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Lymain

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  1. I've leveled characters through GSF, and I would hate to see them make it legacy-wide. It's fun to fly un-upgraded ships and work your way through the progression. Also, with the new "Battle Record" feature on PTS, it's going to be cool to be able to start with a clean slate of stats.
  2. The armored beacon nerf comes out of left field. I hope they didn't just see that everyone took that option and figure it must be overpowered. There's simply no point to two beacons when they can be destroyed so easily...now there may be no point to one beacon.
  3. I missed that part and thought those beta posts were reflective of their current state on PTS I'm patching PTS now...let's hope things have improved!
  4. I have fun solo queuing all the time on TEH, at least when I play a scout with Barrel Roll. Yeah, I have to try to put the team on my back sometimes, and sometimes it's just way too much to overcome, but it rarely goes beyond challenging to the point of demoralizing.
  5. I'll be curious to see how deathmatch works out. I could see a team of strike fighters and gunships sticking together and completely dismantling a less organized team. While bombers sound extremely powerful in domination, I'm not sure why people couldn't just avoid them in a deathmatch. EDIT: Really, I'm expecting to see long-range combat be just as important in deathmatch as short-range is in domination, which obviously doesn't bode well for scouts.
  6. TEH is my main server, but I've played about 60 matches on Pot5 (Imperial) as well. From what I've seen, the Pot5 Imperial community is larger than either faction's on TEH. Queue pops seem to be a little bit quicker (again, this is Imp side with lots of Imp v. Imp games), but the average game seems to be noticeably less competitive than TEH. They have some really good guilds over there, but solo queuing is a lot more fun on TEH (as either faction). The Imps seem to have at least a slight edge on Pot5, while the Pubs have an edge here. With that said, I'd try out each server yourself since it's so easy to make an alt and jump in at level 1.
  7. If they're near a Sensor Beacon, you hit 75% of the time. If someone put In Your Sights on them, you hit 95% of the time.
  8. So if Flashfires could use railguns and drop bomber drones (in addition to everything they already do) your solution would be to nerf those components instead of the ship?
  9. The components you use define your optimal role as much or more than the name of the ship you're flying. As Nemarus pointed out, the speed (and other base stats) of the two scouts is the same, and they share access to many of the same components. If you think the scouts are designed for significantly different roles, you should point to the components that emphasize the role of each. For example, you say that the NovaDrive is faster and has 'extreme range,' but the Flashfire is just as fast and can be built to have essentially the same range (Shield-to-Engine converter being the only advantage for the NovaDrive).
  10. So what do you do in dogfights? Just joust with people constantly?
  11. Those write-ups are basically advertisements. Let's hope they got some balancing in while bombers were disabled.
  12. The Sensor Beacon isn't bad when spec'd for Target Jamming and Armored Beacon. I've also seen it used as a shield for stationary ships to great effect, but I think that's kinda cheap. I'm not sure if Sensor Jamming can reduce sensor range below 15km (since Sensor Dampening obviously cannot), but I personally could not tell if Sensor Jamming was doing any good or not. Personally, I'd like to see Sensor Beacons be un-targettable. You could still shoot and destroy them if you happened to spot them, but tab wouldn't pick it up (and missiles wouldn't work on them, for whatever that's worth).
  13. Yeah, I feel like I'm at a disadvantage when I play on my alternate server because I can't recognize who the primary threats are as often.
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