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FourWarWizards

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  1. Many of the credit sellers just buy from players then sell at higher price. Generally speaking there aren't farming bots like in the past that I've seen or exploits. Just people who make money who sell it to credit spammers for Real Life cash. Beyond blocking people transferring money between accounts without the GTN, not sure how you could stop it.
  2. I want the ability to have a 2nd Inventory tab that holds ONLY equipment for Loadouts that aren't in use. How would it work? Well when you save a loadout, your character is wearing the gear. When you swap to another load out instead of dumping it in the main inventory it instead gets dumped in a 2nd tab specifically for loadout gear. If you go into that loadout inventory and remove an item from there manually, the loadout manager removes it from the loadout it is tied to. You can't manually put items in there, it has to be done by the loadout system. Items not tied to a loadout is automatically ejected/mailed to the character in cases where you have a full inventory. Opportunity for a credit sink: 1) Make it legacy unlock for a few million. 2) Sell more slots to hold more gear for more creds. Can have several pages for those min/max raiders. 3) Increase the cost of additional loadouts due to this increase in functionality. My main inventory is packed with Healer/DPS and Tank gear filling it up from non-used loadouts. Would be great to solve this.
  3. I'd pay for something like this. Do the cheevos once, get the benefits on your other toons at a price. +1
  4. Personally; I think they should re-run many of the things that have ended another time at least. Perhaps even revamp it to be done yearly or something, including Dark V Light. And now that Shae Vizla server is up and people are with fresh legacies - it would be great to get access to some of the things from the past. Some of the non-rotational events were great. Considering the work is already done on them it couldn't hurt to make the majority of them rotational.
  5. As the title states: Equipping a dual lightsaber causes cutscenes to break immersion instantly. Why? The character holds it as a single-bladed lightsaber, ensuring they stab themselves with the 2nd blade. This was always an issue for as long as I've played the game - even with origin cutscenes for the Consular/Inquisitor using the Double Bladed sub-classes. Specifically I was playing a Jedi Knight as an Assassin and virtually all cutscenes involving my character holding an ignited lightsaber resulted in him impaling himself and worse. A quick-fix for this would be disabling the 2nd blade for our lightsaber and have the character wield it as normal (ie. converting the dual lightsaber temporarily to a single-bladed lightsaber -retaining the dual lightsaber's hilt- for the purpose of the cut scene). Though; I'd prefer a longer term fix with the cutscenes updated to suit different weapon styles. The vast majority of cut scenes are dated and dorky and could do with some updates, though it would be a massive undertaking to do so I can understand why this would never happen. I did a search on this issue and found nothing, but if there are other threads about this please move/delete this and direct me to it if you can. Cheers.
  6. Been having issues on Harb for a couple of weeks. Ping will be fine for about 20-30 seconds, then drops out for a bit then recovers. I was getting lag spikes about 30 seconds long on some occasions (Game frozen, ping counting up second-by-second) with occasional disconnect. Tried to do a Master FP but was impossible with everyone in my group experiencing massive lag spikes. Are the Devs aware of this do you think?
  7. Still bugged in 5.3 That's a long time to fix what appears to be a simplistic bug. Can we please get a reply from the devs into how the bug fixes for this is going ? Wasted so much time, credits and gifts to level companions, who aren't being fixed
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