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Completeness

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  1. Well, Bioware says: So, it is okay to bind a macro that performs abilities after each other as long as it still requires the user to press the button.
  2. Yes, I might end up buying a gaming mouse. I made an AutoHotKey macro to do that. But I couldn't get it to work very well. It worked fine if I clicked slowly. But in the heat of combat it didn't work so well.
  3. Yes, I could click on the ops frame and then click on the skill icon. Or use the keyboard to do either or both. But you are missing the point here. The point is that you need two actions. One is to select the target and the other is to activate the skill. With mouse over, it is a single action. If you've never healed using mouse over you might think that it is not good. But once you give it a try you will see how much better it is. Mouse over healing is a feature that has been present in many MMOs for years. It is just sad that SWToR doesn't have it yet.
  4. Yeah, yeah, if you need <insert suggestion here> then you are a bad player, blah, blah...
  5. I agree with this for PvP. PvP should be all about player skill and not level or gear. For PvE I disagree. Call me a loot whore, but experience and gear is the driving force that makes me play the game.
  6. Yesterday I was in a Flashpoint and the healer let me (tank) die in a simple trash pull. He said: "sorry, I thought I was healing you but had me targeted instead". I laughed because I've done that so many times as a healer. The operations frame look fine now. I can customize it the way I want. But it needs a mouse over feature. I should be able to bind mouse clicks and ctrl/alt/shift clicks to heals and purges. And they should be applied to the player the mouse is over on the operations frame. Target then heal isn't very good because, well, I just have two hands. I have to keep moving my hands to do the targeting and healing. With mouse over, my left hand stays on WASD and right hand on mouse all the time. Much simpler and fun .
  7. What really matters is unit price, not stack price. So what is the point in sorting by stack price? I still have to mouse over all items to see which one is cheaper. Stack price sorting doesn't help at all.
  8. Group Finder was a much needed feature, but it still needs improvement. - It must be made cross-server. I have no problem getting a group during peak hours, but at other times it may take over one hour. And I am a tank. Since it is always peak hour somewhere in the world, making it cross-server would make queue times shorter. - Spec check. Sometimes I get a healer in my group that is not healer spec. - Dual spec: few people (like me) level up on a tank or healer spec, even if they plan on being a tank or healer at endgame. Dual spec would make more healers and tanks available at low levels. - Gear check. Unlike WoW, in SWToR gear matters a lot at low levels. So a gear check is needed for both low levels and end game. - Quests: you should be able to get and turn in the Flashpoint related quests without going to the fleet. WoW solved this by putting the quest givers inside the instance. - Teleport: You should be teleported back where you were when you finish. Many people want to do quests and queue for flashpoints at the same time. It is very annoying that you have to travel all the way back to where you were to finish the quests. - Increase group size to 5 or 6. This is a major design error that many people brought up during beta and it became so much more obvious when group finder came out. Having one tank, one healer and two dps is a bad ratio. There are way more dps players than tank or healers. So one tank, one healer and four dps would be better. This does not affect me since I always play tanks and healers, but queue times for dps are way too long.
  9. No because: 1. I don't like questing or PvP. 2. There is no auto LFG / FP finder tool. I can't get a FP group. 3. No macros, no UI customization, no UI addons. It seems Bioware invested all the money on questing. So this game is for people who like questing. But for me, MMOs shouldn't be about questing.
  10. Yes. Single player games are all about solo questing. And questing in SWTOR is very good. They invested a lot in it. So, if you are used to single player games you'll probably find SWTOR fun. On the other hand, MMOs are all about interaction with other people. It can be PvP or co-op PvE. And SWTOR is not very good at it. I play Rift and WoW. In both games I can level up by doing instances only. In SWTOR I can't find a group. Why? Because people my level are scattered doing quests in different planets and servers. In WoW and Rift I just click a button and get a group almost instantly. So, basically, if you find questing boring, like I do, you'll find SWTOR boring.
  11. - macros - ui customization / addons - cross realm dungeon finder These are essential features of a mmo. SWTOR feels like a single player game to me. It may have great quests and story, but I don't play mmo games for quests. I hate quests. Bioware spent a lot of effort in questing. It is fully voiced, nice story, animations, etc. But I just hit space to skip it all. Why? Because a mmo is all about PvP for some or co-op PvE for others like me. mmo is not about solo questing!
  12. "Destroy the Enemy", imperial agent quest to kill "Gray Star". It is listed as level 18 but it is way too hard for that level. And I usually do quests 2 levels above mine easily.
  13. I want a game that is better than the others available today. If SWTOR is not it, I'll play the best one around. Why accept SWTOR for what it is if I can play a better one for the same price?
  14. So, the cool guy is a Jedi and the fat guy is a Panda?
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