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DaedalusV

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  1. Very happy to see more yellow posts around. I'm really rooting for this game, even though it's not the sandbox I wanted, it's got the flavour I love. Your warzone play has much potential, the storylines are the Bioware kind (not too shabby, not too shabby at all) You might have overshot the spending budget on voiceacting though since some things feel unfinished and alot of stuff gets done on the fly. Welcome to the jungle "Meddle Thee Not in the Affairs of Dragons For Thou Art Crunchy and Wouldst Be Tasty With Ketchup" I miss Tigs tbh This is a place to start for mods of the forums. most stickied posts are outdated, messy and not at all correct anymore. There's correct stuff floating around several pages back with minimal replies that might serve as replacements or new ones could be made when 2.0 hits. Make it a clean slate ingame and on forums (concerning earlier communication blackouts heh) Don't think it captured your quote in your post. Visibility is your friend, yellow posts can be effective as a reminder for people that you listen, take notes and work hard on giving us a product we enjoy playing. Sometimes forums can become a maelstrom of thoughts, ideas and random venting because the people in the community don't know which direction they could go with all their creativity and energy and actually be productive and helpful in their endeavour to help you guys make a better game. Weekly or monthly brainstorm thread? Give people a topic and let the thread be the focal point for input?
  2. DaedalusV

    30-54 bracket

    If you want to discuss a new way of handling the bolstering system like that, please use the suggestions forum or start a new thread about it. Your idea has merit and could use it's own thread. This thread is mainly about how the developers have chosen to divide the brackets using the bolstering system they have chosen to use for 2.0 I think a rewrite of the system would be time consuming and not possible for a 2.0 launch. Here's Rob's reply for your convenience. And another one concerning the new bolstering system: (the preface concerning how they handle bolster in 1.7 has been edited out for brevity.) L-RANDLE has found that bolster on the test center doesn't do what they intend it to do (numbers doesn't match) This may be related to the known bug in the system people misuse for funzies. (human nature, meh) Rob has been very active in this thread, so I urge people to keep it alive with posts that vaguely stay on topic (where should the brackets divide in 2.0 according to us, the players) There's a post from Rob in this thread stating that the divide at 30 isn't set in stone. So let's get some opinions on the table (preferably on topic)
  3. DaedalusV

    30-54 bracket

    Sorry for double posting. This could actually be a great solution. keep the 10-49 bracket have a 50-55 bracket ranked warzones are level 55 only The kiddie pool stays the same, the normals will be a bit more chaotic since endgame and near-endgame clashes, rankeds are for end-game only. When the pool of endgame pvpers gets larger, put in some matchmaking that puts lvl 55 against lvl 55.
  4. DaedalusV

    30-54 bracket

    I want to thank you for being so communicative on this, I think I speak for most of the community if I say that you guys should stick with this refreshing change. A)Can the players inside that bracket reasonably compete against each other, and B)Are there enough players in the bracket to keep wait times reasonably small. I'm not certain that A is true when you compare skiilset + talent point pool of a level 30 char compared to a lvl 50-54. My conern pertains to your initial criteria for setting the break point of the brackets at level 30. I'm thinking you developers would profit alot if you gathered some kind of measureable intel on what the playerbase would feel like a good breaking point and I hope you continue monitoring this thread since I feel it hasn't devolved into the usual mess of insults and hate that tend to clog the interwebz. Maybe you should do an official poll on the forums, letting us vote on where the break point should be according to us, the playerbase? I'm thinking you need 31 points in your talent pool before you get to compete in the same bracket as the lvl 50-54 people, so my vote is 10-39 and 40-54 (main reason is the fact some classes really really need the 31 point talent to compete) I'm withholding further inquiries towards the bolster system until I've had the chance to test it myself.
  5. DaedalusV

