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opriv

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    Erie, PA
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    Writer
  1. Cathar are part and parcel of the problem with bioware. They do not seem to be able to complete as promised. Yeah sure, things change. We know the game flopped. If they can't produce what they promised before the FTP announcement, they need to come out and say what is on and off the table. No seriously, they have a responsibility, if they want to make money, to lay out a general direction of the game. We all know that Cathar, Makeb, guild ships, and mini games have been promised. Instead finishing those task items, we instead are getting things like the reputation system. Wait, what? Who has been screaming for that? No one. So... I'm sorry, but if bioware can find time to produce a reputation system, they have no excuse for not completing something like cathar.
  2. LOL, let me rephrase. Since the last time they completely failed produce, have they failed since?
  3. If it is an "expansion" it would likely mean that any real expansion is far off the table. Lets face it, it was slated as a content update. I enjoyed the game, but burned through the content. I consumed 6 month subs at a time. I was not crazy about the lack of updates, so I have to leave for awhile. The current "expansion" was announced last spring and projected by the end of the year. Still we wait. Sorry, but I'll save my money. No, I don't care that you don't care. Please feel free to post long and boring rants about how I need to move on. I am not going to waste my time reading them. Yes, it's more fun for me to post in the forums now than play the game. If you fan folk were having such a good time, that is where you would be as well.
  4. I think in the guild summit video, they talked about guild mail. If I remember correct, they said that it would clog up their servers and reduce game performance. I remember this because I was so baffled that this huge budget game was developed without a feature that every MMORPG i have ever played has had. Go figure. Good luck with the guild stuff.
  5. Since this is your first MMORPG, I will share my thoughts. Most devs never stop tweaking "unbalances." Yes, these unbalances seem to ALWAYS be PVP related. Many a good game has been ruined for the sake of balance. What is ironic about pvp, is that you almost never have a true 1v1/ neither side having an advantage or disadvantaged fight.
  6. To the OP Yeah, I would love to see it. However, I don't think it will happen soon. I think they talked about this at the guild summit. I could be wrong. What they talked about was that your player ship is an instance. You share that ship with every player of that class on your server. If you have noticed, your ship has its own chat. When I remember the devs talking about this, they seemed completely baffled as to how to make ships be customizable. Many people get annoyed at space, because it is on rails. If you remove the pretty sights, people would realize that the entire game is built on the same rail.
  7. I support mini games. The more the better. I need something to do while playing that is a fun time synch.
  8. Holy Crap!!! It could be anything. A computer only runs as fast as its weakest link. In other words, any rate limiting bottleneck will make your game run like crap. People often overlook motherboard BUS speed and hard drive data transfer rate. Internet can also be a problem. If you want real solid advice, post all your specs and internet connection.
  9. The intel chips are like buying Nike shoes. At least 100 bucks of it is going to pay for the name. AMD makes competitive chips that are by far cheaper.
  10. LOL, you're trying to apply logic. This game is broken. I have worked in environments where massive layoffs have taken place. People operate on fear, rumor, and loathing. Being innovative in an office like that means you stand out as the tallest blade of grass. The tallest grass gets hit by the blade first. Most of the people left are likely just trying to survive long enough as YES People so that they might make their time enough to be vested.
  11. 10 bucks is cheap. On the other hand, I am not giving it to them. In fact, I canceled. Value, ethics, business model, track record, and gut instinct tell me it's not worth buying. I bought the CE, the box was prettier than most of the stuff inside. The game seems to lack core systems (basic things like guild mail and mini games)., Slow content release, Lack luster story, Daily quests, No community/ social aspects, a changed business model, over hyping PR, announcing FTP a week after pre launch six moth subs were renewed, and the list goes on.
  12. It would have been awesome for players to have a calender that would have allowed them to sign up for running FP and OPS and it be an in game system.
  13. I'll try and be constructive. I was a leader of a pre-launch guild that started with 35 members at launch. By the end of the second month 5 of us were still playing. We reinvented ourselves multiple times. In total, we had as many as 400 members who came and went with the rising and setting of the game. When the first server merger happened, we were the largest active raiding guild on the server Juyo. A. From a guild standpoint, there was a total disconnect with our lower levels. Unless you had an alt character who happened to be at the same level and near the same quest, it was always a hassle to group with new lower level guildmates. Grouping while leveling just never functioned. We would recruit many low level players and try and get them to group. It would last for a few levels, but once someone leveled ahead, it was over. To fix this would be some type of element that would allow a lvl 50 char to scale down levels when grouped with a lower level guild mate. This way, their exp would not be negatively impacted. It would also allow replay value to lower level content. B. Pre launch, guilds had ingame public and private forums on SWTOR. They need to come back. It was a great hub for communication. We ended up using facebook but not everyone wanted to use it. C. It hurt that there was no guild mail, guild calender, or guild search feature. B. would have helped but in game is better. D. Guild halls, guild progression/ guild mini games. We never had a place to call our own. Other than flashpoints , raids, and some warzones, guilds really don't have much to do together. Yeah, there was some internal crafting but that system is very lackluster in this game. It would have helped to have had a place to plant our flag. Guilds are about community. The stronger the community, the more likely people are going to invest time and money into this game. Sadly, they know all this. They knew enough to have a guild summit and never really enhanced guilds beyond a bank. If they had a team working on guild or community features, they have produced nothing in the past year. For the most part, my guild is inactive now. We just got sick of the same content. I figured out that we had run EC 64 times (mains and alts) since it had launched and we were waiting for new content.
  14. It has pretty much been that way since launch. You see more players at the lower levels. Not all players make it to 50. At launch we started with 35 members in our guild. Ten of us made it to 50; the rest quit. You have to also consider that people are grinding alts. The power grinders will burn up and away to level to 50. The casual alt grinder will play intermittently. Good luck with all of your adventures.
  15. I thought things were going to be sooooo different. Pre launch they had a guild formation system with each guild having public and private forums built into the SWTOR website. I was amazed at their foresight. Then at launch they removed them. Once in game, we found out how utterly lacking the guild system was and is. Frankly, I am amazed that they managed to do guild banks. A strong community and community goals builds to an MMORPG. The lack of it hurts the game. These may have helped and show how utterly mismanaged this game is that they are not in. Guild Calender Guild Mail Auto Summon Guild Halls (Ships, instances whatever) The rest are kind of my wishlist. Guild Warzones (To be able to practice the WZ maps) Guild Progression system (of any type)
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