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ekwalizer

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  1. This game was released in December 2011. It is now pushing the lifecycle of SWG. Honestly, I'd expect a new SW MMO with the release of High Republic.
  2. This game will continue on until the launch of whatever "new" SW MMO is released.
  3. Don't confuse a story for a "base class". Reroll, XP rains from the heavens in this game. It has never been difficult to achieve max level. Plenty of us were level 50 in the 7 days of early access back in 2011. There are already -5 level cap tokens. Buy that, put an ' in the name and call it good. Honestly, you know by level 30 whether or not you like the playstyle of every AC. If you aren't level 30, you will be in about 2 hours of playing correctly. If you are over level 30, then you already knew that you didn't like the AC and still leveled it. There is like a 73,000 page thread about this dating back to 2012. It ain't gonna happen. WRT gear, titles etc no longer obtainable. You still have them, just not on new characters.
  4. Re: APAC, that is fair. Re: evidence, I just don't like people making statements that A will always equal B without evidence. 90CC CTS was "the standard" for 10 months in 2015-16. People that transferred did so to improve their gaming experience. Everyone had the option to go wherever they wanted to go. I have long made the argument that the monthly CC stipend could have been used by many people to move 5 characters freely per month (let's not split hairs over whether or not this is "free" - so I'll concede at no monetary expense beyond their subscription). But even that wasn't good enough for some people (not saying you, just remembering many of the threads in those days). In any event, low cost transfers did not do anything to TOFN. The state of the game did that. Those who moved, did so to extend their tenure in the game. TOFN would have been just as empty if those people quit outright.
  5. You'd have a valid point if BW/EA had been up front on relocating ALL NA servers to EC. APACers had zero notice that their ping would skyrocket. I'm fairly sure they would have paid the 90cc per toon leading up to CTS being disabled on November 7th (IIRC). Why some didn't move when the sale was on recently, makes no sense to me. I've paid full freight on transfers MANY times. While I have no issue with $10 each time, other do for sundry reasons. I would hope that you can recognize that when relevant information is intentionally withheld about the best server for a given region it can leave a bad taste in peoples' mouths. Furthermore, your arguments about CTS at a reduced price being "bad for xyz" is simply a boogeyman argument. You offered zero evidence when TUXs pressed you to respond. To another poster who agreed with your position, SWG allowed 1 character per server unless you unlocked your FSCS. Then it was two, maximum, until the NGE made two standard and three the maximum. Paying $25-50 for a transfer was more palatable based on that game's exponentially lower number of Alts. All that said, I didn't find your post to Trix nasty, just blunt. As a blunt person myself, maybe that's why I didn't think it was nasty. Mileage varies.
  6. You are forgetting that LA made it cost prohibitive for SOE to renew their license for SWG. You are also forgetting that EA routinely places exclusivity clauses into their licensing contracts. SOE flat out stated in 2011 that SWG and TOR would run simultaneously.
  7. I played SWG from day-2 until 15DEC2011. The final version of the game was MUCH better than the launch. Did I miss being able to have my BH/Pistoleer? Or my Smuggler0400/MWeps/MArm? Sure I did. But anyone claiming that that game (in 2003) was user friendly is lying or doesn't know what they are talking about. The fact of the matter is that the NGE happened on 15 NOV 05 and SWG continued on until DEC 2011. Six years. It wasn't the NGE that killed SWG, there are a few Emulators running right now with over 1000 players (around the clock). What killed SWG was World of Warcraft, premature release and quite frankly this game (the largest reason of all).
  8. Homewrecker is a good one. Other than that the only ones earned are PvP titles.
  9. There will likely be several emulators of this game in various states of progress (1.x, 2.x, 3.x, all the way up to the end state). SWG Legends has over 1000 players at any given time (ie around the clock). Let that sink in. A game that launched in June 2003 and shuttered in December 2011 still has at least one private server with over 1000 players all the time. That is just one emulator. There are at least two others with similar populations. This game will be no different. That said, this game will run (even if only on life support/maintenance) right up until the day the next SW MMO launches. Considering how EA tanked this game and the Battlefront franchise, it would not shock me in the least to see Disney pull their license early - or make it cost prohibitive for EA to renew it.
  10. If only there were a place where vast numbers of players could access these builds before they are pushed to live ....
  11. There are far more issues in the negative column, than in the positive column (for me). 1. Complete abandonment of end game MMO activity. This was a total violation of a promise made by the staff to never again go 14 months without an operation. Next month will mark 36 months since the last complete operation. 2. Way too linear, even for this game. There is absolutely no choice, throughout KOTFE that mattered. The difference between total light and total dark was a single cut-scene with the outcome remaining exactly the same. "Oh but <spoiler> might betray you!" B-O-O-H-O-O. We literally just met that person 5 hours earlier. No one cares about that companion. 3. Where are my dang companions? Two years later and I still don't have Mako back? 4. The "major" decision of ET leaves Republic toons unscathed. That isn't a major decision for them. But it was for anyone that mains a BH or SW (worse yet, people like me that main a BH and 2nd main a SW). 5. Far too single player focused. In the summer of 2015 the studio, in all their wisdom, decided to run 12x story XP for 5 months ... leaving Ops and PvP stagnant. Of course people were leveling ALTs most of the time. But they let those metrics sway their decision to change the course of the game to "story players". 6. Speaking of the stories for those two expansions, I found them about as enjoyable as a swift poke in the eye ... the first time through. 7. Which leads to my next point: Zero replayability. Once you've seen it and figured out that NO choice you make matters, there is no reason to play through it again. 8. This started with SoR but continued on with these expansions: gating dailies behind the story. 9. Also starting with SoR but continuing on with these expansions, forcing everyone to go through the entire "story" solo. That doesn't really lend itself to the title of multiplayer. 10. Too many companions. Seriously, stop with this. Give me back my original crew plus a few new ones. It doesn't feel like I am in command of a military force because everything I do is with one companion. Why give me 50 potentials if I can only take one with me? If the "way forward" really is solo play - then let me take 3-7 companions with me (that last bit is sarcasm if you can't tell).
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