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SavageSock

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    Florida
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    Gaming, Hiking, Driving, etc
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    Pizza Hut Shift Manager
  1. First, could you type out a complete thought with proper grammatical structure so that everyone here can understand the issue that you're complaining about without it sounding like a jumble of words that you need to read through about 4 times to completely understand the message that you're trying to convey with your post? Second off, unless they changed the mechanics in the Official Launch patch, then whenever you use your Railgun it should zoom in automatically.
  2. So when you guys do this do you check your ranges? Anything outside 3750m w/ quads is most likely missing. That's also why Rapidfire works "better". Range is closer, and it has a higher RPMS that it can be shot at giving the player a more real and tactile response from the weapon.
  3. Since Patch 2.0 was deployed, the above is how Alacrity now works. Hence why your channel time is not reducing as you would expect. The above quote was taken from this news article on the website.
  4. I lol'd so hard at that article. You can just feel the sheer amount of reporter bias in it.
  5. So how does this work? Are all the XP amounts just doubled, or is rested XP taken into consideration as well? I noticed on the announcement page that Cartel XP Boosts are doubled in addition to the Doubled XP, but I saw nothing about rested XP being taken into account. I have multiple toons that I'm leveling to 50 right now in addition to my few that are already 50. Therefore a good amount of my toons have rest XP accumulated for at least a level or 2 (I think it caps on 2 levels worth), so if I get quadruple XP during these weekends that'd be great, but if I'm still just going to get Double XP, I don't see how that makes this weekend any different from any other weekend. Anyways, if a Dev could answer this, that would be great!
  6. Well seeing as how a DPS should be worried about damage output and not their defensive cooldowns, I don't see the issue here. As an advanced class with a tank tree, you'll gain some naturally tank like abilities, however their effectiveness is usually improved via the tanking skill tree. The DPS trees of the Tank classes do usually have 1 or 2 passive skills that you can invest some points into, in order to make up for the time length for the cooldowns on some their defensive abilities. However, Heavy Armor does a lot for damage mitigation. Try checking the % of Damage Reduction that you get from your armor next time you play on a DPS with Med, or Light armor, and then compare that to you a DPS that uses Heavy Armor. Either way, if you're playing DPS, then worry about killing things FASTER. Not SURVIVING. Your Survival will be guarantee'd at end game if you let the tanks do their jobs.
  7. I do end up kicking them. Every time. It's just very irritating when I have to stop playing to look at the tank's gear and abilities and realize that they're an idiot. Also, yes you would think that in pre 50 FP's that a tank class toon would be able to tank just fine, even if they are not a pure tank, however when you run into dozens of these idiots who first off don't even use their tanking stance, but secondly play like a dps, then you'll start to realize the frustration I'm running into. I don't care how many high threat abilities you have, if you're not using a threat generating rotation, not using a tanking stance, and you don't have a shield generator equipped then you are not a tank, and thus you should not be queuing in group finder to play as one. Especially when you're not even going to try and pull enemies off of the healers and the dps who are actually playing their roles correctly.
  8. *** is up with this lately?! As I'm leveling some alt dps's I constantly find that the tanks who queue in GF are actually 'Tank' classes that can spec for dps as well. The biggest offenders have to be the new F2P Juggs though. My god, the amount of times I have to sit there and ask the Tank to switch to Soresu form is ridiculous. Can Bioware implement some feature that forces these ******s to actually use their tanking stances when they queue as tanks? That might seem a bit extreme, but in reality they should already be using the stance in the first place. Anybody else been running into this lately? 'Tank' classes that are not using their tanking stances, sometimes don't have shield generators, and or are equipped in pure DPS gear with not even a single defense, shield, or absorb stat boost?!
  9. Uhhh... Warzones are TEAM based PvP matches. Hence players that stick in groups and coordinate will win out over an opposing team who has players that feel like they can "Lone Wolf" a match. This is especially true in Lvl 50 PvP.
  10. So basically the same as the Jedi Knight & Sith Warrior but with their armor levels bumped down by one, and the DPS only AC being a double bladed saber and not dual wield? Sounds like a waste of time honestly...
  11. Like the above mentioned, I'm pretty confident that Lightning has a better burst, and the AoE is pretty versatile considering it's an instant channeled ability. The one thing you have to figure out when playing with the lightning spec, is when to go all out, and when to back off. Positioning is key, but you also have to keep in mind that some abilities are channeled, so judging the distance between you and the enemy when you start your channel, and when/if you should break it early, in order to use your knockback. Lightning's upper tree skills lend themselves very well to the play style of the class. The Lightning Storm perk is extremely useful, and despite it's low percentage chance rates, it seems to activate A LOT giving you lightning chain, which you can then pair with your AoE. Your AoE will also generally stun most enemies in PvE allowing you to channel for the full time. Also note the Lightning Barrage perk, very beneficial as well. I'd say once you hit 50, give Lightning a try again, especially if you plan on focusing in PvE. It is more challenging but IMO pays off.
  12. I actually prefer the alacrity stat, and then go with either power or crit, whichever comes up first. Sometimes a one second or even 0.5 seconds can make all the difference in a fight when playing a casting class.
  13. Well considering you need 8-16 people for ops, it takes a little longer for the group finder to find all the people to fill the necessary roles.
  14. It gives you 2 additional ticks of damage, but the most important aspect of this skill though in my opinion is the longer time you have to cast Thundering Blast and still get the instant Crit damage bonus that you deal to any target you hit with TB who is already affected by Affliction. Not to mention the two additional ticks of damage will give you two additional chances to have your Affliction hit a critical, and grant you Lightning Barrage (Force Lightning channels, and ticks twice as fast). Therefore in my opinion, putting the two points into Exsanguinate is essential for any Sorceror doing a Lightning tree build.
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