    30-54 bracket

    So what you are saying is that you have faith in the bolster system BW is going to implement. You believe the bolster system won't have any trouble bolstering any and all gear combinations people might roll with... A level 49 guy fully twinked will be bolstered up as much as a lvl 50 Min/max WH/EWH (same armour ratings as the lvl 55 pvp gear) A lvl 30 guy fully twinked would be bolstered to the same level as the lvl 50 guy with end-game PvE stuff... I am sorry, but I don't have your faith in the developer's choices.. Bolster has been broken on the test server since it got opened with patch 2.0 If they haven't fixed that yet, what is the point of having the test center? I don't believe they will be able to make a bolster system work in the 30-54 bracket, I just don't see how they can extrapolate the stats fairly/correctly from such a hugely diverse level range and equipment range. Having a 10-29 bracket will make that bracket starve out and will be dominated by the classes that mature early the 30-54 bracket will be HELL for the classes that mature late (yeah some classes need a full 31 point build to be viable in pvp) There's no reason whatsoever as to why the devs have chosen level 30 as the breaking point... It's completely random and arbitrary. I would like to see a dev reply with a logical reason for WHY they chose 30 and not a higher level.. 10-40 41-54 55 or 10-44 45-54 55 makes alot more sense to me (IF you want to change the 10-49 bracket) A level 30 guy has half the amount of talent points you have @ lvl 50 (21 vs 41) How is that balanced? (yeah a lvl 10 guy is worse off vs a 49 guy but why repeat the mistakes done earlier?)
  6. DaedalusV

    30-54 bracket

    Yeah, gear and bolster is a minor issue compared to the imbalance introduced by the talent point pool discrepancy and ability disparity.
  7. DaedalusV

    30-54 bracket

    Official post I quoted states that bolster will take into account individual gear pieces. I'm curious about how the system will weigh things and how it will be able to balance things out. this new bracket not only has a huge disparity in skills and talent point pool, it also has a huge gear disparity it needs to deal with to make pvp enjoyable. Not balanced. Just enjoyable... Not asking for the moon tbh.
  8. DaedalusV

    30-54 bracket

    Well my point is that I see no logic at all in the 30-54 bracket choice. 40-54 maybe... 42 or 45-54 maybe... but 30?? It's such a strange choice.. the 10-29 bracket will be starved (you level alot faster in those levels compared to later ones) the 10-29 bracket will be ill-suited to prepare you for the 30-54 bracket (kiddie pool is very shallow, grown up one is too deep.)
  9. DaedalusV

    30-54 bracket

    Thanks for the reply. This new bolster system... It would be nice for us to know a few details about it, so if you or someone else in the know would clarify further on the following points, I would be much obliged. 1) Does the new bolster system take into account level disparity between character level and gear level 2) Does the new bolster system take into account the quality of the gear you wear (will purples be better than greens?) I see no harm in revealing those things to us now instead of when 2.0 hits live. ----edit---- Found your reply in another thread; I'm afraid that your bolster system will fail at doing it's job due to the disparity presently seen in what people can wear in the 30-54 bracket. pre- 50, people are limited to PvE gear that closely follows levels, but any and all people who presently sit at max level have a plethora of options... 1) People have present end-game PvE gear min-maxed (will the bolster system handle them by decreasing main stat and endurance and increase expertise?? What about armour ratings?) 2) Present end-game PvP gear, how will the bolster system work there? What about the min-maxed people who haven't bought the expansion? I'm very confused as to why exactly you're doing a 30-54 bracket instead of keeping the old 10-49 one and create a 50-54 one and a 55 one. You see the need for 3 brackets, why make the balancing act so difficult for yourselves by doing the very arbitrary split of 10-29/30-54/55?? A main reason the current lowbie bracket works is the fact alot of the advanced classes have a VERY useful capstone ability (e.g. guardian leap/intercede) Putting level 30-49 people up against 50+ people is inherently flawed due to how useful a 50+ char is compared to a guy under level 50.
  10. SWTOR IS a theme park MMO. You're pretty naive if you yourself believe your nonsense. Full pve greens is not viable period. The damage you see at the end is a reflection of how you were dealt with by the enemy. High damage low deaths = you were ignored (and justly, cuz you were a non-factor) Low damage high deaths = you were marked as the free kill and would again be a non-factor. If you were a healer, you'd be deaded fast and as an afterthought. I'm not a great PvP'er but I've seen plenty of badly geared people in warzones. I can usually solo kill them as a side effect of keeping my 3 stacks up from disturbance while healing my team and dealing with the true threats through CC etc. IF there's a skilled player behind the PvE hero toon, then I'd need to devote a sleight amount of attention to deal with the increased annoyance from his utility (cuz that's the only thing you bring to the team. The inherent utility of the class you're playing)
  11. DaedalusV

