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Randomike

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  1. Tankadow's and Tankassins, have a lot of utility which makes them seamed over powered, but on the same note, you look at the people that have trouble with this class do not have a lot of damage mitigation. I play pyro and tankassins are very.....frustration to fight, i have my full set of WH armor (no gun/offhand) and i find that the same-ly geared tankassin will destroy me in a one on one fight, i've dueled them one on one and i've owned them if i have energy shield off cooldown, other than that its a crap shoot, what i don't like is how you can reward a class for fighting.... how do i say dirty? cowardly? i really don't know how to say it. Example your fighting this assassin and your just crit-ed a TD and a Rail shot on his *** so hes about 50% hp he stuns you, your like not this time __________(put in your favorite taunt) then you pop you cc braker, then at that moment he cloaks, he is now out of combat and he saps you, you like LSDFJOIJW (#@ U(*U#R) J#O JODJIFLJDSFJ D, cause now you see him using his out of combat regen and your sitting there kicking yourself, your like do i say "well played", do i get mad, do i call him out, do i bug bioware about a nerf, i don't really care its just damn annoying, but he comes back at you hit you up pretty damn good, and you die, your like well he cant do that for another 2 min hopefully i catch him with his guard down, also they can self heal for 12% every well lets count it, shock 1.5--wither 1.5--thrash 1.5--(proc)1.5 12%healed, not to mention there a tank spec, lol they take less damage avoid more and can still self heal like a boss, i love playing my assassin i can take on a lvl 45 strong with out a companion at level 40 and live 45 elite with talos and live, on my powertech with mako fully geared i was running tank spec and no being able to do that (i had to run tank spec cause i died way to much as AP or Pyro) now say im Pyro and i have a average void star 400k assassin live long enough to put 250-300k on the board, i die like 6-8 times they die 3-4, with any sort of healer they become a real annoyance, but i digress, my thoughts they have a great burst with a little into the madness tree i've been hit with shock for 4.5k + the extra 2.2k (granted they had all there cooldowns up and it was a crit shock with there recklessness up) so i don't how that is? a tank with burst that better than my Railshot with proc 6 seconds later, just has me confused, and so you take 6k damage (on average) cause they have free crit shocks and recklessness gives them a 50% increased surge with trinket and adrenal that pretty potent, once an Tankassin has changed the mods in his gear, and gone all damage he is a hard hitting mofo, i love playing it in WZ's it feels like cheating lol! but at the same time they can out survive and out dps a pure dps spec i don't agree with that, but its just cause Pyro relies on dots more than you think, also a Force shroud, give you a two global without your hardest hitting abilities TD and Rail shot (no dot, FS removes them), i have a better time using an "iron fist build against them cause your mitigation/toughness is on the same level, but thats my thoughts fought a 4 tankassin team who had two healers, they never died once, they just stacked on a door and with out healers on our team there was no way to do more dps that was being mitigated and healed, i do enjoy pyro even with the little nerf to us we are still good, and we get targets(marked) over our heads like healers (a shadow and i were board in illum he told me that), fighting assassins is like getting double sorc-ed or fighting a pyro with Explosive Fuel up, i would love an immunity, or good self heal, or a good mitigation ability like the other classes but lets give snipers/operatives a ranged stun first, give merc's a kick, give PT a tier one charge, or make degauss like hydraulic overide, TAKE AWAY shadows 8 second stun-----make it into a 4 second like a jugg that would be fair but that a 30 yard cc that make you a sitting duck and ranged love a sitting duck yuk that how they get fast void stars, Mara.....wolf.....lets just make them Easier to play but do less damage lol, and at the same time make it so that Sorcerers use there full heal teir cause with the nerf to cast speed there just doing single healing and going into the lighting tree so there hard to catch and hard to burst (for a PT at least), madness hurts a lot but if you can get close to them its not so bad, the 90% armor avoid just make other classes into Sorcerers LOL so how do you think they feel, and it only for PT so don't wine about it, i modded a full set of medium armor and a full set of social (when you could do BP and make credits, we wont talk about that but dailies are worth enough moeny to keep up on bills GIVE ME BP MOUNTING BACK!!!!!!!) and you die a little quicker but not much so Pyro is squishy, AP you can spec into the tanks 16% increased armor and 20% less damage stunned blah blah blah, I'm Done there lots of work that need to be done to even it out 29 pages on bickering cause assassin wont say there OP, ill say it IM OP!!! PYRO IS OP!!! if you have half a brain and can hit about 8 buttons you do good damage!!!! i have fun with it, TOP CLASSES OF ANNOYANCE, Tankassin & Mara tied for first, PT-Pyro nipping at there heels, Snipers you can't get to lol!!! (but really just stun and pull) I've been seeing this happen lately and i don't know why but i get lag when fighting Pubs, like interface lag, and one assassin i attack you start attacking him then you'll just die lol (happen to 6 people so far) or your life will be down to like 2k hp, if there a hack WHY DONT I KNOW ABOUT IT, i want to make people die just by looking at me lol, k make a list of what you think makes the game more even i would love to read it cause i have about 30 people on my server ready to quick cause it seam that the game is handing people wins, and i don't want this game to go rift up lol im out <3 your friendly PT pyro___________ (enter your name here)
