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Boreus

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  1. Well I don't know how it is on other servers right now, but here every time I queue we get matched up against the same team who proceed to tear us apart and camp us at our beacons. It's impossible to learn anything or get any enjoyment out of it when you die within 30 seconds of spawning. The new players get fed up with it and quit, and are replaced by newer players who go through the same thing only to quit themselves. Personally, I have better ways to spend my time.
  2. I haven't done the event before due to inactivity so I am excited to try it this time, and the rewards look nice (don't see those armor sets very often around the fleet on my server).
  3. itt: people who don't know what a themepark MMO is trying to say GW2 is not a themepark MMO. Sorry, it is. To answer the original question, the beta weekend was a bit of a letdown for me but I expect the game to receive a lot more polish before it ships. For now I prefer SWTOR, in the future, we'll see.
  4. I find it very easy compared to other classes I've leveled, especially after you get Lokin. The only time I ever had trouble was a melee elite that had a charge move that hit both me and my companion, and he only managed to get me to 50% before he died.
  5. Reposting this in the suggestion forum at the request of a Mod: This isn't strictly a bug, but I feel like it needs to be brought to the attention of the developers anyways. The introductory dialogue for the quest "Immediate Vengeance", which leads the player to the Directive 7 flashpoint, contains HEAVY spoilers for the Imperial Agent storyline, that The problem is that the quest becomes available when the player is in the low 40s, long before the player reaches the relevant part of the story. Either the dialogue needs to be changed to prevent revealing important plot events early, or the level requirement for the quest needs to be raised to 48+, when most players would be at around Corellia in the storyline.
  6. I think both of the Agent VAs absolutely nail it, I love their voices.
  7. More bodytypes is definitely something they should add, but I was actually hoping for a bodytype intermediate between 2 and 3. 2 I guess is the average, but then it jumps to 3 which is absolutely enormous. Actually, scratch bodytypes, I want them to give us height/width sliders. Sorry if that's a bit off topic.
  8. Having an Operative at 50 and Sniper at 47, I prefer the sniper for dps by far. Operatives, especially the concealment tree, just felt unintuitive to me with the juggling of several short cooldowns and keeping up acid blade...it was just annoying. The healing tree is just fine though, and I like the visuals with my probes going all over the place healing people. Snipers have a great deal of versatility, with three good dps trees (Lethality is similar for both except that it's limited to close range for Ops, meaning the Sniper version is better due to the range) with different strengths and playstyles. My sniper will be my 4th level 50 and honestly he's my favorite.
  9. Here's Mandalore's outfit from the timeline on this site: http://i39.tinypic.com/18dbpt.jpg Looks pretty gladiatorial to me, and it probably bares enough skin to satisfy the "scantily clad" quota.
  10. It's working just fine to me. The feature causes your gear to match, not to become all one color. A lot of gear maintains its primary colors while the highlights change to match the chestpiece. It's not nearly as versatile as a dye system or an appearance tab, but I think it works well.
  11. I have a couple alts still plagued so I can bring them out in 5 years and cause an outbreak (for nostalgia's sake).
  12. The shape of the masks is fine, but I think they need better patterns/colors. Red/black is the go-to for dark side and it would work just fine for them.
  13. So you were grossly outmatched by the other team in both skill and numbers. That's not something BW can fix with a quick patch, it requires server balancing and some kind of premade matchmaking.
  14. I would say that the best time to start is after you get three skills: your interrupt, a stun/root/knockback/other CC, and a defensive cooldown of some sort (depending on your class of course). The interrupt is the most important because then you can be an annoyance or danger to enemy healers, and I think most classes get one before level 20.
  15. I'm mainly pvping on my sniper now and I find vanguards to be the far more annoying of the two, probably because I like to play marksman. Sentinels can be a pain, but with cooldowns I can outlast them even if they catch me in the open. If for whatever reason we're in cramped quarters (void star tunnels) then I'm likely to be toast. Vanguards though...they just far more durable, and evasion doesn't work on their tech attacks. They melt me before I can bring them low. (this is all assuming they are able to make it into close range before I notice them)
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