Jump to content

Ariak-

Members
  • Posts

    47
  • Joined

Reputation

10 Good
  1. Thanks for taking the time guys. I don't understand why people hide from ELO as the majority of the pop probably doesn't check that.
  2. Had an idea I wanted to pass by you guys and hopefully the devs if it is popular: 1. Remove ranked as we know it altogether 2. Everyone queues in the same pool with 1-4 players 3. All players participating in warzones now have their ELO tracked (not just ranked as it is now) This could be popular for a couple of reasons: - Given the amount of players that flow in and out of warzones, proper match making could finally occur - premades would be less of a problem - Ranked would now exist for 8 man warzones, not just 4 There could still be gear to grind but they could also give out special rewards to those that achieved ..... a certain rating AND maybe a certain amount of wins. Thoughts? Concerns?
  3. Eric, please pass this on to the devs good sir: 1. Ranked games consist of arenas AND warzones, 4s and 8s. 2. Allow 1-3 people to queue up at the same time... NOT 4, this will give ease to some of the premade problems 3. End game rewards consist of PVP only gear better than anything attainable in regular warzones.. and better than the next tier coming out the prior season (see 4) 4. Season rewards as mentioned in 3 are NOT based on rating but wins ..... this is VERY important as playing enough will grant wins by default given you actually participate and aren't totally fubar. 50+ ranked wins as a first tier requisite, etc. 5. profit My entire guild is begging me to play ESO beta this weekend. It sickens me as there is no longer any loyalty.... but can you blame them? They are touting the siege raids and the open world PVP as DAOC incarnate...... I don't want to participate but given the current state of pvp I cannot blame them. Please keep comments constructive as I am sincerely concerned with the state of pvp in this game.....
  4. I have confirmed this. Please update your front page Randle. This is BIS over obroan. The loss in secondary stat is miniscule. In my case, around .03 surge loss vs the gains mentioned above.
  5. Arenas just released..... maybe lets take a look at class balance? 2.5 is too far..... I had high hopes this game would steal many subs from WOW. love this game and will stay just want to make you aware .... Your metric guys have steered you wrong for awhile now ..... maras/jugs needs to be gutted ...... and fast...... snipers need their damaged decreased by ALOT..... Ops heals .... well im less concerned with the TTK but they need some nerfs as well. We have said this over and over and over..... f2l? fail to listen? It is real simple my man, do it and keep subs...... lets make pvp great... those classes have had enough for far too long. your players are imploring you.
  6. We are recruiting mature and active players for pvp premades, ops, fps, events etc. We are a large guild and can field pretty much anything on a nightly basis. We take pvp seriously, but are very laid back in vent. Our raid progression is only HM S&V atm as we recently started getting larger. If you wanna come by for a good time, whisper Rayste in game. We offer 75 man Ventrilo, two guild vaults (level of access based on rank), and a guild website.
  7. OP I sincerely agree. 6 months from now after over a million WOW subscibers come to swtor (yes im optimistic) , people will look back and see this as a great move. 8v8 hanging over the arena guys head (yes if they stayed live there would be a lot of drama about how 8v8 ranked is the "real skill") will incite fewer players to compete. I know that logic may be hard to follow, but I genuinely believe bioware is making the right move.
  8. Sorcerer, assassin, merc, bounty hunter...... can we get a little love on the right trees? Any plans to buff these before arenas release?
  9. Devs listen to the large amounts of player feedback regarding a couple of classes. WZ arenas success will hinge on class balance but not as much needs to change as some think. Also, WOW class balance is not the same as SWTOR class balance. Anyone who has played WOW understands this. This wont affect overall game balance: 1) tone down OP/scoundrel heals slightly (we all know they are OP in 8v8, OWPVP, etc. etc.) and many threads have stated such. 2) tone down sin/shadow dps in middle tree. Yes, they are supposed to be the lone wolf .... they should beat most classes in 1v1, but they shouldn't be destroying classes at such an alarming rate. The downtime from kill to kill is virtually nonexistent. This is why we see good sins topping damage charts when played correctly. 3 sins and 1 op heals would be a disaster if implemented as is. Smash? meh, I see this to be less of a problem in smaller scenarios with less bottlenecks. Although, 3 marauders would have some major dps coupled with amazing survivability but they would be third on the list and probably not game breaking. Snipers may be a small issue as well but meh, cant ask for everything at once. Cant wait!
  10. Ultimatum is recruiting. WE have dabbled in the Ranked scene but do not have a good team yet. We mostly premade, but boy is it fun.
  11. I agree with this assessment. Regardless of difficulty in spec, which I agree some specs need quality of life changes, ALL Classes should be balanced around the top 1% of players. These "pros" show you what the class is capable of regardless of difficulty. Doing it any other way gives you the current smash epidemic. I mean cmon bioware ....
  12. Hard to say. I can tell you that POT5 has excellent pvp and fast reg wz queue times as well as open world PvP events. The community isn't a total disaster either. Cant go wrong with it I wouldn't think.
  13. The bonuses (crit, surge, hp, etc.) only apply once for each faction. I have 4 level 50's that I have confirmed this on the imp side. My question is this: do these bonuses apply legacy wide if I level 4 50s on the pub side? ie 2x crit/surge overall for all characters.
×
×
  • Create New...