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IronScarlet

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  1. I know I know the bugs the ui oh my. Besides that I haven't seen so many people in early zones since launch. I get it I get it the anger of the community. If I played non-stop without breaks I would be mad to, but for a lot of us we did leave we did take breaks and well it looks like from early zones allot of people have returned to play a class they might have missed. For me it was Bounty Hunter I never started that story. So I returned and I have active zones people to play heroics with which I never had on alts past launch (early lvls) now I do its so weird its like a relaunch wave in lower zones which I will ride till finish. Lets be clear it is a wave and it will taper in the coming months if not sooner but if you have a class you've missed and you miss that SWTOR launch experience with population its a great time to start a character and probably the last time the early levels will be this populated. Now Iam disappointed that 7.0 did not give us a longer story but maybe with the extra $$ they will add story and I would pay for more story but lets be real with the open world star wars game coming out it will be over for SWTOR. I hope until then we can get a nice completion to the story. We still have at least 2 years. I get it we all want more and EA will never give the players what they want but they are greedy we know this and maybe they might give us something with bigger pops better than nothing. Whatever the case it's the best time to start a new character in years. Just take a look.
  2. Sniper are one of the top burst damage classes in game. It's defense is in small Dcd and tools. In solo pvp if spotted and focused it can be frustrating. This does not mean your not viable and can still top your team damage bad teams will be bad teams. Sniper on bad teams just make sniper unfun to play. Visa versa sniper on guild team = a character no other class can match in utility and burst. In 4 v4 ranked a sniper has enough Dcd to hold if focused it also has the tools to get out of hairy situations and the knock back to keep melee off healer. It offers more the just great range damage in groups it offers tools that can drastically help your team win. Juggs in my opinion are the best melee spec. They have great damage in damage spec but the can also taunt and intercede between damage. You can take a jugg in solo and not worry and always have fun. They might not be the best of the best burst but they do great damage and rage got pretty good burst. When it comes down to it juggs are the most balanced class in game. Plus jugg are the best PVP tanks in game hands down. Marauders glass cannon. I can't coment on this class 2 much because I don't run this one at 65 . Fighting them now at 65 I have no fear of them in a sniper or jugg. Don't get me wrong I've seen good ones but after you learn there tricks you can burn them usually faster than they can burn you. Hope this helps, good luck.
  3. Says the basement dwelling troll lol
  4. Wow this guy been sippin to much coolaid. Jugg are by FAR the best pvp tank. The point of a tank is not to lone guard nodes lol its to protect the Healer and no other class can do it better than a jugg with proper taunting and intercede with guard. A OP healer and a juggTank is DEVASTATING to play aggainst almost unkillable. You must not see that on your server but people on pot5 know teamwork and somtimes that makes for long matches with almost unkillable pocket healers. To the question is def better, yes .
  5. BW your screwing the most balance class in the game *** are you thinking. The whole community agreed sniper/slinger was the balance point. /sign FIX before you break it
  6. Use answer your own question in the title PVE = DPS why waste your time healing yourself when u have a companion. So lethality all the way for dps Although the spec you did is the classic Hybrid since launch which I would have to say I think it fell off the earth when the first mass exodus of people left. At launch pre 55 bump You had 2 Medic/lethality hybrid running around, one that went probe and one that went cull with endless TA. Now after you have both. This is a strictly pvp build and in any raid or fp scenario pure dps and heals is preferred Here a video of a pre bump 55 (2012) medic/lethality look like, you can see his survivability is amazing and here we are today just think what 5 more lvls did. This is not a op build its just good in 2 things not great at one but if multiplied in arena it’s just stupid. I ‘am not going into much detail because all hybrid are banned in this games eyes and immediate nerf bat will fall; even though all ops have it tough these days.
