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ultronx

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    Milwaukee, WI
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    Deliver Driver for Papa John's
  1. Just went through the whole thread, surprised nobody suggested this: M A N D A L O R I A N S
  2. If you are talking game balance based on weapons, then take a page from previous attempts at game balance. single lightsaber - balanced offensive/defensive abilities plus a faster reaction times (game play the charcter utilies 60% of his abilities offensively as well as defensively. 2 lightsabers or "lightspear?" - focused on either offensive or defensive with slower reaction (game play balance either 75/15 offensive focus or 15/75 defensive focus with customizable +/- 10% meaning anywhere from an 85/5 to 65/25 offensive focus to a defensive focus of 5/85 to 25/65 effort. What this would set is that single lightsaber players use 120% of their abilities but split for even based attack and defense. those with 2 lightsabers or lightspears only use 90% of their abilities but can customize themselves to either tank or deal damage. in this way players can choose their method of gameplay, from slow and steady to outright attack to hard as a rock approach with good and bad qualities across the board giving game balance.
  3. After many years of watching everyone use the old Dungeons and Dragons defined class specifics as the defacto way of generating characters, how come nobody running an MMORPG came up with the idea of character class construction using a modular system. Here we have a perfect platform for character customization. FORCE USERS Allow players to select the skills they want to build. For instance, generating my lvl 1 character I one force leap and lightning. Later i add force stealth and choke. later i pugrade my leap to lvl 2 and stealth to lvl 2. This way we can define our characters outside of just juggernaught or marauder, sorceror or assassin. people can build characters with partial assassin stealth and partial marauder onslaught, or maybe a hint of juggernaught endurance with sorceror long range attack. Maybe in upgrade 2.0 of this game they could consider something like what AD&D did during its 2.x release when it developed the alternative skills and options system allowing players to customize everything about there characters down to the very specifics of what they were capable of doing.
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