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TheLordMaster

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  1. Your so wrong. Our survivability is increased right now because of the fact that our teamates can help stun. Even with a caster only bubble stun will will be shredded again quickly.
  2. OP the big three that killed the sorc class as someone who was played insanely way to much sorc. 1: Wrath Proc on Chain Lightning. Completely devastated the dps specs. Dots tick far to slow to matter. 2: Force Bending bug fix. Yes its a bug fix but yes it hurt. I can't tell you how many times now I get off a dark infusion off to only see it disappear and then some by only 1 dps'er. Being able to double dip would be fantastic these days. 3: Force power for health always having a health penalty. Did great things for PvE...***** our longevity in PvP. Makes AOE heal worthless which was one of our strongest heals. These combined with the rise of sizeable dps buffs to marauders, smash juggs, powertechs, snipers have severely hurt our class.
  3. More or less: you can change a few points around as filler in the lightning or in the healing tree. http://www.torhead.com/skill-calc#201GuMRMdMdZf0RRbMb.2
  4. Since your deionized you can throw it on your friends and they can run in and click it off to stun when your getting boofooed by melee. Since people like tank juggs hardly get focused first yes it is beneficial to sacrifice the absorb effect.
  5. Exactly, which is what made the bubble good. Go ahead and keep misunderstanding what made the bubble stun good which is that it didn't fill resolve much and kept the melee train off of people.
  6. Meh it would be better imo if Force Lightning proc'ed it. Since that is 90% our go to spam move when dots/other **** is on cooldown.
  7. I want that **** back too. Its damn near impossible to proc chain lightning otherwise.
  8. Nah, quitting again after reading this ****. Unreal. Being on a 2400+ team doesnt mean **** if this class is ******** to play.
  9. **** you, this game is retarded. I love it. We complain for months about getting *****r ***** by melee and powertechs and they post a few QQ threads and we get the one thing we had going for us nerfed again..
  10. Well with all the changes to lightning in 1.4 I really think I'm going to have to give it a very serious try. The amount of damage we can do with DOT's is directly related to the survivability of the other team. Our opponents stay alive a long time, then our dots tick for full duration and our damage looks pretty on the score board.
  11. As Time to Kill decreases (burst gets more powerful) our dots become more and more meaningless. They don't tick for full duration on the target (never really did anyway) and yes we are effectively becoming more and more worthless.
  12. Pretty sure you have to have Fadeout speced for the immunity on force speed. Which is deep in Corruption.
  13. Are you even remotely serious...the sorc/sage knockback nerf was needed....
  14. MADNESS 1) Madness dots doing same damage in half the time. No fight lasts 20 seconds + and they are zero threat right now so no one even cleanses them. 2) Force sprint that removes roots (not stuns) and makes immune to leap/snares/roots for duration of sprint w/o having to spec into it... 3) Increased range or decreased leap range for melee. 30 meters gap closers are *********** ridiculous. ZERO skill involved and completely unable to kite. LIGHTNING 1) Shorter cast times. Unviable for PvP with such long cast times. 2) Proc chances way to low. This build has amazing burst but its way to random to get a Force Storm proc let alone the proc at the same time as lightning barrage for the TB>CL>FL Death combo of doom...(or something like that). 3) Mana Issues. CORRUPTION 1) More options for viability (roots, etc.) 2) Cast times SOOO long. (May be less of an issue w/ the new heal coming out). 3) Consumption is a *********** DUMB RETARD mechanic for a healer in a ranked warzone.
  15. Thats about what I figured, will be interesting to see how this shakes things up.
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