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WasabiJack

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  1. This tends to happen when the global cool down in your head is 10 seconds.
  2. L O L... Operatives do not have any immunity... to anything, and that includes knock backs. and exactly what aoe bombardment are you getting hit with from a single target burst class?? To add to all this.. you are a shadow????? lol. If you were a sorc, I can understand your issue as a bad player. But even horrible shadows can do very well vs operatives.
  3. How much testing have you done? Do you have a full set of pvp gear you transfered? From what I can see, they were buff'd. Never mind the phase walk. I am talking about 1 vs 1, they are definitely stronger now.
  4. Yes, I've duel'd an assassin extensively. And yes, they can still wipe the floor with scoundrels. Good ones anyway. The one I played was average to may be slightly above average, he was making some big mistakes like breaking the knock down. Overall he won about 60% of the time. When I didn't get the opener, he won 95% of the time. One thing that may change this is pvp gear. We were both in pve gear. Since both of us were, I figured it was fair. Except, pvp gear will give us a bonus to healing which will make the Pugnacity -> Kolto Pack heal for a lot more. Right now that combo will heal for about 5-7k total.
  5. Stealth detect is not simple as people are saying it is. Stealth detect in front is VERY different from behind. Works on 180 degree front and back. There was a formula somewhere on the web but it's not one level = 1m calculation at all. Also, it seems the way stealth is calculated has changed. I have not tested this because PTS character copy blows chunks but I would wager that with the +5 points into both advanced stealth and sneak with the roll you can get behind a sniper/slinger no problem. I have a feeling the reason they put this skill in place is to probably to stop the stealth node guards. You can have two stealth hold a node for a very long time by just popping in and out of stealth and CC'd etc.
  6. What you are asking is something like an owner of a 4 cylinder hybrid vehicle asking for the horse power and acceleration of a V12 super charged vehicle. Each class has their own special place. Why not just play the class that does 7k hits, it's not like they are stopping you from doing that.
  7. WasabiJack

    Illum 2.0

    You have to admit, if the real world was like this, we'd have A LOT less problems.
  8. Great idea, Shouldn't this be in the server forums??
  9. Wierd, did I miss it or something?
  10. The resolve system is working as intended I think. See, for blind type effects (ie. the ones that break on damage), it is 100 resolve per 1s. For stuns, it's 200 per 1s, except in the case of operative/scoundrel knock downs which seem to be 800 or something for 1.5s. Anyway, ignore scoundrels and operatives for a while. The bubble stun is 3s I believe for 300 resolve. Which is correct I think. However, the issue is that the bubble can be reapplied, causing another 3s stun, for 600 resolve. The resolve starts decreasing also so if 100 resolve is drained between bubble stuns, you can take 4 bubble bursts before you are at full resolve. Increasing the resolve for this is not the solution, it will criple this spec. I think they need to do make player immune to bubble stun for x sec after it affects you. It gets complicated now to code and hence it's not fixed. Easier to just move the bubble stun higher up a dps tree or something.
  11. You do realize that in the starwars galaxy there were many many more people with guns than sabers. You don't need to read the books, just want the trailers for the movies at least.
  12. Scrapper will obviously do better at bursting someone and I agree it is better than spreading dots, however dot damage is far from useless. Putting dots on people and draining their health slowly puts tremendous pressure on the healers. They still have to heal it. Scrapper can not come anywhere close to the DF damage I think. If you have, I'd love to see a screen shot and how you did it. I mean post 1.6.
  13. Actually I've been playing all three quite a bit, and switching it around. The Scrapper/DF hybrid seems to have the best dps potential. Let me explain. I exchange cull (wounding shot) for sucker punch. Sucker punch, in my mind is better because I don't need to have two dots on the target to get max dmg, it cost a lot less. The reason not having dots is better is you can dot everyone up, throw your dot grenade on a group but select a target close to you to do your close up rotation which becomes back blast -> blaster whip -> sucker punch. Now Sucker punch will grant upper hand 50% of the time. So you got another sucker punch half the time which improves damage more. Consider these two thigns and the cost of back blast is lower and the damage on blaster whip is higher, your dps output overall is higher. Waht you miss out from the full DF tree is the 15% more damage to people under 30% health is not that great because the people under 30% health don't stay below 30% for more than 1 dot tick. If even that. They either get healed up or killed. The other talent that prelongs the dot is good because you don't have to reapply dot and you will still get the crit for energy regen but to get max dps you want to be reapplying that dot anyway. The damage is not good from this prelong effect anyway. I like hemorrahaging blast (top tier talent on df) but the damage for energy with this in combination with cull (wounding shot) is still about the same or worse than sucker punch with flying fist and round two. I'm just getting more practice with the scrapper hybrid and will post some results later. I got 800k the other day but I think this build has potential for much more. It unfortunately requires a good support team to execute well.
  14. Best dps on scrapper I got was 625, best on dirty fighting was 975. Yes, it is far better in terms of numbers. I think dirtyfighting / scrapper can pull off even more impressive numbers. I will post once I have one. But scrapper is still better spec for rated warzones.
  15. Ravashakk has inspired me to try dirty fighting. I've been a die hard scrapper since Beta. My spec is a little different and I tried a 31 dirty fighting and a sawbones and scrapper hybrids. I think the scrapper/dirty fighting hybrid is the best for max dps. Here are the results. I was able to out dps all classes except very good smashers. I was able to get 975 dps on a voidstar which unfortunately I did not screen shot and 780k dmg on a civil war which I thought I screen shot but it's not in the folder. I will next time and it's reproducible I think. Full Dirty Fighting Full Dirty Fighting Full Drity Fighting Dirty Fighting / Sawbones Dirty Fighting / Sawbones Dirtyfighting / Scarpper Dirtyfighting / Scrapper
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