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Margoth

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  1. We are an adults only drama free guild formerly on Jedi Covenant. We are a casual raiding guild. We currently have regular scheduled raids on Wednesday and Thursday Nights at 9:00 ET. We are always looking for additional mature adults (unfortunately that is not a redundant statement) to join our guild. Raiding experience is not required, but if you have none, then we do require you to be open to listening. Team Speak is required for raids (especially if you have not raided before). If you are interested, please PM me or do a /who search for "Forbidden" and contact any member that is on-line (usually Evenings as we all work for a living).
  2. To answer the original question. yes. Cheap at the price. However since I do 6 month sub, It's actually only 1082.90 (with tax) -and I'm paid up until Jan. In that same time I've spent far more on, cable TV, movies, eating out, vacations, cell phone service, electronics, wine and scotch. I've also bought/ built 3 gaming rigs. Let me ask the op a question. What would you do with that new gaming rig if you didn't buy any games, or sub to any games?
  3. Which of course leads to the often requested features: Being able to ignore an account instead of a character Autoignore when you report Spammers
  4. Ditto. I haven't received on any of my toons. Problem with opening a ticket is I really have no idea for certain which toons had one active I know a few did but I can't say with 100% certainty which ones. I really think they should just bite the bullet here and send every toon 2 Superior CXP boosts.
  5. I'll actually be quite surprised if that is the case once you investigate for the following reasons: 1. The contents of the crate for for the type of items you get (e.g. Tank Gear, DPS gear) is based on your character spec at time of opening not when the crate was acquired. This implies that a tier 1 command crate is a tier 1 command crate and does not store a hidden attribute based on when the crate was acquired. 2. Even if there was going to be a new hidden attribute to new crates then what would be assigned to any command crates that are going to be sitting in people's inventories when 5.2 comes out. Unless that attribute is already there for absolutely no reason in the current system today. This leads me to think that barring some new coding happening before this goes live that all contents of a command crate will be determined when the crate is opened this will include both types of items and level of items using the new formula.
  6. At some level I like the new system for gearing. I like having options on how to gear instead of Ops being the only way. That being said I'm not at all happy about adding another gear tier so soon. The biggest issue for me is the difficulty in gearing alts now. I tend to be a "utility' player for my guild, Tank, Heal or DPS as needed. Short of a complete revamp of GC I think the following would go a long way toward making GC palatable. 1. Keep the current boost or decrease the CXP requirements per level. 2. Either make your Tier Legacy wide, or make GC legacy wide completely. Part of the frustration is that going to an alt means starting over at the lowest gear level and grinding through 300 levels and soon to be 400 levels. 3. Instead of dropping actual items for set pieces drop the trade in tokens. That way if I get a second chest it's not as frustrating as it can become gear for my off-spec or gear for an alt. 4. Remove the GC level restriction on Superior CXP boosts. 5. Up the % boost for regular CXP to 50% 6. Get rid of the CXP bump for GC victory. Leave it in place for tokens but the CXP I earn for doing something should be changed. 7. Add unassembled pieces for all methods of earning CXP. 8 . Make GC stashes legacy wide (let's you get relics/implants for alts when you get Dupes) These changes would go a long way toward mitigating the RNG and making it more alt friendly.
  7. I actually think that for experienced PVPers EC is probably easier than it is for even moderately experienced PVEers. 1. PVPers are used to using their stuns pretty much on cool down. PVEers don't bother since most bosses are immune. 2. PVPers are used to being in constant motion. Most PVEers stay relatively stationary in most fights as positioning is critical. Change the mechanics of EC just slightly so that the mobs are "Boss immune" like FP and Raid bosses instead of "immune to stuns that break on damage" and the PVEers will find it much more of a challenge. Personally I found it challenging. I certainly don't think I'm going to get the sprint achievement any time soon, though getting the one for not dying certainly seems attainable. Some of the mechanics definitely seem better suited for some classes over others. Companion positioning was certainly a challenge on one of the fights as the companion would get knocked back into the electric field if he had aggro at one point and I didn't reposition him. I don't think a majority of the player base is finding this 'a snooze fest that can be run through naked with a level 1 companion". I'm sure some elite players can do that but they are definitely in the smallest percentages of the player base.
  8. I took a fully loaded BMW 328xi for a test drive the other day. I absolutely loved it. When I said I wanted to keep it the sales guy was very excited. Then he told me to keep it I'd have to pay for it. I said **** that. BMW really needs to get it's act together. A lot more people would drive BMWs if they didn't have to pay for them.
  9. I seem to have gotten lost. I've wandered into forums where there are numerous "Dev" posts, with responses to feedback to Dev posts. Seriously, the level of communication is very welcome. Please keep it up.
