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FoxNemhauser

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  1. you two, are you familiar with this? http://meta.wikimedia.org/wiki/Don%27t_be_a_dick on any other forum (well, perhaps maybe not on WoW forums) I would get an actual reply, but no; here the population of d-bags is too high for that... --- i see that other posters are talking about cross server queues, server transfers but i wasn't exactly sure what they mean by "x-server" in that context. i figured i would ask, but i guess i figured wrong... thanks for nothing, savagepotato and Draqsko
  2. I'm not complaning that gear is holding me back. My main is full battlemaster and the only challenging fights are 2 vs 1 or some other battlemaster. I tear through people with 12-16k health. It's was fun at start but not anymore. But my alt is not geared that nicely so there is the opposite - I get crushed a lot by battlemasters. This is also not fun. So, it looks like i'm QQing that i'm too strong and too weak at the same time :-) Somehow GW1 (CORPG) and GW2 (MMORPG) strayed away from gear progression in their PVP, so it is not something unheard of. And there were some very old MMORPGs without gear progression but I've never played them so the names escape me. So if I hit someone for 5k and he hits me with the same ability for 3k then I own but if I hit him for 3k while he hits me for 5k then I suck at gaming? Interesting :-) Yes, and those shooters are crappy because of that. That's why I play sometimes Counter-Strike 1.6 (and hope to play CS:GO soon) instead.
  3. unfortunatelly a lot of people need a carrot on the stick in order to pvp; at lvl50 that carrot is better gear, but pre lvl50 there is nothing, you can start collecting tokens for your lvl50 gear because you have limit on warzone commendation and you cannot buy lvl50 gear before reaching that lvl (at least you couldn't in pre-1.2) so, only those who actually like to pvp for the sake of pvp will pvp pre-50; the others will level with quests (and you don't need nice gear for that) and then they will check the pvp... only to get demolished by people with 1200 expertise...
  4. There is a fault in your logic. You are saying that the person with crappier gear should get a better gear, but that will eventually lead to a situation where both players have equal gear. So why get that gear in the first place? Better to have a standarized gear from the get go as it eliminates the tedious grind. Pve progression is different, you fight mobs that are manageable and you are rewarded with better gear that lets you fight stronger mobs (that grants you even better gear that lets you... and so on). In pvp you are matched with people that can have any gear. You say that people with same gear (and skil) will have a tie. First of all - it's not chess and unless those two are both healers - there will be a winner and a loser (it will be a close one but still). However if people with way different gear meet - the winner is decided before the fight even begins. That's not competitive. You learn nothing from someone who can barely scratch you. However you can learn something from a person that you've almost killed. Oh and last but not least, if you think that RPG equals gear progression then you should really recheck what RPG stands for.
  5. When my Scoundrel hit lvl50 I had around 14k health and I was able to hit 4k crits on battlemaster geared players. But I had orange gear with purple mods that focused on crit rate/surge/power. How about that?
  6. where is the competition where two characters of the same class meet but one is 25% more powerful than the other?
  7. who are you "3shotting"? a fresh lvl50 with 12k health or a well geared player with 22k ?
  8. Killing lowbies is not the way, but the game itself is indeed lacking the pvp content. This is "star wars" but I don't see any wars. There are warzones but you can't lose a thing inside; and you can only win some gear tokens. This should be a game where you can conquer planets as a faction which makes leveling for the opposite faction very hard or different on those conquered planets. You want to pve on Hoth? Well, you need to get a group of people and take it back. Take over some bases (a pvp content), do some guerilla missions (pve content) and maybe then you can retake Hoth and do the standard pve missions and/or push away the remaining enemy forces (pvp content). This of course would require more than one planet with the same level range, making sure the factions are pretty balanced etc. Instead we got four small minigames that are detached from the whole universe of the game and we can grind pvp gear. Yay.
  9. If the expertise exists only to make sure that pve gear is not viable in pvp environment then the idea failed. Better solution is to make one single tier of pvp gear that is free and not allow to fight warzones with anything else. That way the pve gear is for pve only and pvping is done for the sake of pvping and not gear progression. To those that say this is MMO and you need to have a gear progression even in pvp I would say: have a progression in cosmetics (start simple and get more and more epic looks to stroke our epeens) or stats transfering (basically the power of your gear stays the same but you can tweak it, get more crit rate at a cost of less health etc - small changes to fit more to your playstyle). Gear pvp is the whole reason we won't have a competetive pvp. True pvp's most likely left and what remains are those who actually like the gear grind (but not againsts the AI mobs). Can you imagine a game of chess where one player has 8 pawns but the other has 7 pawns and a second queen at the start? That's SWTOR pvp.
  10. Can you give me a link to a study that will confirm your findings? Perhaps you were asking children when they go to bed, most of my friends go to bed around midnight and some even go at 1-2am (and waking hours are 7-8) Change your work hours because you can't play? Seriously?
  11. and to think how much better would be to reverse this stat: put it on pvp gear but make it so the more of it - the worse it is in pve environment
  12. Perhaps when you are digging holes then more people == more holes dug or existing holes dug deeper. However software development is more complex. If you have someone tracking a bug, you can't just throw more people (especially those who are clueless about the existing code) and expect things to go faster.
  13. i've heard about it before, but i wasn't taught about it in school if that's what you're asking so i might be wrong here, but i think that opportunity cost could apply here only if you knew beforehand that spending time on getting to lvl50 would grant you the reward (instead of playing with alts, never reaching 50) i studied computer science, so i know my way around google if i need to :-)
  14. so everytime a person that is not you wins in a national lottery you are losing? (because you did not win it, regardless if you participated or not) if the money was taken from you then i would agree that you are losing, but if your status does not change - you are not losing and not winning...
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