The classes in this game from a damage and healing prospective are on similar grounds. The real imbalances are based on CC, Speed, and Invulnerability and which classes have viable specs with them. Whoever gets the most of these wins because the game is based on objective based PVP.
CC is especially helpful with stealth classes and objectives that take as long to cap as CC's last. (Eg. Civil War and the 8 second cc classes.)
Anyone else feel this way?