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Cgraziano

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  • Location
    Virginia Beach, VA
  • Interests
    SW Eu, MMO Gaming, Networking, Networking Security
  • Occupation
    Self Employed IT Consultant
  1. Now that we have the ability to add more than our pre 4.0 Companions, i think it would make sense to have the ability to re-order the Companions within the Crew Skills Interface. Obviously it would streamline the process of selecting companions for various crafting/mission tasks if we were able to place our highest Influenced Companions at the top of the list. Just my two cents. Thanks.
  2. So I've responded to most everyone via PM thats posted interest in this thread. I realize its hard to touch base sometimes. In the interest of making that easier. My Skype name is "cs.graziano". Hope that helps.
  3. BBQ, check your PMs, you should have one from me as well as the other person that can help get the ball rolling. Looking forward to hearing back from you.
  4. As i haven't heard back from the previous poster, ill reduce the price to their offered. 15 Mil for the Guild, Flagship, all Decorations, and 5 tab guild bank.
  5. Price is now 20 Million as there has been no interest yet.
  6. Group of friends transferring off server. Selling Guild Complete with Flagship (no unlocks), the accompanying decorations, a 5 tab guild bank. Looking for 30 Mil but willing to negotiate. Please post contact information here.
  7. I paid full price on release day for my CE. I have absolutely no problems with you guys picking it up for 30 bucks now. The people who have posted before me have the right of it. I essentially paid more to have it sooner. Granted, i wish the price had NOT dropped, but not because i feel I'm getting ripped off but because that would mean the game is enjoying a higher level than success than it currently is. I hope you guys enjoy the in game items and enjoy all the physical stuff. Having Malgus stand a vigil over baby Jesus in my nativity scene made for great pictures over Xmas. I expect each and everyone of your voices to add to the the old hands screaming for new items in the CE shop. Also, just a suggestion, for those of you finding extra copies of these things; think about passing them along to friends or family that have had a passing interest in the game. Getting a free CE could go along way towards convincing someone on the fence to give it a shot.
  8. I think at this point guilds are still hanging on to who they brought from their original servers. I play on POTF as well, and im seeing a lot of guilds from Naddist Rebels around, in smaller format. We in HOLY were lucky to pretty much keep all our active players through the transfer, but i know a few guilds weren't. I know of a couple guilds that have gone from doing 16 man content regularly and are now having a hard time filling 8 man Ops and Warzones. Guilds will fold eventually, and while that sucks, it does give the rest the ability to grow. Just takes time.
  9. I think the assassin is going to be the best bet for your if you're looking for inspired "evil" story along with adequate AOE tank-ability. You either love it or hate it, but i felt the Inquisitor storyline felt right. I enjoyed it, it felt epic, i felt like a master tactician, a master force user, and generally more superior than those around me. Keep in mind, its my opinion that Assassin Tanking is probably the hardest to learn and to feel comfortable with. At level 50, there are two separate rotations, one for more than 3 targets, one for 2 or less. Also, at low levels, all the tank classes are limited in what they can do in the AOE department. Powertech is your best choice here, for the reasons you already listed. You get a lot of AOE abilities early on. I play a vanguard tank as my main at 50 (republic equivalent to the Powertech), and with the right gear and skills, AOE tanking is not a problem at all. I think with no mater what you choose, its going to come down to time spent becoming comfortable with the skills available to you at whatever level you find yourself at. Good luck! #TankSolidarity
  10. You've pegged this issue about as accurately as anyone can. Kudos. The issue to us isn't if, its when. I run the PVE side of a long standing community oriented guild on Naddist Rebels and the feedback i get from my members is that it is just plain NOT FUN. While some of us are completely appalled that a transfer/merge system wasn't preplanned i can understand them wanting to think positively from their launch projections and later their launch numbers. I think the root of this problem started with their Pre-launch guild seeding to specific servers. This was a "Cool Idea" that was fun in theory, but has since become the most contributing factor to huge excess of server we have. I feel like bioware should have expected an inflated population level for launch, and they should have planned accordingly. Instead, they pushed out MORE servers for people that had login ques, compounding the issue. Keep in mind, those people wouldn't of had login ques if they had been able to choose where they put their guild in the first place. Bioware tied us to these dying servers, and its there responsibility to fix it in a timely manner. In this, they have failed. I think this and your previously mentioned server transfer/merger issue are THE top 2 complaints of any avid SWTOR gamer with an interest in pvp at any level. Say what you want about the fairness, balance, and systems of SWTOR pvp, its all moot if we cant fight. And the truth is, we cant fight! Putting out excellent systems means nothing if your community cant enjoy them. On Naddist Rebels, 50 ques seems to be better than sub 50 ques. Its sad as ive got a charactre waiting to take advantage of the increased PVP experience from the 1.3 Allies patch. As it stands right now, i feel whether i unlock that particular feature from the legacy system or not, it wont actually affect my character because i wont get a warzone anyway. While i agree wholeheartedly with your previous points. This one i do disagree with. I feel like there is an excellent amount of content at level 50 to keep me and my crew interested. We are a social guild, we focus on community, fun, and life, instead of progression, gear, and skill. Maybe its because of that that we've progressed through the PVE content more slowly than some others. WE just finished up tier 1 content (not including NiM bosses) and have started working on EC Story Mode. I think what people mistake for a lack of content is a lack of community to do that content with! Rightly so, most of what you can do at 50 requires others in one extent or another. On dead servers, its ridiculously hard to find a group to do these HM Flashpoints, Operations, and World Bosses. So again, it all comes back to population issues. Bioware, i ask you this... Why put out these systems, this content, and these features, if the majority of your community cant enjoy them? My two cents: Shift your focus NOW. You've already lost some employees to bad planning, as far as im concerned. I'm just as sorry to see them go. I love you guys, i really do. Bioware has always stood for excellence in my thoughts of past video games. WE, the Community decide what is excellent. Not you. You know what we want. Please, for the sake of this game and those that play it, WORK ON WHAT WE WANT WORKED ON. Sideline the "fun new things" and put the full force of your team behind fixing these MAJOR problems now. Not only that, Think about the solutions you plan to use and extrapolate to the best of your ability what you will need moving forward. Lets not run into these issues again in another 3 months. Thats about all i have to say on it.
  11. I would be very interested in a definitive breakdown of the hit table as it pertains to Operations. What is the base chance to miss against an Ops boss? How does Shield and Defense affect this hit table?
  12. Hi there, I think it would be extremely cool if all acquired pets would path around the personal space ship as NPCs. Just my thoughts.
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