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IoNonSoEVero

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  1. You don't have the god bot, but when you're running the story you get two companions for a lot of the flashpoints needed to progress, with the exception of Copero and Imperial Meridian Complex. You're not doing most of them with one single companion.
  2. No. It means that one person was able to accomplish it under those conditions. It does not mean anyone attempting the flashpoint can do that. It should not be difficult to understand that game players have many different skill levels. Sometimes even the best efforts will not change that. Just because someone else can do something doesn't mean everyone else can do it too. I could swim for eight hours a day; I guarantee I'm never going to swim like Michael Phelps. If someone has reached Spirit of Vengeance, they've made it through the fight at the end of Echoes of Oblivion and a lot of other content, so they are not a novice player. They clearly know something about how to get through the game. And yet many complain about this flashpoint, more than any other before or after. If it's not an issue for you, great, but you're not everyone, and some clearly find this difficult. The number of complaints over months should say something. Add the god bot. If you don't need it, don't use it. It shouldn't matter to you if someone else uses it in their own game
  3. That level of exaggeration and contempt toward players who are complaining about this flashpoint is exactly what I mean. Many players, including many veterans, have complained about this flashpoint since the PTS, in a way that they have not complained about other flashpoints or content. There's clearly a disconnect in the difficulty/tedium level in Spirit of Vengeance when compared to the flashpoints before and after. Those bosses require the player to be awake and paying attention, but aren't getting the same complaints. if you get a difficulty toggle why would you possibly care if someone enjoyed an easier experience? It's not affecting you. As for Super Mario Bros, I see that and raise you Game Genie and cheat codes, which are supported by Nintendo.
  4. It's not at all unreasonable to want an easy mode in a story-based game, and it's troubling to see elitists insisting that everyone should play to their more difficult standards. Spirit of Vengeance might be easy for some, but it's clearly giving some players trouble progressing through the story. It shouldn't be so hard to understand that what is easy for one isn't necessarily easy for all. I have been through SoV on 7/8 classes. I think I died once or twice in the fire pit by misplacing where I needed to jump on the right. I can get through it without issues but it's nothing more than smashing buttons nonstop for an hour and it isn't fun, it's something to get over with to get to the next stage of the story. They need to add the god bot, let you bring your own leveled up companion, or add a skip. We can skip almost all the other content in the game including the class stories so they can let players skip this. I've never seen this many complaints go on for months about any other flashpoint, or any other content at all outside of the KOTET walkers. And then add a difficulty toggle for all content, so those who think it's a "challenge" to spend 10 minutes mashing buttons to kill one mob with 500,000 HP each and think every play area should be an aggravating mess that you need guides and BiS gear for, can have their fun without inflicting it on all players.
  5. I thought there were some bright spots but overall I did not like it. Yes, the Imperials and Republic slapped each other around a lot like some galactic Punch & Judy show, which is what people seem to have been clamoring for, but I felt that it had very little depth beyond that.
  6. The perpetual respawning of the droids is making this impossible. Before 6.0 I had no issues with this.
  7. I tried again just now and yes, this is a mess. I think I've taken 12 other characters through Iokath without major problems on this part. I was trying my best to do the kill one- die; kill another-die process. I did this with two, but halfway through the fight with the third droid, or while I was waiting for my medical probe to activate, another always respawned. So unfortunately I'm never getting to kill the last droid because there's always another "last" one popping up. I think I had 10+ deaths attempting this. Even the "armor" that was suggested earlier in this thread did nothing to improve HP or the walker's capabilities. I have reported it in the bug thread and put in a bug report in-game about it. Let's hope that they figure out a way to fix it because otherwise this character can't move and none of my others are probably going to be able to get past Iokath either.
  8. This still has not been fixed. I couldn't even beat them down one at a time, because when I was able to finally kill two of the three, one respawned when I used my medical probe, and thus the fight never ended. I don't want to skip my character to Ossus so I guess she'll be stuck where she is indefinitely.
  9. Iokath walker health is still way too low, especially in fight vs. the three sentinel droids. At least one droid has respawned when the walker dies so there's no way to even finish the fight by picking them off one by one.
  10. There was an update from one of the devs on Twitter. They said they know it's a bug and are working on a patch. I also received a response to my customer service ticket saying it was a known bug.
  11. I was going through this flashpoint yesterday, and it appears that some of the graphics have been spruced up. Unfortunately now the bonus boss gives off very bright, quickly repeating flashing lights when he starts shooting. There's no warning for this and this is old content so people might play it and be surprised by these lights the way I was. These sorts of rapidly flashing lights can set off types of epliepsy, other seizure and sensory disorders and migraines. The bonus boss got along just fine for nearly 8 years without those lights. Please consider removing them.
  12. This, right here. When the mobs take longer to kill and the Valkorion fight takes five minutes it's not because they are doing anything creative or because my character needs to run around and do anything. My character just has to stand there hitting them again and again (or in Valkorion's case play 'alignment switch and Force drain' with the pretty buttons). There's nothing interesting if you're standing there doing the same rotation seventeen times. I literally was looking at my phone for the second half of the Valkorion fight because it was so boring and so much of a slog. The same way you might not mind a short line when you're at a theme park, but if you're waiting in line for two hours for a two-minute ride, it ceases to become fun and is no longer worth the time investment.
  13. I agree. I can justify the agent or trooper from a logistical point of view. The agent is skilled at very unorthodox tactics of war and has proven themselves against a variety of formidable enemies. The trooper is the former leader of Havoc Squad, and what a good match to lead a military force. I can also believe that Valkorion would have found them attractive as "hosts" because they'd proven their mettle in battle and he is attracted to strength. All the same, even with Valkorion's power, I can't accept that they would be the only super special ones able to vanquish several very strong Force users.
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