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AngelFluttershy

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    http://www.swtor.com/guilds/92827/mlp-friendship-magic
  1. Telling us if you're Gunnery or Assault is the best place to start, but what Khevar listed would also help a ton.
  2. The community has been discussing and forming changes around the future of Engineering over in the PVE questions thread.
  3. Okay, in that case most guilds would not be happy with that as by you not joining the guild you have zero commitment to them. For all they know you could be showing up just to get gear and then ditch once you're all set. A system The Last Centurions used to have pre-2.7 is that we'd let players run with characters who were in other guilds as long as they had an alt in our guild. However, this created issues as a handful of those players would get gear for that character, important drops like implants, and then once they were set on gear stop running with us in order to run with their guild and teach them the strategies we taught them. This was not only effectively losing a member we invested time and gear with, but also set back gearing our committed guild members, not to mention our players who would go on to be core progression members. This is why we don't allow people to run with us like that any more. If you find a casual guild with skilled players that don't care if you come or go you may find a place, but you'll be very hard pressed to find a guaranteed Ops spot in a guild you're not officially a member of for many reasons, some like the ones I listed above. EDIT: To be more explicit, what you're purposing is not fair to the guild you would be doing progression with as you wouldn't be a member. The fair thing to both guilds would be to transfer your GM from your Combat Sentinel to an alt of yours and move that Sentinel into the progression guild. Having your Sentinel in another guild shouldn't take away from your ability from leading your guild. If does you can always switch back your Sentinel back. I did something similar once with my Sage back when NiM TFB and S&V was progression content. I moved my main to Chatos Paladins (RIP) to run NiM S&V, transferred GM to my Gunslinger and ran NiM TFB with my Gunslinger with MLP (RIP). Before you ask, Chatos and MLP didn't go inactive from me doing this. That can be attributed to members' interest level in the game and end-game content.
  4. It shouldn't be much of a problem for you to throw a character in to another guild just for the sake of doing Ops and still run your guild. Now if guilds will accept this practice will depend on the guild as some don't mind members joining multiple guilds and others dislike or outlaw this. Depending on what's progression in your case finding a progression guild for Ops may be difficult for you. If you're looking for Hardmode Dread Fortress or Dread Palace I know there are guilds fielding more members for that content. However, if you're looking for Nightmare progression you're going to be hard pressed as melee DPS (particularly Sentinels) are very abundant and most guilds are looking for strong ranged DPS to fill their roster at this moment. Keep in mind that Nightmare progression guilds will expect you to have cleared both hardmodes, be in mostly/fully optimized Dread Forged gear, and as a DPS to submit dummy parses and possibly an AMR profile. Also food for thought, as a guild leader removing a character (especially your main) from the guild will send messages to the entire guild (plural as everyone will interpret this in their own way). Do your best to be transparent in the process and explain what you're doing with the character and why to prevent members getting the wrong impression. From the sound of it, you have a very good reason and I'm sure your guildmates will understand once you explain this to them. Most of all don't forget that this is a game so you should be getting as much enjoyment out of it as you can at your leisure.
  5. It was intended to be "a fun bit of extra damage" but people have worked playstyles and rotations around using it on cooldown as it's a huge DPS boost. Unless you're good at the roll-in-place exploit don't bother with using it often. If you're running Operations I would learn a different spec, like Sharpshooter or Dirty Fighting.
  6. Sweet work on your parses, Odawgg! I've mostly been running my Gunslinger in the new NiM content but I got to fill for a group's DPS on my Gunnery Commando and I was very happy to see how well the fight worked for Gunnery. I'm looking forward to your updates on the Arsenal portion of your guide.
