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Arrayl

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  1. Option 2, components. Would need to be quite a few components, since MM groups don't spontaneously happen for most people. Enough to incentivize VM groups to pushing into MM. Maybe get some ppl who are tired of grinding WZs and Ranked, but not too much that it drains the entire PvP population. And MM is hard, so it should get just a lil bit more components than 8 ppl sync-queuing ranked. Perhaps 120 should drop for MM ops, and 140 for SnV (few more bosses, so they get some extra components). Each boss could drop a fixed amount, I was thinking like this: For 5 boss ops (TFB, DP, DF): 24 components per boss = 24 x 5 = 120 components per MM operation For 4 boss ops (EC): 30 components per boss = 30 x 4 = 120 components per MM operation For 7 boss ops (SnV): 20 components per boss = 20 x 7 = 140 components per MM operation Bioware, feel free to scale up/down the component values such that the raiders and PvPers hate you equally. Then you know you're balanced. EDIT: Forgot single bosses, like Golden Fury. Maybe 30 components. EDIT2: Forgot 16-man MM. Maybe scale amount 1.5 times whatever the 8-man MM component drops is. Extra is justified for time spent having to put together and working with 16 ppl.
  2. Were there any channels on this server that people could join to look for pug ops groups?
  3. Hello Bant, In your explanation of super crit, you stated that: Is it possible that the "Min" is supposed to be "Max"? Your equation seems to conflict with the equation here : Critical Hit Damage = [Normal Hit] * ( 1 + [surge Percentage] * max(1 , [Critical Chance] ) ).
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