  10. Jedi Covenant Supply Pack Dark Matter Catalyst
  11. Sociopaths like I see in this thread are one of several reasons that I rarely run FPs outside of guild anymore. Having played since launch, I've seen every cut scene and dialogue option in FPs more times than I can count. When people act with such vitriol to a polite request it makes me inclined to leave the group. Whether people like it or not the expectation based on the 100s to 1000s of FPs I've run that most people in the group in particular if they are all top level, that they have seen the cut-scenes before and are going to spacebar. If we get to the first dialogue and someone is not, I'll politely say, "Is this someone's first time in"? If they say yes, it tells me I have to explain fights to them and to be prepared to sit through dialogue. If they say no and are still watching all the cut scenes, I'll usually type I <3 spacebar. On more than one occasion I've had someone ask me what I was talking about. When I've informed them that spacebar skips dialogue, many people have said something to the effect of "wow, I never knew that thanks for telling me" and which point in time they spacebar through. If I am ever in a group where someone took a polite prod to spacebar through dialogue to spew vitriol, to intentionally drag out the conversations by letting dialogue choices time out, etc. I just politely say, "sorry I've seen these dialogues too many times to sit through them again. Have fun." At which point the person that was so determined to waste my time can sit in queue waiting for a replacement tank or healer (pretty much all that I queue with). Of course they also go on /ignore so I don't have to deal with them again. Yes it's a game. Yes you can play the way you want. So can I. If seeing the dialogue for the 20th time is so important to you, then you are welcome to sit in the queue waiting for a replacement tank/healer.
  12. Not only new to the forums but apparently new to the Internet. The mudslinging isn't over until Godwin's law is invoked: https://en.wikipedia.org/wiki/Godwin%27s_Law
  13. Pretty much that's it but the practical application, especially with the 4.0 changes consolidating stats and the introduction of appearance designer make them even more useful. With Legacy Gear you can buy gear for crystals, pull the mods, then move them to the character of your choice. e.g. Have a tank that gets tons of comms and you want to gear up your DPS? Spend the Cyrstals on your Tank, and move them to your alt. Same thing works for gear dropped in ops, gear bought with tokens from Ops. So Have an extra head set piece? Trade it in for the Healer Head piece and send it to your healer. A bit more complex is that with 4.0 and the collapse of primary stats into mastery you can have serviceable non-set bonus sets of Healer, DPS and Tank that you can reuse across Alts. It may not be stat optimized for class but will certainly serve until you can create a stat optimized set. Even better is if you have duplicate or mirror classes e.g. BH and Trooper, you can create one legacy set that you share between the two. With Appearance designer you don't even have to sacrifice your favorite look.
  14. A lot to like here. Some to dislike and some questions. Likes: Fewer mats. My cargo bays thank you. Gathering regardless of skill level. So annoying to have to stay on a planet to farm mats or to run missions to build skill level because you outleveled the planet by XP but not your gathering skills. Gear grind will be less painful since you will really only need to get your Set Bonus armoring piece as the others will be craftable. So no more needing to get the same armor piece 8 times just to get the mod you need. Dislikes: Cybertech is very limited usefulness here. Not sure that mod crafting alone is enough Amormech arguably makes the most useful augments now. Mastery, Shield and Absorb. Kaching! Dropping MK9s and Mk10 Augment kits - I'm not a big fan of devaluing something that is already in game. Questions: Are we getting new augment tier? I assume not since crafting level is not going up. So does that mean that MK-8s will be able to hold the current highest crafted augments? I don't get the " Modifications can be REed but gear cannot". I think that means the armorings, enhancements, Barrels and Hilts are REable but the shells are not.
  15. As you note there are quite a few ways to measure playerbase. Doing it as a pure percentage of people that log in is meaningless. What really matters from the perspective of the long term health of the game is: 1. Revenue Per User - You can set a bar to winnow the player base to players who generate at least $X of revenue over Y period of time. The easiest Y to use there is Monthly. So X would be Monthly Sub Fees + Cartel Coin Purchases per month + % of Game Card $ Bioware gets for those that use Game Cards/2. This captures the $ that players bring in. 2. Active Players - Players that log on for at least T threshhold over period of time Y. This captures the number of players that log in for a specified period of time over say a month. That lets you capture the F2P players that are active. These are the people that help to fill out PVP, FPs, Ops and generally just make the game feel more full of life. These are also your target audience to upsell subscriptions to. Based on past things that they have posted I have a high degree of confidence that Bioware has all of those numbers. Given the profitability of SWTOR (despite the naysayers forecast of Doom and Gloom SWTOR is nicely profitable), I have every confidence they look at these numbers and a lot more. I'd be willing to bet that their data analytics team reports regularly on the % of time that "Active Players" spend doing what activities, and the % of time that revenue producing players spend on individual activities.
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