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Vgbeee

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10 Good
  1. Body type 4 is the only body type worth using
  2. 6% more damage on quickshot and 10% increase for tendon blast. Please look forward to it.
  3. What point are you even trying to make? That the current class line up somehow covers the entire spectrum of star wars lore and there is no possibility for class additions? I hope not, as that would be a stupid thing to say
  4. I find it hilarious that the maker of that vid states that he is no match for an equally geared and skilled melee in the comments. Kind of throws your whole rant off.
  5. The issue is with worth, not cost.The expansion should actually add a decent amount of content and upgrades to justify the purchase. If this really is just a content patch that Bioware slapped a price tag on because they could, then it should not be supported simply off principle. No one should give Bioware more money just because they asked for it. Doing so supports bad business practices and basically makes you one of those drone consumers that corporations love so much.
  6. I'll buy it when I'm sure that it's an actual expansion and not just a content patch with a price tag
  7. Your ideas are all terribly boring. Adding another variant of Jedi or some kind of different flavored trooper would be stupid. The only way this would be worth it is if they added something that has no been seen in the game yet. The two things this new class would have to have are: A) A playstyle that hasn't been touched on yet. A pet class, a class that uses structures, a stance dancer, something of that nature. B) A Story that is fresh and new. The most obvious way to do this would to have this class be only for non-human aliens. Playing from the perspective of a wookie/transdoshan/rodian would be interesting.
  8. I agree. How dare these new players not intricate knowledge of the game and group strategy/communication.
  9. You don't get an A for effort when you're trying to sell a product. You get it by, you know, making something appealing.
  10. Judging class damage output or viability through total damage done in warzones is really damn stupid. Especially when you play a class (Merc, Sorc, et cetera) that pads its damage through AOE and dots. For a WoW example, it's like saying that Afflic locks are some kind of battle gods of destruction because they can reach ungodly amounts of damage by mindless tab dotting everything sight.
  11. It doesn't have anything in place of the features. It's a shameless clone of another game with LESS than what the game it's ripping off had. If SWTOR had some original and innovative features of its own, then everything would be just swell. But it doesn't. All it brings to the table is voice acting of widly varying quality and cutscenes that play out like some kind of amateur movie with the awkward hand movements that came with Mass Effect
  12. The entire reason people compare this game to WoW and are asking for the same features as WoW is because this game borrows HEAVILY from WoW. And by borrows, I mean it's basically a clone of WoW except with a star wars skin and Bioware storytelling draped over it. Basically, if you're going to make a shameless clone of and already popular game, you should be at least as good as said game if you want to succeed. TOR is WoW with less content, less polish, less features, and a less talented developer behind it. No one (except the dedicated fans) wants to pay $60+$15 a month to play an inferior version of a game they've already played. No one would be complaining if there was something to make up for the lack of X, Y, and Z. If there was several innovative features exclusive to TOR that would differentiate it from WoW, something that would improve the experience and separate it from its spiritual father, then there wouldn't be all these complaints. ...But there isn't. It's just lacking X, Y, and Z with nothing in place of X, Y, and Z.
  13. SWTOR is just WoW with half the polish, a star wars makeover, and Bioware storytelling (ridiculous, awkward hand movements and cheesy camera angles included). It's pretty clear that Bioware wants the WoW fanbase.
  14. RPGs aren't necessarily single player and there is more to an RPG than cutscenes, a linear story, and choices that don't amount to anything more than slightly altered dialogue. They shouldn't need to be learning these lessons. If EA is going to go with the generic everquest/WoW model, then they should have looked at other games and observed their faults and mistakes. SWTOR should be advancing and innovating, not playing catch-up.
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