  2. So, love this topic Every War Zone i jump into starts yelling about me being over powered, so lets talk about what classes i have trouble fighting, 1. Ranged So, Snipers, hate em as a Powertech, we are a melee class, they say 4m close, 10M mid , 30 far, 10m is close IMO What attacks we use, 30m Rapid Shots (auto attack), Thermal Detonator, Rail Shot, incendiary missile, Death From Above, Unload 10m Flame Burst 4m Rocket Punch (there are others but we don't use them often) We don't have a charge so and to proc our rail shots we need to be with in 10m, so........ @ 30 its incendiary missle to set them on fire, thermal detonator to set up your burst, rail shot, now if your running your at 10m you flame burst (second dot), rail shot if it proc (most likely won't), rocket punch to make rail shot proc, rail shot, flame burst to reapply dot, rapid shots cause your well over 40 heat, now its all what's off cooldown or what procs, Snipers won't let you get closer than 20m you go through the first rotation and you wont get your rocket punch off cause they will blow you back and root you, nice time to pop your shield, if you don't have it off CD your boned your going to take a lot of damage so try to not freak out, good time to use Unload even though it does nothing for you its going to lower there health bar to your next TD and RS hopefully will crit and you can proc some mega damage, anyways your on the ropes with a sniper cause you can't get close enough to proc rail shots so if you do get in close jump over the top of them this will cause you to fly up in the air instead of getting blown back, also try to stun and grapple to get him to close, with all CD's up its a toss up fighting a sniper, Merc's (non-issue), if you can get in close use your kicks to make sure they cant use tracer missile, locking down this class down is key, with all CD's up i rate PT>Merc Sorcerer (non-issue,) only thing about this class that is good is that there stuck in light armor and do not have a shield generator, don't let them LOS you 1.5 seconds means the difference between a kill and a long fight, if you get stuck fighting two of them try to stun lock one and burn the other cause your going to get blown back rooted and worst case your going to get pickled between them and then your dead, 1v1 PT>Sorc, 1v2 your dead pretty much 2. Operative Healers, these are hard to kill cause they remove your dot's this is a huge part of your dps, so with out them your stuck trying to time your TD and RS to hit and kicking there heals so you can burn them down but it seams like you just end up spamming flame burst and rail shots overheating and just end up calling out for someone to help you kick his heals, hes going to run away and is removing your slow so your not going to be able to keep up with him your going to get LOS's and hes going to heal up gotta catch him in a stun lock and use all your cool downs and overheat yourself and if that doesn't kill him just annoy him, all CD's up PT=OPT (its going to be a long frustration fight) 3. Marauders, ouch..... well there's not much to say on this burn them down when they pop there invincibility stun them keep your dots on them and burst them when you can, With all CD's UP PT=Marauders keep your distance and watch our for there channeled attacks they will melt you down 4. Tankassins (tank/dps hybrid build assassins) the down right worst class to fight they absorb a ton of your damage, deflect your attacks, have lots of defensive cool downs can remove your dots and can heal themselves more than any other tank/dps class, your only hope is that you can catch them with your cool downs up your rail shot doesn't get deflected/mitigated and he doesn't pop his invincibility at a bad time when your TD goes off or your blah blah blah , all CD's up fighting a player with half a mind and can read other players Tankassins>PT, 5. The Rest, all depends on the players and the situations I've been attacked 5v2 with only me and a healer and lived, then I've attacked a assassin 2v1 and he wrecked us, just knew who to stun when to pop cool downs and how to heal doing good dps, i consider all classes not to be equal, in 1.2 it became more prevalent, i don't believe in nerf-ing Pyro anymore maybe a buff to unload so Mercs are on the same level and we powertechs have a little better ranged dps Before 1.2 no one whined about Pyro, they complained about sorcerers, once they were taken down a notch then pyrotechs reared there ugly heads, before the patch in full battle master i had almost 700 power with 300 surge and could hit harder than i do now, i changed all my mods out and mashed peoples faces, got almost banned for harassment, cause i would take anyone one on and laugh as I did it, Its Nothing Personal , but it was still the same as now where i kill someone and they flip out, i heal on my sorc and heal on my opt, and dps as a marauder and assassin(rouge style ) i still go at it with a vigor, I would love to see a little more leveling out of the playing field, operative healers removing my dots is bad, LOL, but there great healers, PT have tough time getting OPT healers but a good time doing the others, and force users kill opt healers better, Merc healing needs a little boost, marauders need a little change and no class should be based on one attack, that needs to change, i use 5-6 different attacks in every person i kill where i see other spam one ability 5 times in a row, or one channeled attack doing massive damage, leveling those classes out with fun ways to play them would make everyone feel better than i come up kick your tracer, stun you, kick your tracer, stun you, your dead Anyways that's my two cents playing your class well will make up for a lot of who is going to be on the top, leave a couple of comment on the table on ideas to make the classes more fun to play and equal them out don't be bias your class doesn't need to be on top i know i can't kill the OPT healers that's the beauty of it, that will mean more classes will be in rated WZ than a 8 man sorc team k im out thanks for reading
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