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Sheduur

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  1. People like you really make it hard to establish any kind of open pvp in any game... Youre calling them griefers when all they did was pvp in a pvp zone? Really? I was looking for fights in the same area back when there was the chest spawn that actually yielded some relatively decent amount of tokens, so I can understand that for most people it was just about getting something out of it, because even then people would just try to run away instead of fight. But this is a designated pvp zone and if you cant face it, then dont go there. But dont come to the forums moaning about being griefed there...
  2. They wont change this. And here is why : - Two sets of gear for two purposes = two times the grind, either in pve raids or pvp warzones. - More grind = more people of the achiever and gatherer type will be happy because that is what they want to do in an mmo among other things of course. - Most people who play mmos belong into one of the above categories of gamers, among some additional characteristics - majority of your players kept busy with the carrot on a stick = higher player retention - higher player retention = more $$$ You can bring up dozens of logical arguments as to why it would be better to have sets that are equally well suited for both pvp and pve and I am sure most ppl would actually agree with it. But the developers do not always want the same or do what the players would like them to do. Developers are not your caretakers or your friends, they want to make money with the game and having an additional grind in the game is almost like an assurance to keep most ppl interested for just a while longer so they might stick it out a month longer to achieve their goals in the game.
  3. Youre probably also one of those people who believe that our natural ressources are infinite and the solution to oil crisis and financial crisis are "just dig deeper" and "print more money", am I right?
  4. It is the only option that you have right now in order to change anything for your own playing experience. I would even go as far as to create toons on both sides so you can just switch to the queues for republic/imperial side depending which queues seem to be giving the best results at the time. If youre really playing for just the pvp, then I am afraid you picked the wrong game. I can feel the pain, as I hoped for better pvp in swtor aswell, but lets face it: They messed it up and now they dont seem to find the magic switch to get it to a state where people at least stop making the forums explode in nerd rage PvP in this game has been doomed from the start. The Ilum disaster, the silly pvp loot distribution system, reluctance to make substantial changes to classes and rather just stick to nerfing some already meager ratings even more (crit/haste talent reductions etc). It seems they just dont know what to do as much as the next guy. Changes have to happen, like hiring some guys who are actually having a clue about pvp and probably even going as far as to create some meaningful pvp system that does not just include warzones or arenas to actually create some longevity. Experience from other games tells us though, that they will probably _slowly_ integrate things from wow, like arena/rated wz and thats all you get. I doubt they will include anything innovative or at least slightly different and change will not come quickly, otherwise you would probably already heard about "groundbreaking changes - coming to you soon ". The harsh truth is, Ilum was probably the gunpowder they had in their barrel, and thats been fired off now and turned out to be a dud. And that musket takes a long time to reload now! Especially since they have the shiny M16 pve rifle laying next to it and rather shoot a few rounds with that one before bothering with picking up that old faulty one again
  5. Yeah something like that would most likely work out well. Probably allow a group of two ppl to queue so you can at least join up with a mate and still have someone around instead of just playing in a completely random warzone.
  6. Instead of complaining about the situation why not share the wealth? By that I mean, split up and maybe join up with other ppl who are usually playing AGAINST you guys. If this is not simply meant as stroking the e-peen then I guess this might be a solution even if you would have to make a change instead of just hoping for someone else to fix it for you. In case youre really as good as you think you are then you will at least be able to fight another team thats as good as you, and you can have fun playing vs each other and be sure to have fun battles without griefing
  7. Probably surge nerf thus less dmg on crits? I am not 100% sure but I think my surge rating took quite a hit. I am now at around 77% surge and pre-1.2 I guess it was at around 90%. But dont nail me on the cross if my numbers are off, I just recently resubbed and cant remember 100% for sure If I am not mistaken they said that they were adjusting quite a few of the internal formulas for 1.2 and it would be too much to list in patch notes so they did not state what excactly they changed about it.
  8. Make one bar into just carrying railshot and probably 1-2 other significant cooldowns you often use and put this close to your toon with just the one or few buttons. Scale it so that you got it in your sights most of the time. I know its not as good as a cooldown pulse type of addon but at least you now see the cooldown on it and if youre able to fire it off. Only real drawback is that you will loose some button space The problem with the internal cd is that on the flipside you still have the same percentages to trigger the railshot. So its still a gamble to trigger the free one while there is NO possibility to reverse the fortune anymore in getting a bunch of misses and then followup by a bunch of hits where you actually trigger the free shot and are able to vent a bit of heat aswell incase the target is burning. Right now you cannot even gamble properly. Because there is no risk vs reward setting. There is only risk without reward. A PT that is overheating now with the internal CD is either close to dying anyways or an idiot
  9. Just lol... way to overreact on a skill with a cooldown of a minute. If it was some bread and butter spammable ability and actually something really noticable, then I would agree with you, but youre not picking trooper because they got like a rampup that is maybe half a second slower than that of the bh? Thats just silly...
  10. Its funny to see that you actually expected any different outcome. What did you THINK would happen? That the empire players just lay down their weapons in awe of the instagib zone and stop playing because the ratio is so unfair? Just lol...
  11. Lol what a hypocrite... you love the 10-49 pvp now because youre at the longer end of the stick, but you dont want to be pvping with 50s once you reach that and not fully geared. Just play something else preferably singleplayer games with cheat codes.
  12. No we don't. And to this I can only say. Only servers with massively unblanaced faction numbers would actually benefit from this. For some it will create worse queues, for some it wont change much. If you played wow horde around wotlk end phase, you know that there can be quite large queue times with cross server pvp aswell. Since empire vs republic is currently in a state where empire dominates on most servers, the queues would most likely not change that much and empire will still play mainly huttball warzones.
  13. Its a good change and hopefully this will shut the healers up who were complaining as if the sky was falling because they couldnt get more medals than a dps or tank. I bet now they will go over and amp up their complaints about the trauma debuff though, lol...
  14. Actually no they did not. I kill pretty much any class with my pyro pt and the unpredictable burst that the class has. Maybe I get along just fine because I did NOT stack adrenals and other buffs like mad before. If you want to tell ppl that it is now impossible to kill healers then youre just a bad player that probably did not even use any interrupts or stuns to kill them before, and instead just mashed 3 damage skills and hoped the guy would drop after that.
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