    30-54 bracket

    You're saying a lvl 50 with min/maxed purples that are level appropriate and have the same ratings (afaik) as the level 55 PvP stuff will get slaughtered by the lvl 51-54 people in the warzones... What chance does a level 30 guy have against those people then? How fun is it for the people trying to level through PvP or just play a few games a day while leveling? Maybe hardcore people get to the lvl 55 bracket in a couple of days... Well. That hardcore player still needs his other 4-7 alts to ding 55, it will be weeks before the present lvl 50 toons get out of the 30-54 bracket, even if alot of those toons belong to hardcore players. It's quite impossible to play 2 toons at the same time. IF the new bolster system takes gear quality and level disparity into account (like it does now) Then I predict those level 50 twinks won't be gimped at all from gear.
  12. DaedalusV

    30-54 bracket

    What's wrong with the current 10-49 bracket (compared to a 30-54 bracket) I wonder how many pops the 10-29 bracket will get... You didn't think your reply through mate. I'm VERY casual, been around for quite a while, I've got 3 lvl 50 chars with min/max WH+ several EWH pieces on each (legacy ftw) Believing it'll take a few weeks to clear the bracket for fully geared people is naive. Oh and what is the people who're lvl 30-50 going to do with their comms? they get to buy medpacks and adrenals... How very viable... It will not be fun to play those levels in PvP. BW dropped the ball. I genuinely hope they rethink their brackets before they push 2.0 live.
  13. DaedalusV

    30-54 bracket

    Are they really for seriousing us?? leveling through PvP won't be enjoyable... At all... at least until every single current lvl 50 PvP'er get all their min/maxed WH/EWH toons to the 55 bracket. Oh and I predict massive QQ at premades since the impact they have will increase by a truckload. Right now you only have to worry about badly geared weekend warrior puggers, in 2.0 there will be lvl 30s soloqueueing who will get in games with veteran premades geared to the nines. BTW I really hope BW makes endgame PvP gear purchaseable pre-50 if those brackets will be implemented. AT LEAST let lowbies start getting their WH gear sorted.
  14. Health pool size is not an issue for a dps or a healer if your team has a tank or preferably two who knows how to do his job. Then we're right back where we started. Mitigation is better for dps/healers than a very minimal increase in output. I will refer the people who disagree to that statement to the argument used against having max expertise; People usually get overkill damage when they die, so a small percentage increase in output is meaningless since you already output more than needed to get the kill. If you get healed and a tank has slapped guard on you, then mitigation > health pool (at least in my head)
  15. I'm going to agree to disagree with you since we have two different views on game balance. I see balance as 1 dps nullifying 1 healer. Being able to kill the healer quickly in a 1v1 situation is unbalanced. It will take effort for the healer to stay alive and it will take effort to properly nullify outgoing heals/self-heals. Thus IF the healer messes up, the dps may end up victorious. Right now, it takes too little effort for some DPS specs to shutdown and outright kill healers. A system where DPS has to make mistakes to be unable to kill HEALERS is a system where the TTK will be too short for healing to actually make a significant impact. Having DPS overtuned compared to healing makes tanks (in the current form) way too squishy compared to the strain they get to counteract the DPS race (If tanks are there to tank/prolong TTK) Oh and the fact any tank capable class can use their taunts in DPS stance/spec makes the tank role even less significant. Full spec healing for sage/sorc in PvP right now is a death sentence unless babysat to prove a point of contention (do bear in mind, if the team DPS are good enough at focus fire/kill fast enough, it's irelevant what healers are around to top up after skirmishes) I'll run no bubblestun in rateds 'till next class rebalance, fine. but normals? ****
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