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Roboviking

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  1. Got my explorer today, repulsorlift on tattooine. Love the speeder, but the bind to legacy seems misleading. Maybe I was silly to think that it would unlock the mount for your entire legacy, but It does indeed not do that. You have to put together a new speeder for every character you want to have that mount.
  2. I'm not a pvp player. I have zero pvp gear. I wander into the ffa-pvp area to do the quests, but I know the second anyone decides to kill me my chances of surviving are next to nothing. This is fine. People in a ffa-pvp area should be aloud to kill anyone they see. However, there is no reason to kill me. I certainly don't offer any challenge, and I don't offer any kind of reward since killing players for some bizarre reason is not an objective on a pvp quest. I'm not gonna complain about it, because they aren't breaking the rules. Whatever. If It becomes impossible to do the quests, then I move on. The problem a lot of people have with the event is that the rewards, and objectives clash. I'm sure Bioware envisioned a massive last-man-standing battle to capture the node, not 20 person long lines patiently waiting to cap. This is because the quest rewards are desired by pve players, but the objectives are not in line with pvp players. Pvp players want to kill other players. Their quest objectives should be to do just that, but to appease pve players the rewards should be only useful to pvp players so that the only one's fighting are doing it because they want to. The whole event is designed to mix the two player sets, but when you have a stat meant solely for pvp that pve players won't have, then there is no challenge to pvp players, and on top of that they are wrongly ostracized for just playing the game when pve players come into their territory. The result is neither side is really satisfied. Pvp players never get the grand battles they want, and pve players will whine about the chore it was to do the quests. Then, after the event is over the pvp area will be a ghost-town to the disappointment of that player set, while all the pve players will move on to the same stuff they've been playing. TL:DR: Forcing both player sets together for an event where the objectives and rewards are in opposition and the players are geared with stats that make the event lopsided is a bad idea. However, that's what we've been given, so stop whining about being killed in a FFA area, and pvp players, stop pretending that killing anyone who isn't geared and willing is an achievement. PvP people should be more pissed off that the event doesn't attract more like-minded players instead of being forced to mingle with others who aren't into it.
  3. I play a 50 jugg tank in almost full columni. I've mainly only done HM FPs, just beat false emperor hard mode last night. I've not played with the other tank classes much but I've seen them in action. Although it took a while to get a feel for tanking after the 30s it can be done, and done well. However, it feels like we have to work a lot harder to effectively tank than others do. Long story short, yes we work, but it takes more effort. With the way pulls are set up in this game, you really do need to use CC available to your group and also not freak out when you don't have EVERYTHING focused on you. To a degree non-elite mobs are meant to be burned down and you will lose threat on the actually dangerous mobs if you try to chase after all of them. Once I got over the mindset that absolutely everything had to be on me as the tank, our group has had no problem. You can always intercede, jump back to a mob, or taunt off if the other group members are having problems. Jugg tanks are not "fine" but they CAN work in any situation. Just a little help from BW to bring them up to speed with the other tank classes would be nice.
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