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WhitebreadOSI

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  1. Actually, Crit impacts how often you crit and surge affects how much damage or healing a crit does when it goes off.
  2. Seriously, bio does not need anything to make it more attractive right now.
  3. I tend to agree with the sentiment personally, but reading this thread makes me glad I'm not the designer responsible for SWTOR's crafting system! One could argue that the previous RE RNG issues provided the described Reward/challenge for the committed crafter. Between the low RE crit chance and "schematic already known" bug, only the committed (or consistently lucky) crafter could afford to provide the breadth of craftables they desired. That said, the forums were ablaze for months with people screaming, "Fix your damn game, BW." Even assuming those posts came from a vocal minority not representative of the average player's perspective, players generally seem to be more satisfied with the current implementation. Again, I personally agree with the OP's sentiment, but I tend to believe implementing such systems provides little ROI on BW's efforts, as the average player wants a crafting win button, not an accomplishment to strive for. IMHO, BW's time is better spent providing incentive to crafters to research and produce crafted items spanning the breadth of level ranges. Perhaps through lowering mat costs for low level items (resulting in reasonable costs for items that will be discarded in a few hours of gameplay), reducing availability of commendation gear, or some other more elegant solution. This is in stark contrast to the current state of things, where only a select few items, mostly max or near max level gear, consistently sell on the GTN. SWTOR's crafting system, GTN implementation, and economy in general have a very solid base structure. It's a shame that they have not yet applied the nuance and polish necessary to make it universally rewarding to the casual and hardcore crafters alike. Then again, perhaps that is an unrealistic goal and they have shown impeccable judgment in choosing to focus on improving areas of the game that actually have a chance of having a positive impact on customer satisfaction... or maybe I'm giving them too much credit.
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