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MusicRider

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  1. Man, if you are talking about pvp you need to consider dcds... also when parsing people tend to do so with 10% armor debuff. Yes you can hit for 13k is smn has saber ward up... dont mix the two... numbers are reported from a pve perspective and dummy parses, where everyone does on equal terms.
  2. my thoughts also for the easiest and quicker of fixes, especially on mind crush, even add 3 more ticks will increase their dps without increasing their burst.
  3. As long as there is dot spread you cant do much or will make the spec insanely OP in PVP... they used to be like this before the dot spread mechanic.
  4. The heal will either be so inglegible to be useful or high enough to make it a broken spec. Either way people will complain. +there is no room for hybrid in pve when there are dps checks... Will the spec too high in DPS, not too mention idiotic and very boring. From a PVP perspective is not good either cause it will make cc uterly impossible.
  5. yes it does nowadays, since autocrit the extra crit change is added to surge.
  6. How is this a solution? I play when I want to play and not when the games wants me to play. Also dont give a crap about elo anymore, at least in darth malgus now there is a limited community and shrinking due to these crap... and we know whos good, bad, troll.
  7. first TWO games today, tank wintrader.... and was playing yesterday also, over 50% with trolls and wintraders. but naming them on forums is against policies... lol. against policies is that you dont take action within 1hr of reporting, or dont bother to give some official response. LOL.
  8. Windix / Sorcerer / dont know prob madness for this why does it matter? / Empire how big arena? how much los?
  9. Just some numbers.... about 15 games today about 6-7 have been with a troll tank again... seem to be multiple nowdays.... So original question, how fast are you reacting to this cause also the numbers of players seem down in ranked at the moment because of this.
  10. Hey folks, how serious are you about wintraders? There are quite a few at the moment in Darth Malgus and some of them have been qing for a good few weeks now, e.g. a jug tank. It's really not fun playing on either side of the fence. Why are you so slow in taking action when pretty sure there have been numerous reports. Thx.
  11. 3v4 all night long in red eclipse, i think it has gotten to the point of nearly half of the games I played. Get your data and reinstate the loss points to all those that were in a 3v4 team. Winners can keep them for all i care.
  12. Thanks and yes ofc with reck before stride, thats the reason I was mentioning it. At the moment it makes perfect sense in the opening, reck>discharge at 10m>stride to close gap and dischage again but at melee range wasn;t sure given that.... on your next point. Are you sure PS is not on gcd? When I use it, abilities refresh with gcd. If it is not then absolutely, wouldn't even ask but from what I have seen on my assasin it seems to be on gcd.
  13. * In the name of god, scale down the brightness or change the animation of lightning barrier to something more eye friendly. * Merge lightning barrier to sith defiance in T1 * Merge surging speed to emersion cause it has shorter name * Merge haunted dreams to dizzying force in T1 and rename it to haunted dreams cause the latter has a silly name * Remove dark vigor, for dps disciplines dark resilience gives 15% damage reduction, for healing discipline it gives the extricate bonus, can go to T4; buff dps survivability and nerf heals with one move * Galvanizing cleanse makes expunge off-cd also (good luck implementing that, so might as well had it as a new ability), the way it is currently implemented might as well remove it completely * Affliction under lightning does not break mezzes for rotational obvious reasons * Remove enfeebling strike or rename it to "i am trolling you strike" * Give both lightning and madness a 15% speed boost baseline cause they are benny hill on light armor underwear, ok scratch that, give 15% slow reduction * Phase walk gives 1-2s of 100% damage absorb cause its silly to be heatseekered, dispatched, whatevered after out of range * Remove pw casting time * Reduce phase walk cd to 45s * DPS disciplines, phase walk increases healing by 25% for the next 4s, cause by the time sorcs heal up they are out of combat, which in turn is used to regenerate the resources. * Static barrier on self is off-gcd * Increase a tiny bit the healing during bastion, something between what it used to be and what is now. * No need for 6 options on all tiers. * MOST IMPORTANT, in the name of god PW DOES NOT CANCEL WHEN NETTED OR OTHERWISE... Make double tapping to cancel. Thx. Tc. PS: Class is fine, a bit of damage boost, especially for pve madness (dont touch dots or pvp tears again), and a bit of reduction of the downtime as dps while using dcds, aka active heals. PPS: Class as DPS in its current state is quite unforgiving and requires patience but far from rubbish as people claim, so I encourage you to play it if you like it and learn from your mistakes.
  14. After opening... is phantom stride to be used rotationally or not while in 4m range, given from what I have tested in on gcd? And when reckless up, worth it then?
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