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TylerAcalan

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  1. Generally if the Sith is Alien, they still have more power then the general populace. It goes like this in terms of actual tolerance. Sith- Humans/Purebloods Aliens (Non sensitive) Common Imperial Humans Chiss Human Slaves Aliens You'll notice that Alien Sith are far above where they are as Non-Sensitives. This is because Sith have ultimate authority. Though Sith aliens are more liked to be passed over when it comes the more exciting assignments and rarely get promoted. You'll see very few Alien Darths compared to Lords. Still they're treated better then non-sensitive aliens.
  2. As I've previously stated in the first thread you listed. If you have ANY sort of talent with the Force in the Empire, there are no exceptions. To Korriban and the Sith Academy with you! As it's considered Imperial Law further of which is a edict of the Dark Council, the ultimate authority short of the Emperor himself, any Sith found harboring potentials who have not yet trained in the Acadamy will be considered in violation of Imperial Law and executed. And we all know how much the Empire loves it's executions. The problem is that Miraluka are the polar opposite of Chiss. Miraluka have a naturally affinity for the Force to the point that they see with it. While people love the irony of Miraluka snipers, lorewise. It dosen't work. The entire race is considered strong enough that even the weakest of Miraluka untrained are considered on par with trained Sith Acolytes in terms of potential. I'm fairly certain with the desire to increase and mantain Sith numbers, they'd have a well maintained databank similar to the Jedi on who has been through the academy. In short, there is simply no way to slip a Miraluka through the ranks of the Empire as an actual Imperial Agent. Now if they were say, a Mercenary Sniper of an independent outfit on some Sith's Payroll however....
  3. Due to the fact that Naboo is barely a colony at this point in the game, Gungan's wouldn't even be recorded as existing during this timeline. Therefore, Gungan based RP guilds would be less then acceptable from a lore based standpoint.
  4. First off, regarding the Treaty. The events of Chapter One for both factions are more or less considered the breaking point. Aspects of the Treaty go along the lines of "If they break the treaty and we disavow their actions, feel free to kill them." Chapter One is more or less a series of secret skirmishes in which the Republic and the Empire deny involvement openly in. By Chapter Two, lots of these skirmishes have come to light and tensions are boilng. Both sides are shoring up their defenses in light of events of Chapter One to include purging of internal security breaches and effectively taking back lost territory. This is the logic behind the Balmorra/Taris swap of the Empire and the Republic of Chapter Two and One. One would say that all bets are off at this point but no one has the balls to declare open warfare. They're simply trading shots of "You are on my turf and I want it back" given Balmorra is a core system and Taris is in the far reaches of Imperial Space. You are correct in that Open War actually kicks off end of Chapter Two to beginning of Chapter Three. However note that the declaration is simply a formality. One could say the War actually started at the beginning of Chapter Two. Chapter Two can be considered a psedo-War state in which conflicts and battles are fought but are considered part of the Cold War rather then the Second Great Galactic War. As for the second. Thanaton is a Dark Council member meaning he's one of the twelve most powerful Sith alive next to the Emperor. I think he knows if you're alive or dead.
  5. How many times do I need to keep pointing out the Fourth Great Schism that takes place roughly 1500 years after this game resulting in a Dark Age for the Republic resulting in a similar loss of knowledge as the European Medieval Dark Ages before the Ruusian Reformation which is the Italian Renaissance and the reclamation of that lost knowledge? Seriously. The tech level does not stay at the same level. It has suffered gains a losses with the rise and fall of Empires. First the Architects who crafted things like the Maw and Centerpoint station. They were shattered by the fall of their civilization by the rise of the Rakata allegedly. The rise and fall of the Infinite Empire saw the rise of things like the Star Forge before they were lost to time and history. The constant clashing of the Republic and Jedi Orders against Sith Empires causing a rise and fall of tech to ultimately the above Reformations. For the love of the Force, stop assuming the Tech goes no where. It's not a straight line. It dips and rises with history. For your poor example of a Pharaoh being killed by a grenade. That probably happened but instead of calling it a grenade, it was a fireball from an ambitious magician. The knowledge of how was lost as a magician's secret before being rediscovered during the Italian Renaissance as a Scientific Achievement known as a weaponized timed explosive.
  6. *cracks knuckles and warms up the Loremaster 9001* The Imperial Stormtrooper armor appearance design is the adaption and continuation of the Republic Trooper armor from this time frame. Both appearances were designed to adapt an intimidating visage to inspire fear and panic among their enemies. It would make sense that the Empire of the Galactic Civil War would adapt a design from it's Republic Roots. In the case of the Star Destroyers, the design is Sith in origin. That is why the Empire of TOR has the familiar triangle shape. As Palpatine was a Sith, he was starting to ramp up the Republic into a War Machine to counter the armies of the CIS and had no standing Navy. So he would approve a design of Sith Origin with no one the wiser. Hence the beginnings of the dagger shaped Acclamator Class Cruisers steadily working their way toward the familiar imperial Star Destroyer we know of Episode IV. TOR's "blatant copying" as you call it, is paying homage to the orginal and proving a very realistic Lore base for appearance design and development from the very distance past we play now to the more modern look. After all, there was a Dark Age in which much was lost between now and the GCW. Be offended all you want. I for one approve of this paying homage to the original.
