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Giolon

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  1. Yep, I posted about this issue two days ago: http://www.swtor.com/community/showthread.php?t=779907 It'd be nice if someone from Bioware could acknowledge that they're even aware of this problem. It's going to be a big issue in Raids...Physical is the one type of damage every healer is supposed to be able to cleanse, and so most debuffs from raid encounters that are supposed to be cleansed are Physical.
  2. Since the 3.0 patch, as a Seer Sage, I can no longer cleanse Physical Debuffs placed on me or companions by mobs. I am level 57 and have the Level 28 skill in my Discipline Path "Mend Wounds" that states it should allow Restoration to Cleanse physical debuffs. I have spoken to Scoundrel and Commando healers who say they do not have these problems with cleansing Physical Debuffs in PVE.
  3. I have the exact same issue with the Statue of Eternal Grace that's sold by the Collector's Edition vendor.
  4. On the Consular's Exalted Robes (and robes of similar style - Force Evangelist Shroud, Traditional Thermoweave Robe, etc.) there is a flap in the front that has clothy physics. The lower part of that flap clips directly into the legs and stretches in a bizarre way, making my character look extremely silly anytime she is running around. Here's a screenshot: Robe Clipping Robe Clipping 2 As you can see, calling it a "clipping" issue is generous. I hope Bioware fixes this soon. It's my favorite robe. And yes, I already filed a ticket. The issue came into being in the 1.3.6 patch on 8/22/12. It was the patch where they "fixed" a bunch of hoods that stretched wildly in certain cases (like while riding speeders), but they introduced this animation bug at the same time. I brought this up at the SF Cantina Event as my Pet Bug.
  5. I've reported this in /bug a couple times. I can reliably reproduce the issue on my Seer Sage by doing either of the following: Casting Forcequake during battle. Looting an enemy corpse during battle. Both of these actions cause the Lightsaber to disappear and then re-appear after the action has been taken. When the lightsaber comes back out, it has a normal blade instead of the special one. Additionally the lights on the hilt stop blinking. It doesn't matter what color crystal I have in the blade, but I normally use Cyan. I've also seen the issue on my Sentinel when using Dual Saber Throw.
  6. My issue resolved itself somehow between these actions: * Returned all unclaimed Revan's Heir titles for a refund. * Logged out of the game entirely. After doing both those things, I was able to unlock and purchase the title for my whole account.
  7. Under Titles, the final entry says Title: Archon, yet the item it grants you is Title: Revan's Heir. Despite purchasing the Revan's Heir title from the Cartel, and using it on my character, I am unable to purchase this "Archon" unlock. It says that I do not have the item in my Collection. There is no Collection unlock named "Title: Revan's Heir" listed anywhere. What I did: 1) Purchased Title: Revan's Heir. 2) Redeemed and used Title on my character Da'ru. 3) Checked Da'ru's actual title list - Revan's Heir is listed and I am able to select it. 4) Switched to another char. 5) Went to Collections and looked at "Archon" title (really for Revan's Heir). It says "You do not own this item in your Collection." 6) Went back to Da'ru, checked Collections "Archon" title - "You do not own this item in your Collection."
  8. It's not that big of a deal to have bought the dye, I can send it off to another character and use it elsewhere or resell it. No big deal. But the Aspiring Knight Vest is currently the only moddable gear of its styling available to the Republic players and it's not dyeable b/c it's a "low level item". Given that the item is moddable, it's not really a low level item as I like to use it on my 55 Sentinel - and it's always been a fairly popular seller as far as my Synthweaving crafting goes. Why not let players customize the coloration of all their moddable gear, regardless of what level it initially was when they got it?
  9. I'm hoping that the Aspiring Knight Vest could get a Dye Slot for 2.3....
  10. The moddable Aspiring Knight's Vest is literally the only crop top (that's not a slave outfit) available to the Republic players outside of the Cartel, and because it's a Level 15 schematic it has no dye slot. This should be changed. Bioware has said that low level items don't get dye slots, but there are several schematics available to Synthweavers and Armormechs that produce moddable gear as low as Level 11. I got excited when I previewed the new Pale Blue dye on the Aspiring Knight's Vest, bought some, and then realized that the armor had no dye slot. Needless to say, I was pretty disappointed. Please fix this, Bioware. All moddable gear should have a dye slot.
  11. I don't see why all clothing variants for both genders should be the same - both genders aren't visually the same. For me, it's all about having a variety of options and styles. If you want the look of a skirt w/ pants underneath you already have the Last Handmaiden's lower outfit for that. We don't have the look of a skirt-only equipment. Though in fact, if they made the male look be the same skirt-only no pants look as well then I wouldn't have a problem. It's a new look that hasn't been available before, and I'd rather not see it taken away for the sake of "consistency." Then I can have my Smuggler run around in his kilt, and my Jedi can run around in her skirt! More options is always good.
  12. Please don't change it. I rather like the female version looking kind of like a skirt. There aren't really any options for something like that short of the slave outfits. There are already plenty of full pants options. There's nothing wrong with gender differences in armor.
  13. I actually just made one of these yesterday. The Self Replicating V-6 Pyro Grenade does 3315 elemental damage over 12 seconds. I'm kind of disappointed that it doesn't do nearly as much damage as the blue non-reusable one ( (5290 over 12 seconds).
  14. Uh, perhaps you made a mistake but the post you quoted has nothing to do with mission icons. It has to do with the fact that UT crits produce less Metal and more Cloth, which is just about the exact opposite that most UT users are looking for. Is that issue going to be fixed? As a side note, is something going to be done about the general worthlessness of Luxury Cloth in general? Prior to 2.0, it at least had a use in Purple Light Armor Synthweaving Recipes, but now even most of those use Underworld Metals instead. Why are over half of my UT missions at 450 skill for Luxury Cloth when less than 1/3 of 1 crafting profession uses the Cloth, yet there are 3 separate crafting professions that use Underworld Metal?
  15. What about Underworld Trading not yielding any Synthweaving Schematics? All any of my guild have gotten are multiple Armormech Schematics from the 401-450 missions.
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