  7. The best way to learn is to look at the top parses to learn what they're doing, like Clamied's +3.7k DPS parse. However, I'll also respond to your questions briefly as well. 1. Yes, you want to keep Corrosive Dart on CD as best you can. In the MM rotation there are a few gaps left due to the short cast on OS and the 1.5 cast on Ambush, so you'll want to fill those gaps with other abilities like Corrosive Dart. This is the spec you should be using most of the time, 36/4/6 (you can also take 1 point from Cover Screen to use for Distraction instead of Snap Shot). If you need an explanation as to why the SWTORboard guide explanis it briefly (note the skill tree listed there is out of date). 2. Yes, you want to keep using Orbital Strike in a single-target rotation because it is only a 1.5s cast and you have extra GCDs you need to fill with abilities. Not to mention it costs little energy and is on a 30sec cooldown. 3. You should use your Adrenal and Target Acquired in conjunction with your first Explosive Probe. Use Sniper Volley as soon as it comes off cooldown as the alacrity boost increases DPS by a lot. Only delay it if you know there is a burst phase coming up so you can use back to back Series of Shots. 4. Don't worry about using Shatter Shot unless your group is missing Arsenal Mercs and Juggernauts (tanks or DPS). If you're on armor debuff duty just squeeze it in as it falls of CD (so every 45 sec). If you don't want to delay your rotation at all I guess you could remove Orbital Strike from the rotation or something, I usually don't have to worry about throwing it on so I'm not sure where it is optimal to use. 5. Explosive Probe should be used rotationally. 6. I only take Explosive Engineering for fights that benefit from the AOE damage boost, like Draxus in Dread Fortress. Otherwise, Corrosive Microbes > Explosive Engineering.
  8. My parse is the Gunnery one above and I'd be happy to explain the 2.7 rotation a bit. First I'd like to state that I developed the following brief notes pre-2.7 from a parse Pizza did on the PTS, so I just really put his parse into writing. The quoted explanation was taken from my guild's forum where I was helping other guild members learn and practice the new 2.7 Gunnery. I rewrote it a bit for here to so it reads better. My parse is a reflection of what is expected to be the average 2.7 Gunnery parse in DF gear as it delays CoF/Barrage proc a few times (big DPS loss) and Demo Round/HSM a few times (minor DPS loss). For those of you familiar with Dirty Fighting/Lethality Gunslingers/Snipers, delaying CoF/Barrage would be like delaying Wounding Shots/Cull (that being a major DPS loss). Pizza's parse is a great example of what reducing mistakes in the rotation can do for Gunnery/Arsenal's sustained DPS. Pizza's gear was a little bit better than mine in his parse, but not by a whole lot so his parse exhibits a higher skill level and familiarity with the current rotation. If you have further questions or specific help I'll do what I can when I have the time to respond, but you'll need to send me/post a parse so I can see what you're doing.
  9. Smack'my - Commando - Gunnery - 6/36/4 - 4'44.495s Log Link: http://www.torparse.com/a/655713/time/1398365355/1398365640/0/Overview AMR Profile: http://swtor.askmrrobot.com/character/0060daae-1309-4513-8764-e88c6e94d55f I delayed a few Curtain of Fire procs which hurts DPS a lot and I know it's no Assault/Pyro numbers, but I haven't seen many 2.7 Gunnery/Arsenal parses (aside from Pizza's) floating around so I'd like to present a proof of concept that the spec isn't horrible in sustained, just below average. I'd wager if you don't delay CoF/Barrage procs and get a decent amount of Dread Master gear, 3600DPS on the dummy won't be too hard to get with a few lucky crits. EDIT: Also this would be a good representation of the average DPS for full DF Gunnery/Arsenal (albeit my parse had a few pieces of DM but I made enough mistakes to balance that out ).
  10. Republic - Goopy Can Craft: Advanced Skill Barrel 34 While it's a different character with the schematic, I'm just going to use the same character name for easy recognition.
  11. Dummy parse - 1 million health using armor debuff Use also - attack adrenal (reusable or blue), blue stimulant/stim DPS for Nightmare should be 3400-3500 minimum DPS for Hardmode should be ~3200 (not sure on Hardmode)
  12. Do only guilds who are in the #1 spot of planet conquering get the bonus, or do the second and third runners up also receive a lesser bonus? Also, do these bonuses affect other in-game qualities or are they just more of what guild bonuses already consist of (e.g. XP and Reputation bonus)?
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