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AlexDougherty

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    The Wirral
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    Computer Gaming, Reading, crosswords and Sudoku
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  1. I've played this game for a while now, it has it's flaws, but they are for the most part ignorable, but I've finished the eight class stories, and found I hate the Makeb and Oricon Planets. Well, to be fair I found out I hated the Republicside Makeb when it was released, but now I now the Imperialside is just as bad. I have had a blast playing this game, but I really can't enjoy the end game, so Goodbye, may all those still playing continue to have a blast. But before I go, I'm going to make four recommendations to fix the end game (well the third is about the whole game tbh) 1. Make Makeb and Oricon less of a slogfest!!! They simply are not enjoyable, Makeb is bad, with mobs two or three levels higher than the missions, and wandering guards that wipe you out just as you finish defeating a group. But oricon starts at this unejoyable level, and gets worse. Yes I know some people enjoy the difficulty levels, but those of us who don't are leaving. 2. Continue the Class stories!! The main part of the charm is the stories, it gets us through tough planets, and without it the game looses two thirds of the charm, and it needs this back. I know Devs have said it's not happening, bad decision, it really needs to happen, and happen now 3. Make Crafting more relevant to the Game!!! Artifice make crystals that are useless, Armormech and Synthweaving make a few barelly sellable armours, and the others have taken a few hits for the Cartel Market. Yes I know they are never going to threaten the CM but they need updating and making more relevant to the game in it's current form, please do this. 4. Add more than one planet to a storyline Ilium, Makeb, and Oricon, you keep adding new content one planet at a time, meaning people can skip huge parts of the story, if you add any more planets, add areas to existing planets for extra content, make the stories multidimensional. Thanks for reading my suggestions, and may you continue to have fun.
  2. This is pointless, there will be very few names that now fit the criteria for a wipe, the period was unplayed for three months for F2p and below level 30. Most of those names will still be above level 30, and most of them will still have been played within the last three months, so no names will come off. Now if they made it that the account had to be used within a year and no level safety net, then you might get some names back, but they won't do that. PS. it sounds like CS is passing the buck, yes this the right forum, but they must know it won't be done, and have simply dodged telling you this.
  3. Way too much text, but basically just pick one, play it through to the end of chapter3, then pick one from the opposing faction (so you are not repeating world arcs or Heroics), and repeat until you go through all the stories.
  4. I know, but both Colonels and Brigadiers can and do take part in front line ops (much rarer for Brigadiers since they are low rank generals but they do occasionally do it). But I take your point.
  5. Difficult question, technically Sith Purebloods can only breed with humans (the slight genetic variances should make near humans non-viable for them), but if they know Sith Alchemy or are geneticists then they might be able to get around such limitations.
  6. While I get what you are saying, the devs really should try not to build spoilers into the game, because if someone doesn't know how the story ends (details rather than outline(anyone can spot the general outline)) they won't be happy with a glowing terminal that ruins it if they click on it.
  7. Ok, well the third one is this thread, and the first one isn't practical, but I'll put the fist one and the fourth one in, which is actually a really good idea btw.
  8. Which is why I said dail it back, not remove it, they are never going to remove stuns, but they do need to reduce the number in certain areas. Just yesterday I was hit with a stun, removed it, and was hit immediately with another, and another before the other wore off. And this was a solo fight, one enemy, it wasn't a heroic were you are expected to team up, it was supposed to be just me and my comp against him, but he was spewwing stuns. They need to be dialled down in frequency, so you actually have a chance.
  9. Artifice does lighsabers, and you can get schemetics as drops and crafting mission rewards(the ones were the companion goes off). And some of them are alright, there are about eight advanced moddable lightsaber designs I've crafted (not the basic single and double that the schemetic drops fifty times per planet), and the one with the blue crystal on the hilt is my favourite. I really should buy the DS aligned ones too, oh well one day.
  10. It's been suggested before, but the general consensus is that they made significant inroads with appearances with the dyes and collections, and are not likely to start over with a customisation tab. I doubt they will do this, part of the feel for each class is the weapon limitations, yes they could allow marauders to use the double-bladed lightsaber or shadows dual weild, but then part of the individuality of those classes is lost. And finally grammar, please in future think it out before you post it, making it look like colloquial speech (everyday speech) might have it's charms, but it gets in the way of reading, so please set it out a bit more carefully, so people can read it.
  11. Hmm, you do realise that Cathar were introduced in the Imfamous Star Wars Christmas Special (which also introduced Life Day), so have been part of the Lore before Yoda, Wampas and Hoth.
  12. This happens every so often, last time for me was early december, usually quitting the game and logging back in works, if not submit a ticket (in request help menu).
  13. Sometimes it does the affection modifiers for every companion who was active for the mission (and you never know before you finish it), and sometimes you get affection modified even if that comp was never active (usually for class missions ant the end of the planet (but not always)). But usually the summoning of another companion works.
  14. Sounds like a plan, there are probably a few on Belsavis (they seem to have every race there).
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