutball is kind of odd (and make sure to have throw on a tool bar if not keybound) but as a dps you can just try and follow with the group, or worst case if they mark a healer just annoy them all game. No matter what just have fun. Everyone has made a stupid mistake that has cost our team the game. My friend and I lost a node on Civil War because we were talking about how I just joined the guild when a stealther capped. I only get annoyed when I give instructions (go left, etc) and people are silent, and then ignore them. If you want a different plan, fine, speak up. But if you dont say anything most people presume that you have read the ops and are in agreement, IE Stealth left everyone else right.
  12. My operative. Will give me a second healer to raid/pvp with.
  13. I like the look of conqueror and underworld though... I didnt augment my partisan pieces for this reason, just waited till I got my conqueror.
  14. Im no where near NIM progression but I am actually glad to hear that this is a tough fight and that people may have to work a few weeks to beat it. It may not be popular, but there is a sense of achievement to actually downing a boss that is difficult/hard and took time to accomplish. In the olden days it was accepted.
  15. Im not on your server but its an interesting discussion nonetheless. I have a sorc healer, I admit to the following: 1) I use 2 pieces of campaign armor for PVE set bonus. The PVP bonus is nonsense and the PVE is completely necessary (lower cd on innervate). Due to bolster, I am not sure if its better to just keep the armor pve with conqueror mods/enhance or just use the 146, so I currently use the 146. 2) I use 2 crafted implants. 3) The rest of my gear is conqueror. Is this gaming the system, is it taking advantage of bugs, is this okay? Im not 100% sure. I honestly dont think what I am doing is tipping the scales or wrong, but if the rules are "pvp is pvp" then I really shouldnt be running my pve set bonus. The problem (as others have said) is that the sorc heal set bonus is pretty sad. I get focused on, if I have time to consume, it probably means Im 1) already out of combat or 2) about to be out of combat. So what good is a set bonus that gives me back a little hp on a skill I cant really use? Then you have other classes that get great set bonuses so they have a really good incentive to use the pvp gear. I guess its never fair, so I just try and make my character as good as I can within reason. I paid good money for the implants, I worked for the gear, its a lot different then going in naked or without any pvp gear. But how do you draw a definite line in a grey area? Thanks for the read guys, you should be getting a few good players from my server so hopefully you guys treat them well and prove why it was a good decision to transfer.
×
×
  • Create New...