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Mission_dj

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  1. Trooper, Vanguard. Only started KOTFE today, no previous progress. Existing Level 60.
  2. Bump in the hope someone from the dev team sees this before 3.2.
  3. Pretty much what I said in my OP when I started this thread...
  4. Who said we have to stand still? Could easily make it so we can move with it. We already have moving on castables, why not on channeled? You could even make a utility skill for those that want to keep the mobility with the DoT spread (mainly PvPers) vs players that don't necessarily need the mobility (PvEers) As long as the first tick spreads DoT's then it would be viable in both options.
  5. Nothing for DoT spreading today Lets keep this alive for the future.
  6. I already made a post about this with suggestions. http://www.swtor.com/community/showthread.php?p=7952443#post7952443
  7. Do you think they will be looking at DoT spreading in 3.1? I think it's the only thing our class needs PvE wise. Although, heals comparable to Sage DPS would be nice.
  8. Please do not revert Cauterize back to proc. There was occasions pre-3.0 where, if you were unlucky, cauterize wouldn't be on the target. Force Melt is also not an issue imo. People are saying the timing is hard, but if you hit every Merc Slash off CD, then FM will still have a second before it needs to be refreshed. The issue here is people need to learn how to play with it rather than just saying it doesn't fit. It took me a few fair runs on the Ops dummy at 60 to really get the rotation down. The main issue lies in that Watchman is not really viable for bursting targets down. The problem there though is that if anything get's buffed, it's going to effect PvE to the point where Sents will be OP. I am already parsing in the high 4k's in 192 gear. There are however changes mentioned here I like DoT spread with TST. Crippling Throw return, maybe just the root and not the healing debuff. TST proc higher chance and proc lasts longer. Unremitting.
  9. I disagree. Currently we only regain upper-hand if we hit sucker punch on a bleeding target, so vital shot or back blast. the back blast bleed lasts, what, 6 secs. So that's nullified some what, having a way to spread the vital shot bleed will mean we can target switch more efficiently without having to reapply vital shot.
  10. Let's face it, Blaster Volley is trash. It barely works in my experience, it's just not reliable. In my opinion, there are two easy ways to improve DoT spreading. In Ruffian, have Shrap Bomb spread Vital Shot, just as it does for Gunslinger's Dirty Fighting. In Scrapper, have Thermal Grenade spread Vital Shot. Alternatively, change Blaster Volley. A suggestion would be to remove the upper hand requirement, make it channeled (similar to Gunslingers Sweeping Gunfire) and have it as a targetable AoE (again like SG). I think the 10m range would be feasible still in both specs. These would make my PvE life more enjoyable when dealing with adds or trash, it would also bring us on par with other classes on ease of spreading DoT's. What are people's thoughts?
  11. He no longer consistently jumps to the main tank. When he does, he slides along the floor at an increased speed compared to pre-3.0.2, making it difficult to get to the boss on time for the cross mechanic. The cross mechanic. Probably more temperamental than previously. This mechanic needs to be revised as it is just too inconsistent. Be it due to client side graphic error, or server side lag. It's is just too inconsistent.
  12. Tried various ways of killing this. Killed bird first, then Cortanni so she transitioned. Let Cortanni transition, then killed the bird. Tried various people clicking on the Escape pod. Every time Cortanni and the Bird reset, we never go to the area with the other dude.
  13. Yup. I can't either. I tried abandoning both and picking up again. But no dice.
  14. Twin Suns Squadron are recruiting a NiM ready Vanguard or Guardian tank, for inclusion in our main Ops group! We have cleared TfB HM, Scum HM and are 1/5 TfB NiM (haven't been in their since the first week it was released due to group problems and people leaving SWTOR). We are looking for a player who can step straight in to our main Ops group. You can apply at http://www.twinsunssquadron.co.uk! Ops Times Our main progression group runs Tuesday, Wednesday and Sunday. 7pm UK on the Tuesday and Wednesday, but starting slightly later at 7.30pm on the Sunday. Our second group runs Friday and Sunday, 7pm starts for both. Both groups finish at 10pm UK. Other Information We use TeamSpeak 3 for communications. We are an english speaking guild, with players coming from all areas of Europe. Player age range is something around 19 at the youngest, and 75ish at the oldest
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