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Kalabakk

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  1. I agree that this cxp rate is more like what it should be by default. You actually feel like you're making some progress and it actually encourages dusting off some alts and playing them. As nice as this double cxp event is, though, I can't help but feeling it's being done to distract us from the real problems. CXP is the symptom, not the problem. Let's not lose sight of the real problems that still lurk behind all this: RNG as a gearing system (how about unassembled components for PVE, too!) Horrible drop rates on anything useful in the crates.
  2. I'm not crazy about Lana, but I wouldn't go so far as to say I hate her. If they dropped her from the story tomorrow, I really wouldn't miss her, though. I do give her lots of credit for her role in all the recent game events. Without her, our characters would still be frozen in carbonite. She was pivotal in our rescue and for getting the Alliance started and running properly. She is also very pragmatic, which is appreciated, but the Sith in her still shows. What I don't like about her is that she is a very bland and uninteresting character. They've given us very little information about her and there's no reason reason for me to care about her. She's just a robot to me. Also, she has been forced on us for over a year now (Lana, Lana, Lana!). She got old very fast and constantly having her pushed on me isn't helping. I can think of many other characters who would be far more interesting to me to have in missions.
  3. Thanks for the info, I was able to kill Quinn with my Sith warrior and savored every second of it. Even recorded it so I can watch it over and over again. The only sad part was that part of the cut-scene glitched and I didn't get to see my lightsaber sticking out of Quinn's back.
  4. I seriously hope that the plan is to use the Iokath story to finally get us out of this horrible Zakuul/Eternal Trash Mobs story arc and back to Republic vs. Empire.
  5. I was kind of bothered by Acina. The story previously spent a lot of time showing that Acina wasn't like the previous Sith Emperors/Empresses. She was more pragmatic and reasonable, a bit like Lana. Now all the sudden she's acting like every other Sith. I get that she's a Sith and has some ruthlessness/lying by nature or she wouldn't be the Empress otherwise, but it still seemed a drastic reversal of her previous personality.
  6. My Sith warrior has waited years to kill that backstabbing waste of oxygen known as Malavai Quinn, and it sounds like he'll finally have the opportunity. I've seen bits and piece of this scattered around, so I have some questions to make sure I don't miss my only chance at this. Do you have to be a Sith Warrior to get the option to kill Quinn? Do you have to align with the Republic during the Iokath mission? Are there any other specific things I need to know to make sure I don't mess up the conversation path that leads to this option? I'm still trying to figure out in my head why my warrior would align with the Republic, as he's been a super-evil a-hole since day one. All I can figure out is that he thinks the Empire is weak now and that the strong should destroy the weak.
  7. It's not so much the grind that's the problem. It's that you have absolutely no guarantee of getting anything as a reward for all that grinding. The risk/effort vs. reward equation is majorly out of whack. They keep addressing the symptom (slow cxp) but refuse to acknowledge or do anything about the problem (RNG gearing).
  8. As a strictly PvE'er with a commando since beta, I really hope any potential changes in the class are done only for PvP. They have a very bad habit of making drastic changes to classes that punish everyone because some PvP players are unhappy. Every thread seems to imply that all commandos/mercs have just hopped on the bandwagon because they are the class-of-the-month. Please be aware that some of us have played it since day 1 because we loved the class, not because we're trying to "cheat" in PvP.
  9. There have been a few responses talking about leveling the characters, but that wasn't really what I was getting at, since xp is so easy to get. It was more a matter of finishing what I started with these toons and giving my impressions on the process. For me, it's not all that fun, and I am barely playing the story at this point because of that. The question I was asking was how you all felt about alts and this story. We may not feel that same way, and that's fine. I wanted to see what others thought of their experience.
  10. I am in the process of dragging (that's the perfect verb for it) my alts through the KotET story, and I have to say I'm rapidly losing the motivation to do so. It was fun the first 2 times through, as I got to see the initial story, and then the dark side version of it. The trash mobs were annoying, but I knew that once I got through them, I'd get to see the next part of the story. Now, on character 5 of 8, it's become a chore to play. Since I've seen the story several times now, I'm space-baring through it, which leaves 9 chapters full of wave after wave of trash. I'll play a chapter here and there, but my enjoyment of it is pretty much non-existent at this point. If they continue with this one-story-fits-all approach, I'll stop playing at least 2 of my alts and just keep them around for crafting. How about everyone else? What has been your experience with bringing alts through the KotET story?
  11. I love all the different animations we can get to regenerate our powers out of combat. Things like the bacta tank, Life Day Orb, campfire, etc., are a nice visual break from the stock power. The problem I have with them, though, is that they are all separate icons and each take up an inventory slot. If you want more than a few of them around, they can start to chew up inventory slots fast. I would suggest taking them out of inventory and making them behave like vehicles. When you claim them, the icon would disappear in be placed in a list much like pets and vehicles. You could then access all the ones you have without chewing up inventory slots. Once that is done, it would be fantastic to have a random regeneration button as was done with vehicles. I know there are more important things to implement at the moment (ditching RNG gearing, for example), but I think this would be a wonderful quality of life improvement.
  12. I was having this problem and was just able to get past it. Here is some relevant information: I had actually sent Vette out on a gathering mission prior to reaching this point in the mission, though she was on the map for the intial conversation before the droid attack. Since I was playing a poorly-geared crappy alt, he died, and I respawned. Fought the droids again and finished the fight. Vette was no longer on the map, so I couldn't talk to her again. Tried exiting the mission and re-entering, but it did not work. Tried exiting the mission and then the game entirely, but it did not work. Solution After exiting the game/mission a 2nd time, I decided to try summoning Vette as my active companion before clicking the Play button to try again. When I went into the chapter, Vette was standing right there and I was able to click on her and continue.
  13. Personally, I call it Fights of the Eternal Trash Mobs.
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