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OldVengeance

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  1. It is explained where Satele was right after you finish both missions on the Republic side.
  2. I commissioned some art of my Jedi Consular and Nadia Grell together on their future wedding day for Valentine's Day. Here's hoping we see more of her in future. 🥰
  3. Even so, I find it hard to believe there's no possible way to fit in one more character due to their budget. Especially since they apparently intend to bring back all the love interests for Date Night at some point.
  4. I mean, I have a hard time believing that hiring a single voice actor for some of these segments is going to be a big deal for the budget, but even if it was, not every character appears in every update anyway. The budget can't possibly be the reason there's no room for her.
  5. This is a minor thing, but it kind of drives me a little nuts. The Crew Skills UI puts companions in the order of influence, but then when the reach Level 50 it defaults to alphabetically. I find myself kind of wishing there was a way to manually choose what order the portraits appear. I've held off getting several of my companions to 50 influence because that might result in me needing to scroll down through the page to get the ones I want. I already have to do that with the companions screen. I also like using the window as a way to see my favorite companions at the top of the list.
  6. I don't see why they can't both be involved. It's not like they are interchangeable characters. Heck, I actually think that seeing them interact would super cool.
  7. Well, I feel like exactly how much any companion was used is just sort of a minor technicality. I think it's safe to conclude that all class companions have at least some experience with the subject of the class stories, at least the parts they were potentially there for. And even if she didn't fight them on Corellia for everyone (like she did with me), she still has the experience of having one secretly hidden among the crew of the ship for weeks or months or however long Chapter 2 is supposed to be. She saw first hand the damage they can do. The First Son ordered the death of her father and another nearly assassinated her planet's Royal Family. She also has dealt with the psychological impact of learning someone you or your allies trust was secretly an Imperial infiltrator, without their knowledge. So it seems that is another relevant piece of experience she might be able to share with Tau or Sahar. Yes she was. Tau explicitly says that Master Orr and Sahar were both part of the colony. That's how she knew them. In fact, Orr must have been a pretty important part of it because Gnost-Dural entrusted him with leadership of the Task Force Nova expedition that he sent to Elom in the first place. That's why they were both there. The Codex entries also confirm this. My point was that this seems like something that could easily change. Gnost-Dural presumably does send her to do other stuff for non-Consulars, but he could just as easily ask her to work with the PC as well, at any time. Akaavi was initially only available for Smugglers (and then Hunters) but she ended up being present for every character on Ruhnuk. Nadia even has the advantage of having already been introduced to Republic players. Doc wouldn't have the same level of experience with the Children of the Emperor as Nadia does, because he wasn't present for the first Chapter of the Jedi Knight storyline, but he would know whatever Kira would have shared with him. He's another character that I think it makes sense to see more of because he's also someone who would probably know Sahar personally.
  8. I'll admit that I'm hardly unbiased here, but I feel like I have a logical underlying point. - Darth Nul is directly related to the specific enemies that she fought in the class storyline. She has first hand experience with the Children of the Emperor. More so than most Jedi, in fact. - Sahar is playing a pivotal role in this story in some way, and Nadia would have presumably known Sahar personally from their time at the colony. Does she have anything to say about what Sahar is doing? Does she want to try to bring her back to the Jedi, like Tau does? - Task Force Nova is still around doing various Jedi stuff, which one would assume she is perhaps involved with in some way. - She is a character that every Republic character meets in Jedi Under Siege and is always canonically present. And even though Consulars have the option to reject her from the Alliance, she would still be working with Gnost-Dural if that happens. It makes sense for the Mandalorian characters to show up in the Mandalorian stories, and oftentimes, they do. Even Torian gets included if he is alive, so its not like the potential to be absent guarantees that they have to be absent regardless. So why shouldn't the same apply to Jedi characters in the Jedi related stories? I can't deny that I'm a player who is pretty desperate to see more of her because she's one of my romances, but I find it odd that she's the only Jedi character from Jedi Under Siege, that has not reappeared in the storyline since then, especially when so many elements of it seem be directly or indirectly relevant to her character. At the very least it would be nice if Sahar referenced her when talking to the Consular. Like maybe whatever Sahar knows about the Consular, she could have learned from Nadia. Honestly, a lot about the Legacy of the Sith storyline seems like it could be heavily related to the Consular story. There's no explicit connection between Darth Nul and the holocron that was in Iresso's head, for example, but the circumstantial evidence does make me wonder if there is more to it. It seems like that could be a cool way to include the Consular companions more in whatever is going on.
  9. I mean, I have one of each class, but several others that I didn't really put that much thought into. I don't really keep track of them in the same way.
  10. This isn't a thread about Arcann's redemption arc itself so much as what our characters can say or think about Arcann's redemption. I'm enjoying the Arcann content we have so far. I have him alive on 3 out of my 8 planned main characters, each of them having a different reason for killing or sparing him. My Consular saw the good in him, my Agent saw him as an potential precedent for her own atonement, My Smuggler couldn't bring herself to kill Senya, and so forth. Does anyone else wish we had the opportunity to express a wider array of opinions or nuance on his journey? I've been playing "Old Wounds" on my Consular and I was a little disappointed we only had two options at the end of our conversation with him because I feel like what I would have really wanted to say would be a combination of both of them. The first one seems to insist that of course he can be forgiven and therefore shouldn't give up, and the second seems to insist that he obviously can't. I kind of wish we could have been encouraging without sort of sugarcoating the extent of what he'd done. There's all sorts of possible takes on this that player characters could have, in my opinion, so I hope we can express more of them in the future. My Consular is always nice to him, and is empathetic to his feelings, but that same empathy also makes her aware of the suffering he caused others. So I would have liked to tell him that I don't know what is possible the future, but I greatly admire his courage for trying. Or using the Jon Snow line about how it isn't my place to forgive him for everything he's done, but for my part, I do forgive him. I wasn't a huge fan of sort of being forced to choose between just two blanket statements.
  11. Is it? If so, then why would there be separate dialogue for whether you completed it or not?
  12. I mean it's probably better to avoid any further references to the battle with Malgus if the flag is bugged for a percentage of players. So far, there hasn't been any more for the Empire, as far as I know, unlike the Republic side. Since the bug only seems to affect certain Empire characters, I wonder if that is intentional. If they do reference it again, they should make sure the flag is correct. Although my original Sith Warrior's reaction was bugged, but my more recent Imperial Agent's reaction was correct. I hoped that meant they had fixed something, but perhaps not.
  13. I've noticed the bug has spread to my other characters, specifically my Agent. From what I can tell, this started when I began the "Jedi Under Siege" cutscenes. It's possible that redoing the opening conversation with Lana too many times causes this permanent glitch?
  14. Does anyone know where to trigger the Imperial companions' dialogue in labor valley? Some of the older map coordinates are not helpful at all. EDIT: Nevermind, I figured it out. I have been noticing, though, that several of the Makeb dialogues seem to be one time only things. I haven't managed to determine which ones can be repeated, and which ones where don't trigger again.
  15. I'd say Agent. it really gives you a sense of trying to do the best you can in a society ruled by evil overlords. LS Sith Warrior isn't bad either, but I think you are more closely working with said evil overlords, so you have a little less leeway to avoid doing bad things. Bounty Hunter is probably the worst, because the class story forces you to do bad things for profit and glory. Yet also forces you to become a hypocrite, if you try to have a consistent code.
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