  7. I have played both to the top started with jug and then went shadow. Juggernaut give you the best Mitigation but the WORST agro. Pros * Best at most boss fights *Best at PVP tanking (intercede) * Best at taking damage Cons * Worst at holding aggro *unforgivable Basically Jug/guardians can make the best tank look foolish sometimes in agro control and your agro control is even worse at early levels. Shadow When I started my shadow it was night and day diffrence in agro control at the begining Pros * Best agro control *Good mitigation at low levels *Lots of tools for any situation. *Good dps *Self heals Cons *Takes the most yellow damage compared to any other tank because of it armor *Which leads to spickyness Shadow when best played and geared can match mitigations with a jug/guardian but every player isn’t the same. While a jug/guardian has no mitigation issues, it can never match a shadow in agro control, but will remain the best pvp tank. While a jug +op combo is almost unkillable in pvp. Guard50%,taunt30%,intercede20%, in the game it equates to 80% damage reduction to healer = the best PVP Tank. If you are a Tank from another game go jug/guardian, you will really feel unstoppable and past experiance can help u with agro control If you are new to Tanking go shadow, easy agro control which makes it allot easier on your team, and CC + cloak = the only way you die is because of you. Shadow when best played and geard can match mitigration with a jug/guardian but every player isnt the same. While a jug/guardian has no mitigration issues, it can never match a shadow in agro control, but will remain the best pvp tank. While a jug +op combo is almost unkillable in pvp. Guard50%,taunt30%,intercede20%, in the game it equates to 80% damage reduction to healer = the best PVP Tank. If you are a Tank from another game go jug/guardian, you will really feal unstoppable and past experiance can help u with agro control If you are new to Tanking go shadow, easy agro control which makes it alot easier on your team, and CC + cloak = the only way you die is because of you. Nothing better than being in pvp and after killing one , trun towards the sniper start walking to him; your below 30%; sniper smells blood watch cast; pop saber reflect stop walking ; use wave emote: sniper finish cast crits himself; you capture node. Experiance priceless
  8. Not trolling just thought it would be a catchy title. It was the furthest thing on my mind when trying to figure why this is happening, but in a bizarre way it make sense and if it is the problem it could lead to a whole philosophical physiological conundrum. To be honest I think it’s just playing on the rep side and people being less skilled and annoying, but being a female tank might just be icing on the cake. I would love to hear it from the opposite side if any female tank imp has had the same problem? Wait for it Amazing Really I would and I really really want to untill I see the healer stress thats unfair to them, which gets me more upset once upon a time I was a healer watching the healer overwork is BS. I wish we had better emotes in this game.....
  9. Wow your making all the wrong assumption and sound like you have a big ego from how you write. I believe in more burst/cc you believe in more mitigation, it's a matter of opinion and it could go either way. Burst does not always mean opener, burst can also mean the time you execute your finishing move. Burst means being able to take allot of life down in a short time front loaded or back loaded its the same thing. The overall point of lethality is to out Dps the healer HPS in a team scenario spreading the love, and when time is right burst your opponent while healer is overloaded. To state; there is a huge con to add mitigation, you buff medic at the same time and no one wants that either. If it’s done right without touching medic you still would only get a few extra sec. Then the question will arise on how much is that really worth to you, but more importantly your team...Does this make you more coveted than a marauder or slinger... My principle of a buff to burst for either tree, is with proper team play op would be strong, while still remaining a glass cannon in solo play reliant on skill and CC to defeat opponents. While as a team properly supports you, the class then becomes a necessary part of the group, becoming known as the takedown class the finisher. Being able to take allot of life down in a short time may it be front loaded concealment or back loaded lethality. It gives us, what our class was designed to be a glass cannon. The question is and always will be what do we bring to the team. If we can’t differentiate ourselves, we will never be wanted as much as other classes?
  10. I am a returning player came back a month ago , my old main was a Juggernaut Tank so I know the play style very well. I decided to roll a shadow tank and to mix it up I made my first female character after having 4 other males. This all came about with Rude DPS Guardians taunting my agro, at first I was like ok one bad apple but when it happens ALL THE TIME I am getting pretty frustrated. Also it’s not like I am going slow, I roll at a very fast pace. It’s also not proper off tanking or even hitting strays it’s clearly blatantly taunting my targets. I mean yes I could just push threw it shadow have very good agro control but it’s the frustration trying to move quick and these guys are ruining my setups and wasting time. Now Remember My Main is a Juggernaut Tank, back in the day I knew jugs and guards where getting a bad rep for this but never saw it, we all know juggernauts aren’t the best agro magnets; and I’ve played with other juggernauts and they do it right picking stray and if so off tanking stray mobs. It really seems one-sided I have no problems on Imp side. This could also be related to my imp is male and my shadow is female; what ever it is its night and day diffrents. Like going from order into chaos.... I am trying to get a community census Is this just Republic Guardians? Is it because it’s a female character playing tank, macho male characters have to be first? Is it noobs 24/7? Or the typical excuse 25% of the time Que system broke “I que as tank” but marked as dps ( to be honest it’s not broke they just forgot to undo the dps mark) Anyone else experience anything like this? I believe in a 3 step warning system 1. Pls dont taunt 2. Dont Taunt! 3. Vote to kick a.person gets kick and move on b. Leave group pick up another in 5 sec ( high demand) run it just as quick still get xp Its a win win BTW props to all sentinels on Pot5 never met a unskilled one yet… =)
  11. 100% right I was not saying sniper needs a buff; it’s been awhile since I play my slinger, forgot overload shot was 30mm for them. The principle still stands a 3rd poison on a short range attack = op buff and snipers gets nothing because of a short range attack.How about instead of overload shot 3rd poison is placed on vibroblade = op buff; sniper because of short range gets nothing. So will re-edit the main post, thx for the observation I though disagree with cull Cull needs more burst... I believe ops need no more migration but more burst. If the team can’t keep you alive you deserve to die, if they do they reap the benefits...
