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TheHeat

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  1. Hey Amber! Thanks for giving this issue some attention. I've been seeing the same guy again and again, and he's still unflagged. I reported him and got a canned response email from a GM. After that he did actually appear red in open world, but a day or two later he was back to being unflagged somehow. What's the proper procedure for this? Should I report players who are obviously exploiting this for gain? Is there any way to get them flagged for PvP, seeing as it is a PvP server after all? Also, my friend who is currently on Preferred Status asked me to post this on his behalf. Same server (Prophecy of the Five), but totally different people who are using the same exploit. Photos here and here.
  2. Stopped reading here. Maybe learn the difference between "they're" and "their" before you call other people idiots.
  3. Adding more material for the "screenshot or it didn't happen" crowd.
  4. Over the past few days I've noticed that several players of the opposite faction have appeared blue/unflagged for PvP in the open world. Many of the Republic players I've seen around the Gravity Hook Seven area on Makeb have been taking advantage of this while farming the area. Was Makeb meant to be a flag toggle zone even for PvP servers? I don't see how something like this can possibly be intended for a server that's supposed to allow open world PvP anywhere.
  5. In my case I'd like to know how it changes legacy. If legacies are being merged then there's not much I can do. If it's, say, taking the highest level legacy then there are a few legacy items I'd like to apply before hand. Also, stop looking for hostility when there isn't any. There's no part of my OP where I implied I'd be QQ'ing.
  6. Yeah, in case my tone was sort of ambiguous, I'm not upset with Bioware or the pace they're releasing this information in. I'm really glad they're taking the time to make sure this is done right. I'm just testing the waters to see if they're willing to comment on some of the details of this feature that may already be set in stone.
  7. Since we're seemingly still on track for a 6/11 release of patch 2.2, which (as far as the last Bioware posts go) will include a paid character transfer feature, can we get some information about the finer details involved with this feature? I'm personally very curious about this because I'll be moving quite a few characters and I'd like to plan ahead if at all possible. So anyway, here are my questions for you, Bioware: - How much is this going to cost? - Will it be done through the Cartel Market? - If so, will there be a physical item used to transfer (would be nice to buy these off the GTN if possible). - Will there be discounts offered for moving characters in bulk? - Will there be any restrictions or timeouts? - How will legacy be handled? Will it merge legacies if you already have one on your destination and origin servers? - Will there be any way to transfer guilds? Anyway, that's what I'd like to know before anything else. Please feel free to add your own questions.
  8. I'd be cool with getting new content every 6 months so long as it was exactly on time and no less than what was promised in advance. The last part is super easy too, if you don't have something, don't tell us to expect it. We're not asking for much here.
  9. Somewhere at Bioware Austin: :"So we won't have any real PvP updates until 2.4? The PvP community is going to be furious about this. We've gotta give them something while they wait, but what?" :"Alright, no problem. We'll **** up their CC breaker ability." : "Genius!"
  10. Does he have that huge scar on the left side of his face in-game? If so, I don't remember it. Otherwise it's pretty amazing.
  11. I'd like to know about this too. Has anyone done the math on this yet?
  12. I think a lot of the issues with Carnage come from the fact that it's almost entirely proc based for its big hits like the auto-crit Scream. Rage, on the other hand, can throw out an on-demand auto-crit Smash whenever needed, thus sacrificing utility and single target damage for a big hit exactly when you need it.
  13. So in light of this upcoming fix, what's going to be BiS for PvP relics in 2.2? I'm thinking about using the Conqueror relic of serendipitous assault or whatever mixed with the EWH power relic. Thoughts?
  14. I think this is what we all need to take home from this argument. Marauder defensive cooldowns are really good, but pretty much anything's defensive cooldowns are going to look frustrating when there's a talented healer backing them up.
  15. Oh really? Try buying a full set of Conqueror gear before you get your Partisan set and get back to me on how that works out for you. Seriously though, I don't see the point in having a PvP stat if we're just going to give it out for free whenever you PvP. If the main PvE'er justification for the bolster buff is that PvP is supposed to be about skill rather than gear then shouldn't PvE be exactly the same in that regard? Is PvE not supposed to be about skill? The main point is that bolster is a really poorly implemented idea that sounds just as silly when applied to operations. The real fix here is taking out bolster and then bringing back the starter PvP set (except this time give it competitive stats). Not wearing PvP gear in PvP SHOULD get you curb stomped just like how wearing PvP gear in PvE will get you laughed at.
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