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Xargyn

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  1. I've just come back after 5 years. I have a Mac so I had to buy another hard drive and a copy of Windows just to play the game. The F2P drove me away. And now I come back and I remember the main problem I have with it is this: I pay for a six month subscription. All my money is taken immediately. I then get 600 cartel coins per month for the next six months. Meanwhile they put up stuff on the Cartel Market that costs over 1,000 coins and is only available for a week or two. So if I want one of these things, I'm supposed to pay more money for cartel coins? How about giving me all of my 3,600 cartel coins when my money is taken? I do agree that leveling is entirely too fast in the game now. I'm coming back to a WoW type MMO that I haven't played in years. I have to get back into things. But I'm advancing so fast that I'm getting new skills before I have a chance to really figure out what I already had. So I'm essentially just button mashing without paying any real attention. And it's working because my companion can solo heroic level bosses. My companion is probably more powerful than my character is because my character is limited by the gear it has found while the companion just always has the most powerful stats it can have. Meanwhile I want to get some social points so I did four heroics with a partner on Dromund Kaas and got two social points for them. Two days in a row. So then I'm told by general chat heroics don't give social points anymore and to queue for Flashpoints, which are all now level 70. And the people are just rushing through them to complete whatever quests they're farming and don't have time to talk. And if I screw up it's an instant loss of the group because they don't have time for a newbie trying to learn the new flashpoints. So good luck getting the population to return. Once I run through the stories I'm gone again.
  2. Burnout is not an "Execute Ability" by any means. It's a talent that buffs periodic damage on opponents lower than 30% health. An execute ability is an ability that does a large amount of direct damage against an opponent with low health. And it's not from a talent point.
  3. Because powertechs can grapple their enemy to them and operatives/scoundrels can't. Now a question for you: Why is it that you see way more powertechs in PvP than you do dps operatives?
  4. The Inquisitor starts off as a slave, so you can play one fully Dark sided as (s)he takes revenge on the galaxy for the wrongs committed against him/her in the past. But the Warrior is nobility and has had everything handed to him on a silver platter by comparison. So being Dark side just for the sake of it would fit. But I'd recommend Smuggler. Being Dark sided is about personal gain, and as one Smuggler conversation option goes: "The Republic is a big pool of money. And I've got swimming privaleges."
  5. I just started playing a Shadow, so I don't know what other skills I'll be getting. But at this point, I don't know why anybody wouldn't be using Shadow Strike. At level 12, my only three points in Infiltration Tactics, I was killed a level 44 with Shadow Strike as my primary attack. At level 13, I killed a level 46. I played a concealment operative and his backstab ability was no where near as deadly as Shadow Strike is. If a Shadow gets an ability that's so much more powerful than Shadow Strike, I'm just going to keybind it to every key and PvP by letting my cat walk across the keyboard.
  6. I've killed a level 42 with a level 10 before. (There's no screen shot, but it happened.) I'm pretty sure I had a better handle on my class than the 42 did. I think the new brackets have less to do with class abilities and more to do with what sort of expertise can be acquired during them. A level 49 can have quite a bit of expertise if they've spent the time and commendations to get it. A level 10 can only get what's available from Cartel Coins.
  7. Sorry, nobody can reply to your thread, we've all got you on ignore. I think putting people on ignore only stops you from getting grouped with them via group finder. I'm on so many ignore lists if it worked for PvP I'd never get a queue. Personally, it never bothers me when someone puts me on ignore unless they continue to send me tells after doing it. Someone claiming I'm raging because I say they should be watching the turret and not allow themselves to be lured off of it doesn't really bother me. It just lets me know that they're not interested in winning the game.
  8. Tanks will always have faster queues than DPSers will when you're doing flashpoints. But outside of flashpoints, it doesn't really matter which one you play for questing.
  9. Guardians are for protecting your friendly healer, while Sentinels are for killing the enemy healer. The Guardian can rake in protection medals just from using his taunts. If you get a healer that will actually heal you as well as just himself, then the Guardian can place guard on the healer and the two can hold any objective long enough for reinforcements to arrive. And if you spec deep enough into Vigilance to get Unremitting then you become the best ball handler possible in Huttball. The Sentinel has excellent defensive cool downs and a healing debuff. So once you spot the enemy healer you can sneak in close with camo, snare, debuff and release the pain. Save your force leap for after the enemy healer knocks you back. You're going to kill that healer before your cool downs wear off and any protectors can stop you, especially if you've spec'd Focus for the currently overpowered Sweep.
  10. Juggernauts are for protecting your friendly healer, while Marauders are for killing the enemy healer. The Juggernaut can rake in protection medals just from using his taunts. If you get a healer that will actually heal you as well as just himself, then the Juggernaut can place guard on the healer and the two can hold any objective long enough for reinforcements to arrive. And if you spec deep enough into Vengeance to get Unstoppable then you become the best ball handler possible in Huttball. The Marauder has excellent defensive cool downs and a healing debuff. So once you spot the enemy healer you can sneak in close with camo, snare, debuff and release the pain. Save your force leap for after the enemy healer knocks you back. You're going to kill that healer before your cool downs wear off and any protectors can stop you, especially if you've spec'd rage for the currently overpowered Smash.
  11. I've beaten level 42s with a level 10 character before. So I'd say it's a lot better balanced being able to kill a level 42 who has used up their cool downs than not being able to kill a level 50 in war hero gear because you've only got recruit gear. And yes, I've played a concealment operative in PvP from level 10 to level 50. Warzones aren't arenas. They're about 8v8, not 1v1.
  12. Arenas totally ruined WoW PvP and nothing has ever been balanced since. The reason just seems self evident to me - You have nine (now eleven) different classes in WoW and you're trying to balance them around 5v5 or 3v3 teams. I just don't see how that's going to be any different with TOR having eight (plus mirrors) advanced classes. Besides, most fans of arenas in WoW don't even participate in them. They consider them a spectator sport. Do we really want the developers concentrating on content that most people would rather watch someone else play instead of playing themselves?
  13. Sentinel is WAY easier to PvP with. But if you want to do a lot of flashpoints, a healer Commando would get faster queues.
  14. I've heard that there's no new class stories in the expansion. So if you haven't finished playing all eight story lines, then there's no need to quit, since the expansion doesn't affect that part of the game. But, if you have all the level 50s you ever want to have, then there wouldn't be much left to do without getting the expansion.
  15. Xargyn

    sides

    Well, they don't. Unless you count working for yourself as a third faction.
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