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charleston_chew

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  1. UPDATE: Increased RAM to 6 G (dual channel DDR2), which should probably be the minimum specs for this game. Disabling Superfetch seems to still improve memory usage. I also tried Unleashed with the 6 G (DiskCacheArena, LocalApp, and FX) and it seemed to make things worse. Maybe need to experiment. Should mention this is 64-bit Win7. I think I read somewhere that since SWTOR is 32 bit, it limits how much it can load into RAM.
  2. I appreciate the advice though must admit one of my pet peeves on forums is people who's solution to everything is, "Buy more stuff!" But it is true, SSD is faster.
  3. This is true. Tried Unleashed but at 4 G RAM it isn't really able to help. However, disabling Superfetch made a noticeable difference.
  4. I've had a lot of problems with the swap file in Windows 7. Lots of hard drive churning and about once every couple of hours, the game freezes during what appears to be a massive swap file dump that last literally a minute. (I have 4 G of RAM but have most of the graphics settings on high). Stopping Superfetch seems to have made the issue go away. I'm not a tech guy so this is just my uneducated observation. If anyone's have a similar problem and wants to try this solution: Right click on the taskbar and pick "Start Task Manager". Go to the Services tab. Find the service named SysMain, description: Superfetch, right click on it and select "stop service". Superfetch is supposed to optimize load times of apps in Windows, but turning it off won't do any harm, and it will revert back to normal the next time you boot (or you can turn it back on manually).
  5. For me, the game finally feels like it's out of beta. Finally free of "facepalm" elements, About a year behind schedule. Until now, too many elements seemed cobbled together and rudimentary (like the sort of things I would program -- enough to get the job done) instead of the feature of a reportedly-ultra-expensive AAA game. I remember previewing custom companion faces when it was a full-body view in a tiny window. Basically useless.
  6. Cartel packs are a form of gambling. The goal is to get you to pay money for stuff you can't use so you will pay more money in the hopes of getting stuff you can use.
  7. You're right. I pledge not to bump this thread. And I think everyone else should post a pledge not to bump this thread as well.
  8. The patch notes sum up where all their focus is. Game play? No. Cash Shop? Yes.
  9. I does make you wonder why they don't just fix the stuff that's broken and leave the stuff that works alone. I was baffled at why a simple lock/unlock icon had to be changed to an ambiguous up arrow. Are they trying to save memory by not loading that 16 pixel icon? Maybe the lawyers of the person that holds the copyright on the padlock icon told them to get rid of it. Seriously, I can't understand it.
  10. Wonder if others are, too -- Since this game went f2p I'm just playing it as KoTOR 3. Just single-playering my way through the class stories. Really enjoying it.
  11. Here's a noob tip I learned the hard way - if you want to unlock a species with Coins, use the menu in the Legacy window. Don't use the Cartel Shop. Buying it though the Legacy window instantly applies it to your account (on that server ). Simple. Buying through the shop makes you download an object into your current character's inventory that you then have to activate. Just more complicated.
  12. I've been playing with 4 g and it's a swap file nightmare. Get 6 g at least.
  13. The Xbox 360's old hardware has forced new games to work extra hard to optimize their coding to get maximum results from low specs, and in the process revealed that some amazing things can be done when programmers aren't allowed to be lazy. On my PC, Mass Effect 3 looked better and more sophisticated than ME2 and yet actually loaded faster and ran at a higher frame rate than ME2. But SWTOR on the same system runs terrible -- low frame rate and it seems to want a terabyte of RAM. PC-only games have the philosophy that if the game runs poorly, it's the consumer's responsibility to buy a new computer instead of programmers writing better code.
  14. No offence, but you're thinking about it backwards. These features were created as perks for leveling players in the same way everything in these "Skinner box" MMOs is. "Problems" are intentionally created (like long travel times) so that the player can be tempted with the prospect of earning "solutions" to those problem if they keep playing long enough (and thus keep paying subscription money). Of course, in the face of criticism about long travel times and gradual sub losses, sprint and speeders are now available to low level players, somewhat negating their original purpose.
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