  12. One extra skill each tree In tier 2 or 4 of skill tree no higher. Lethality add Nero poison to Vibroblade. This will add a 3rd poison to lethality equaling buffing cull, now because it's shared; snipers get only a small buff because of Vibroblade short range equaling no big deal win win Concealment this is easy unlicensed equipment. Allows operative to equip poison OR extra vibroblade in Mainhand Poison (crafted) :; allows vibroblade to be equip with any wide variety of cc poisons with min damage dot examples slow, negative healing buff, armor penetration OR Extra vibroblade same as marauder only 30% dps boost Explains itself Gives 3 diffrent playstyle to concealment 1. Rifle and blade 2. Poison and blade 3. Blade and blade Medic LEAVE ALONE re-edit
  13. This guys right about everything except juggs have 2 tanking profiles the immortal which sound like your description and hybrid which is becoming the norm for jugs and is far more sturdy than the immortal. Hybrid juggs have the mitigation of a PT but with the Cd of a shadow, but with the least threat of all the other builds. A hybrid has 3 Cd saber ward (50% damage reduction) 3 min , Invisible (40 %) 3 min, Deafening defiance (20%) 45 sec, and 4th if u want to count unstoppable (20%) 15 sec, and a 1 k absorption shield every 9 sec. This makes hybrid juggs the most sturdy Tank in game. The least able to control big trash mobs but great at boss fights. Also Hyrbid Juggs are becoming a healers best friend in pvp. I myself have met some great IA that we have held location 6 v 2 till team re spawns, the trick is to keep jumping/ interceding, your now reduce a healers damage by up to 90% roughly at times. This leads me to a power which make juggs different in pvp, and that is Intercede. It allows the jugg to add 20% damage reduction that's 20% more than any other tank can do. Now on top of 50% reduction on ally with guard, you have Intercede which is another 20% and another 30% reduction on target with taunt. Explained, Healer (50% guard + 20% intercede) 70% damage reduction, Attacker ( 30% damage reduced taunt). Healer and jugg Hold where other tanks fall in pvp. All Tanks are good and are different, you will want to play them all I am playing shadow now and love it. It is allot easier because of the threat. There are times you play a jugg and your team just s*#ks that's where shadow are more forgiving. Keep threat easier faceroll, but the experience with a jugg hybrid in pvp, is one in itself worth it if you have the chance. My opinion in for tanking purpose only. Shadow pve (group friendly) Jugg hybrid ( pvp dominant) PT ( easy mode) There all fun
  14. lol You must be a healer, concealment is only fine against lesser geared opponents/clothes. Anyone who know there class can handle a scoundral. Why are there none in wz and the one left know there limits and never open on anyone but a wounded animal. Healer though are top of the top of the tops in pvp. Dps reroll somthing else you will find everything else is way more benefit in the dps department. Stop playing into Bw scoundrals are fine. No one want them in rated WZ or Ops ;There is a problem.
  15. Awsome, pack is exactly what swtor needs to survive. Sell legacy unluck, packs, winning = welecome to MMO economics. spend $50 cash earn over 5 mil start turning that into 50 mil ec. Soon there will be guilds ship/base, that $50 spent months ago turn into $500 in transversion. The only complaint is the low value return in this game. There need to be more very rare items, not more drops more diversity to bring the gtn network price up making packs actualy woth the money.
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