It's less about right and wrong and more about listening to what a customer is asking for (usually demanding).
It doesn't mean they're right by any measure. And it doesn't mean they're going to get what they want. AND it doesn't mean they really know what they want.
It's just an emotional outburst that needs to be measured and evaluated by customer service. A set of issues and potential resolutions that need to be decided upon. Costs vs. benefit (to the company).
These people don't realize that their petty demands and threats are really just childish tantrums that should be ignored, like all childish tantrums.
But as a paying tantrum wielding child/customer, EA listens... considers the options (let everyone in, delete everyone on the 19th, let noone in until the 20th) and their impact (rage at capacity issues, rage at deleted characters, rage at taking away something they didn't deserve in the first place) and has simply decided: "Be patient, they'll stop crying when they get their pacifier on the 20th."