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Howbadisbad

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  1. It's called being sleeper OP. Another class is in the spotlight of being OP, when that class gets nerfed, the power of the sleeper OP class becomes more apparent.
  2. While this may look OP on paper, you soon realize it isn't in practice, since the class you just bursted turns around and kites/roflstomps you due to superior damage, mobility, and surviveability. After that you are out of stealth and doing sub-par damage until you die, wait for like 15+ seconds, or blow your only useful cooldown.
  3. His arse. I lol'd hard when I saw that post say Operatives/Scoundrels put out more DPS than everyone but Sents.
  4. If you are only getting kited or knocked away in Huttball then your enemies are doing it wrong. Any melee DPS without a gap closer is gonna get steamrolled by a competent ranged class. /Signed btw
  5. Fixed. You clearly have no clue what you are talking about btw.
  6. They can be superior to a DPS Operative! Oh wait, that is every melee DPS...
  7. Stealth is so weak in SWTOR due to how easily it is countered. Also, it can't be used once you are in combat, which is all the time since combat is so hard to drop in SWTOR.
  8. Powertechs are probably the biggest counter to Operatives at this point in time. Railshot just craps all over them. Also, I'm not sure what you are doing during the 5 seconds during which you are not stunned by the Op, but if you arn't getting any attacks off then you are doingitwrong.
  9. If you want to heal, but are complaining about being focused in PvP, you need to go back to PvE. High priority targets get trained, that is how PvP works.
  10. It shouldn't be affected by resolve because then all the melee classes except for Operative (Operatives would end up being on par with ranged classes) will be roflstomping every ranged class. 2 CCs and then the melee class is resistant to kiting. Not balanced.
  11. Since the Operative killed another bad while you were right there, I shall reveal the counter to an Operative. Perfect counter attack, 1)Dot the Operative before he enters stealth after he dominates your bad friend (Can no longer stealth). 2) Kite him (As long as you stay 10m away, he can't hurt you) If he blows CS 1) Prepare for opening, (Pop defensive relics if you take them, use BS?) 2) Break debilitate 3) Knockback or stun or root. 4) Start to Kite 5) If he gets within 10m repeat steps 3-4 6) Victory! You just killed an Operative 1v1! You should be leath spec in PvP because marksman has mobility issues, btw.
  12. His point is pretty moot, because classes in WoW have rarely been underpowered to the point where there is litterally no reason to bring classes into both PvE and PvP due to them being outshined in every way. If a class is bad in PvP, it generally shines in PvE and vice versa (Hunters, Rogues). The only classes in WoW that have been as broken as Operatives are now could have been Pallys at the start, but that is all I can think of.
  13. Rogue could bring things to the table that other classes couldn't at all of these points, if we are speaking pvp. In BC Mutt Rogues were pretty OP in terms of stunlock and wtfpwn with dem glaives. In WotLK I don't really know much, took a break to play mostly fps, But I don't think Hunters have ever been more useful than a Rogue pvpwise, In Cata, Rogues are completely fine, they are quite possibly the strongest melee DPS for arena. When a class has no point of being used over another class in both PvP and PvE, it is a problem, and it should be adressed.
  14. Acctually, it is situational. If you think you can blow someone up in rated with an Operative while they have all their cooldowns up then you are dead wrong. Burst on demand is the best burst. Even if it has set up time, it is vastly superior to frontloaded burst, because you can set up your burst while your allies set up a kill situation. Assassins can build up for their burst at any time, Operatives can't. They must have stealth, which they can only get from before entering a fight, and from cloaking screen.
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