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kijthae

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  1. Despite to all negative players who feel bored about huttball I love it. When you play it with a good team its fun. What I look for is a mini Huttball but just for Esports goals. A mini huttball map , full of acid pools , traps , a little line of sight opportunities , including very little nice details like adding beneficial points to all classes like a place that is taking time and good reflexes to reach and safe for ranged classes like snipers in cover and new smaller design ofcourse for total of 10 players ( 5vs5) would be nice. However this arena should only offer cosmetic purpose rewards like custom gear , tittle , speeder , color crstal. Players in capital cities like dromund kaas ( and its republic version ) could be able to watch matches from a big screen in the middle of the city. edit : Maybe bioware puts a statue of champions of each season , their statue and name stays there untill winners of next season is revealed.
  2. You recieve 500 cartel points at the end of the every month as a subscriber. You dont have to do customization 99 times a month. However if you need to do so and rich enough , you can buy more CPs so you would support this awesome game.It sounds great to me. Why you guys persist quirking about it ?
  3. I abandoned it to free up more space. Now I realize seeker droid item is lost on mission items tab. I went to dromund kaas to retake seeker droid quest but i cant find the NPC. Do i need to retake it on dromund kaas or somewhere else ?
  4. kijthae

    Swtor is Awesome!

    I enjoy it too. I understand ppl are sharing their ideas on things that they dislike but I constantly read negative , silly comments on tinny inessential details. Repetitive negative "canned material" posts makes me bored while reading forums. BW certianly should review their forum rules.
  5. I want to start a mech to heal at lvl 55 warzones. Are they fun ? How survival are they ? I played holy paladin for years at wow. Quited wow 2 years ago and ive been playing assasin since swtor launch but i missed healing so much.
  6. OP , can you please share a link to your portfolio ?
  7. Thanks for sharing your decision with us but i wonder why did you need to do so ?
  8. Im 69. I own an island on pacific ocean and managing a trillion dollar company. I wrote constitution of the island i own. I order the tribe living on island to wear and act like jedis. We are all playing together on supercomputers.
  9. Maul ? madness ? lol ? I like it as it is now. It used to have too many skills in its rotation now its great as design wise. Madness is about to kitting operatives , marauders , bursting healers by stacking dots , aoe , multi dotting , getting healed slowly while kitting your opponent around boxes but its definetely not about mauling them from behind. New skills like %30 dmg reduction while stunned are great too. It only needs benefits from alacrity like quicker ticking dots and maybe a proc from trash which reduces cost of some abilities.
  10. Madness is underestimated by majority of assasins. Many noobs go darkness , some skilled players play deception but people dislike madness because of its complexity. Although it had variety of skills in its rotation before shock removed it could solo 2 players with madness at illum at the first patches. I havent reached 55 i havent tested it on 55 but im going to keep playing with it after im bored of playing deception.
  11. I only suggest you to avoid playing darkness.It is simply a noob spec.You need to struggle with fragility of deception or complexity of madness to explore this class very well. You may go darkness when you are bored of those 2 specs but if you spec darkness at the start you wont explore unique fun design of the assasin. I see many assasins go darkness on warzones but they lack basics of the class and even they win , they win because of advantages of a tanking pve spec.
  12. Although its not direct benefit offensively its great ability to escape and for fun. Im happy with it.
  13. My main is assasin and alt is gunslinger. Its meaningful for a sniper crying about assasins because they are hardest counter of snipers.Specially darkness assasins.After you fully commanded sniper class they are totally menagable.
  14. I play to compete against other people or socialize , group and do things with small communities full of cool people.SWTOR is great in its league , it's fresh and it has logical balance between classes. I love classes in this game because they feel original. However Im bored of very basic things exist in RPGs like leveling , doing same things - taking a quest , killing x montsters , gathering "y" - Why would i need to spend 1 month ( cant play long because of my job ) to make my character learn all tools required to perform its role ? ( leveling ) I think leveling in RPG should be only for cosmetic purposes and experience should be gained only by socializing with other people. Leveling shouldnt be matter to explore story and mini stories exist in the virtual realm. When I want to swtich to an other class I shouldnt be forced to witness to the same stories by doing same quests. Although finding right people is very crucial in MMO-RPGs there is no mechanism to find people who have same needs as you do. I dont mean finding a group of people to do flashpoints. I mean find people who have same age , education level , gaming experience , character traits ( in real life character traits ) , demands as you have.MMOs should reward good behavior and let them gather score points to give them tittles based on their behavior between other players of the game. Therefore immature kids with big ego and no life will be cleansed from the cool people. I think community is the most important factor in a game based on subscription to maintain itself . I had great friends on this game at release then I had to quit because of army duty when i turned back 5 months later I lost connection with them. Gearing is the most distinctive characteristic of RPG genre. Gearing in the pioneers of the RPG looked cool. Now It makes a pixel mass coppied by a photocopy machinery. Make all gear moddable , I should be able to use an helmet i found at lvl 1 when im doing lvl 50 endgame with modifications. Make stats between tiers close to each other. Let the skill of the player to achieve success not the gear stats. Easy PVE is an other problem of MMO games. An PVE player should be doing an insane amount of APM like 350 APM ( actions per minute , used by professional RTS games like starcraft series ) to be able to kill hardest boss of the game. To describe the hardness i refer i want to explain it with an example : Only %5 of the swtor players should be able to manage to kill hardest boss of the game from the all regions. Only %30 percent could reach last tier of operations. Make pve insanely hard and make any single piece of detail matter to achieve victory. Put puzzles , mazes , traps , random generated adds to operations. Instead of fighting against to same situation always , make some of the trash monsters randomly generated and randomly spawned at each session.I dont mean appearing in the middle of an indoor area by spawning. Maybe an monster can break a wall to attack to you which you saw that wall 100s of time and thought it was safe so far. Make dailly events. Hire good stuff to control a boss instead of using AI and make fun events.
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