  7. Zayne Carrick was one of those who was lucky. Not incompetent. That's a poor comparison as his resulting story was how he changed for the better and brought down a rogue sect of Jedi Seers. Growth through Adversity. This companion needs to be worse and never achieve what he did. Ever. Besides. That type of companion already exists. His name is Gus and he's with the Smuggler.
  8. No. In the case of the Smuggler, it's not exactly the most law abiding profession and Jedi are required to uphold Republic Law. Those that don't aren't Jedi at all. In the case of the Trooper, only specialized Jedi may join the Republic Armed Forces and Garza doesn't seem the type to allow "The Will of the Force" to override tactically sound decisions that drive SpecForce. The Bounty Hunter is considered a lower form of Imperial who is hired to get their hands dirty. No Sith would ever lower themselves to serving even alongside such a being. The Imperial Agent is subservant to the Sith and already their life is forfeit for keeping Ensign Temple who should be at the Sith Acadamy. Having a Sith around full time would only hasten that. The point of the non-Force user classes is to tell the story of those without the Gift of the Force facing adversity and triumphing. Even when their opponents outmatch them such as the case of Darth Jadus (and the resulting consequences of such actions, hence the Chapter 2 fun.) Even the most low key of Jedi/Sith would invalidate it unless they were so inept as to only serve as Jar Jar level comic relief.
  9. About time. We need a Triple A crash the way companies have been treating the industry. Thank God for Jim!
  10. In this case they would adhere to the age old teaching "Give a man a Fish, feed him for a day. Teach a man to fish, feed him for a lifetime." Now they would try to be as hands off as possible when teaching a man how to fend for himself but as it is their duty to help people, they would probably seek ways to help him. Perhaps trade meals in exchange for information. The homeless are often forgotten and see many things.
  11. Ironically this is very much a test that every Jedi goes through. Everyone is correct in saying that this very thing would break someone of their nativity. It is my opinion that there is no wrong answer because whatever she choose will be the lesser of two evils. There is no greater good here to serve. A true Jedi will understand that they have to make these choices. They must do so without letting their emotion guide them and let the Force do the guiding of their actions. (This essentially means pulling a Captain Jack Sparrow.) They must live with the consequences, reflect and meditate on how the situation came about so that they can prevent such a situation from arising again, and most importantly never, ever, EVER lose the Faith in the Jedi Way. This is why it's so hard to play a Jedi. You must separate yourself from your emotions and allow a "higher power" to guide you. Even when the actions it takes goes against everything you personally value and stand for. Most people can't attain that level of committed sacrifice so they all try to be grey siders because Greys don't have to in their eyes. It's easy to be human. It's hard to be anything but.
  12. My only question is, if this was implemented, who would be affected and why? There's a character limit on names and it's just two characters short of the name I wanted to use for my Chiss. So I just ended up calling her "Snowflake". This actually works as Csllia'nahe'artic lorewise is impossible to say if you aren't a Chiss. So she just goes by "Snowflake" which is the rough basic translation of her core name. So there is an actual legitimate RP reason why there is a Chiss running around named Snowflake. My Black Ops soldier often uses the line "Wow, your parents must have hated you to name you that" if a badly named character makes the attempt to actually RP. While the state of my server is less then ideal when it comes to who is there to roleplay and who isn't, and I certainly have questioned these people again and again. I would prefer not to lose the names I have gotten to work in this manner.
  13. The end fight to False Emperor was originally you had to beat Malgus until he was at 5% of his health and he just started throwing constant Force Lighting around. At that point you were supposed to use the grenades and your class knockback ability to physic's throw him into the abyss ala Episode Six "Vader throws the Emperor into the Reactor" as he loses his Boss Knockback protection for this stage. However it seems this new generation of F2P never figured this out and complained so much that TOR Devs removed his damage immunity at 1 HP requiring you to throw him into the abyss and allowed you to kill him normally. Old Way: You had to knock Malgus into the pit to complete the FP. New Way: Ether the Old Way or just Tank and Spank him to death as you would anyone else. Malgus however is as good as dead. He fell to his death into a bottomless abyss before the station exploded with enough force to destroy an entire fleet as Malgus claims when he sets the self destruct. Debate all you want but I don't think Malgus planned on being knocked into a pit where he just happens to have an emergency shuttlepad waiting. He's as good as dead. He was even prepared to die with the station explosion to take the Players with him. Revan is a little more iffy since he's got a bit of an out. We don't know exactly what he did with that sudden flash of light nor do we know what Force Ability he used. That leaves it open for him to come back but I think at this point BW is best off leaving that one a mystery that will never be solved and never again invoke a "canon" figure to a former Player Created PC from the original game. Revan may not have died but at this point, it would benefit if he vanished never to return. You run into the problem with these beloved character in that people don't want to let go of them. That's when to get the HALO problem where Master Chief's story should have ended but people just couldn't let go and let the story end. There has to be a point where we say goodbye to these characters and remember them fondly to allow new heroes to rise up so that we can cherish them. Let their spirits rest. If you must BE Revan he already has a game you can play as him. It's called Knights of the Old Republic. It's out and about. Go play it.
  14. Very true. Mine is just the simple version for those looking for a simple answer. You are correct in that there are a vast multitude of chain links in the lore but remember we Loremasters tend to lose people when we get too descriptive.
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