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DustomaticGXC

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  1. EQ was ungodly slow. Anybody play both EQ and FFXI? Which was worse? Because I can't imagine anything worse than early EQ.
  2. I can't believe "it causes too much lag" is a good enough answer for people on chat bubbles, personally. But whatever.
  3. This isn't true. Most of the time the convo ends up being wiener jokes.
  4. Grats on being in the EXTREME minority. Lockbox returned from missions have been confirmed as bugged, and will be fixed. Sorry about your luck.
  5. That's a huge amount of coding for something that should be solved by saying "RNG. Get over it."
  6. This. That means on average, 1 in 100 people will hit 21 tries without a success at some point. That's a HUGE number of people considering how many people are RE'ing something somewhere in the game over the course of a day.
  7. For every person with extremely terrible luck RE'ing, there is another person with extremely good luck. When there are literally hundreds of thousands of people RE'ing things, there are going to be a good number of people who have luck so bad over the course of a sample they think the system is broken. On the flip side there are the same number of people who will have an equally good string of luck. The difference? The people with the good luck don't come to the forums and complain, so the people who read these forums only see one side of it (and the most extreme cases, because slightly bad luck usually doesn't incite someone to come here and speak on it). That, in turn, can skew their perception of any bad luck they might have, possibly encouraging them to come here and complain, too. The moral of the story: 20% is 20%. Besides, if you're having such bad luck in a video game, the law of averages says you're probably going to have great luck in some area that actually matters in your life. Grats you!
  8. Not only has there been developer confirmation, but it's been tested over thousands of missions by numerous people.
  9. A moo point = it's like a cow's opinion; it doesn't matter.
  10. This is a pretty ridiculous statement. RPG means "roleplaying game", right. And this is an MMORPG. Not an MMOPVPG. If you want identical stats, go play an FPS... oh wait, most of those have gear progression these days, too. Trust me, if you're complaining that gear is holding you back, you'd suck at pvp even if everyone had the same gear.
  11. No, there aren't any mid-level purple crystals.
  12. There isn't a single gathering mission that returns materials you can't gather from a node somewhere. Not one. Every single example you can give as to why Slicing is a gathering skill, I can counter with an example as to why Slicing is a mission skill. Give it up already.
  13. It's true. It's urgent enough to be hotfixed when it gives too much (which, by the way, was no more than it was giving at release), but not troublesome enough to bother with until the next full patch if it gives too little.
  14. Why can't I gather augment parts in the field if Slicing is a gathering skill? At the very least, Slicing is in its own category as both a mission skill (it acts EXACTLY like every other mission skill in regards to augment parts, while none of the other gathering skills do), and a gathering skill (though unlike every other gathering skill, it doesn't yield crafting materials in the field).
  15. First of all, screw that. if I want to buy something, I don't want to wait around for somebody to fill and order IF it gets filled at all. I want to go to the market, buy what I need, and be on my way. Or, at the very least, be able to see right away that there are none on the market so I can go farm whatever it is myself. Secondly, where do you get the idea that supply-side economics don't work and will never work? Define "work". Because it seems to be working just fine in plenty of games, including this one. Just because YOU don't like it, doesn't mean it isn't working. Not working, to me, would mean MOST people don't like it. And that's just not the case.
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