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ConradLionhart

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  1. Uprisings feel like the old WoW scenarios, where the duration is shorter, but it can be done with any combination of roles. Yet, the soul of SW:TOR is story, and since Uprisings are like Flashpoints without cutscenes, it feels empty to me. Granted I am not interested in group content, but based on that Tatooine Uprising that I did, it feels like a soulless husk compared to Flashpoints.
  2. I have done the Eternal Championship in both this expansion and the previous one. And it is actually much harder in this expansion. Did I get the best gear? No, but neither did I get the best gear in the previous expansion. And I'm a tank. Either bolster isn't tuned right (most likely culprit), or they deliberately made it harder. But it definitely feels overtuned in this expansion.
  3. I assume until a month before the next expansion, where the gear treadmill will be reset. Maybe 3-4 months. Definitely not "2 weeks" like what was suggested. The irony of course, is that for the people threatening to unsub because Command Ranks are too grindy, if they let you get fully geared in 2 weeks, you're gonna be done sooner and unsub anyway due to nothing left to do.
  4. The point of Command ranks has always been to let casuals who don't do Operations, have access to the best gear. By making everyone share the same pool of gear. They just take longer. Like Artifact Power in WoW, this change can be... unintuitive. You cannot see the light at the end of the tunnel. People are used to farming for tokens to exchange for gear, and Command ranks is quite the change from the norm. Most of the complaints are from people who want things handed to them on a silver platter. Complaining about not getting an upgrade from rank 26 to 27, about not getting gear from 1 week after the expansion, etc. Last time I checked, this couldn't happen in the previous expansion either. It is a perception issue. They don't like this change, so they make up excuses. But the perception issue is valid. It really is hard to gauge how far away you are from the next upgrade. Tokens at least is cold hard currency that you can count and work towards. But as always, I appreciate them making content even more accessible to casual players, and command ranks are clearly the next step where they make loot more accessible. Obviously it is not polished enough and I rather they refine it instead of changing it like what some people on the forums are suggesting.
  5. Same, I'm only subbing for the story, as there is not enough to keep me playing. I've already consumed the solo content that they've streamlined since around 4.0. Finished the chapter stories of the past 2 expansions. Enjoyed level scaling on planets when I leveled a new character to max. I always level a new "main" whenever I come back because I enjoyed the class story. Enjoyed "solo mode" for flashpoints. Maxed a companion's influence to 50. Got HK-51. Finished Eternal Championship. Completed a few Planetary Conquests for the mats to craft good gear. Crafted the best gear that a non-raider could craft in the previous expansion. Finished almost all Star Fortress achievements. Just didn't get the secret ones. Grinded enough heroics to almost complete all cosmetic gear from the alliance crates. Unlocked all 4 Strongholds to 100%. So if I am unsubbing, it isn't out of spite, or because I don't like the changes. It's because there is nothing left for me to do that I haven't done, as I've consumed most of the solo content that they have enabled. I may be back once there is more soloable group content. But I do appreciate the streamlining of the game to cater to casuals more. It's why I came back to begin with.
  6. I am generally happy with the idea of Command Ranks, where casuals have access to the best gear, just that they take longer. In practice, the system has worked, I got 2 set pieces and a few upgrades. And I am only command rank 18.
  7. Cosmetic gear. Stronghold Decorations. Companions. Personally I do chase better gear, but the above are the few non-gear things I would take. I don't want new mounts or pets.
  8. Veteran chapters should definitely be worth more than 350 CXP. It feels like a [HEROIC 2+] Star Fortress that you are trying to solo. Similarly [HEROIC 2+] Star Fortresses should also be worth more. Both Veteran Chapters and [HEROIC 2+] Star Fortresses are more challenging than heroics.
  9. Did you even read the last paragraph? I already said story chapters should award more CXP, but it should be compared to other solo content.
  10. Well I already don't do them, but only because I'm more interested in solo content, rather than a form of protest. But I feel like Uprisings are a poor-man's flashpoint due to lack of story and cutscenes. I know people are annoyed by cutscenes in flashpoints, and some flashpoints are too long. Uprisings both do not have cutscenes plus they are short. But, it feels like Uprisings do not have a soul, due to lack of story.
  11. Probably poor optimization. Grassy areas in Taris used to lower my fps, but I haven't been in those places in some time.
  12. The devs have stated that harder content should award more CXP. There would be something wrong if solo content awards more CXP than group content. So you can't compare story chapters to warzones. However, you can compare story chapters to another solo content, heroics. Veteran chapters, even as a tank there is danger in me dying. But despite being challenging, it still awards less CXP than the easier heroics for example.
  13. Inspired, but still different. In WoW you still have to raid to get tier sets. Galactic Command, everyone shares the same loot table. So you can story your way to tier sets.
  14. Yeah it's sad, he was the most compelling character for me with the plot twist in KOTOR 1. Now he's a joke.
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