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misereor

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  • Posts

    12
  • Joined

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10 Good

Personal Information

  • Location
    Copenhagen, Denmark
  • Interests
    Computer games, history
  • Occupation
    Facility Management Consultant
  1. By not listening to people who knew. To be really successful, a AAA MMORPG needs the following at release. - 6-12 months worth of quest content for the average player. - A team solely dedicated to raiding. - A team solely dedicated to PVP. - 2-3 teams solely dedicated to new content, working independently. Some expansion, some free content, some generic silly stuff. - A team primarily dedicated to bug fixing, but which can be used to plug holes elsewhere. - A dificulty level that lets content development keep up with the majority of players. Bioware was in the unique position that they could omfortably have paid for all of this, yet they implemented none of it. After levelling my first toon to 50 during prerelease (empire 3rd to level 50 on TOFN), I knew that the formula they had come up with wouldn't work. The relationship between the hours the developers spent on content and the time it took players to buzz through it, simply didn't scale.
  2. Oh lookie. New race, new looks, new events. To sum up: Don't give a rats ***. When do we get paid charcter transfers?
  3. Don't give a rats behind. When do we get paid character transfers?
  4. For new content, I would like to see the ability to unlock a new companion slot for your level 50 characters via the legacy system. Preferably with various unlockable customization options for race, class, looks, abilities, background story, etc. Being able to grind for rewards more interesting than gear really should be an option. Customising for different voices would be impractical, but I suppose using the various alien voice sets could make this a possibility. (After all, half the Chiss NPCs in the game already speak Huttese.)
  5. Carl Bertram. Full name: Carl Bertram Anastasius Pierce.
  6. Until it has flamethrowers and car chases, I'm not interested.
  7. *munch, munch* Good suggestions. As I see it, the most critical issue, is having at least two development teams permanently working on new content. It really is a must for any MMO that wants to keep it's subscribers longterm. And they should be kept separate from the bugfixing team, or content development gets bogged down. Hope BW is already doing this.
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