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-Axil-

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  1. I also have this issue on my sith warrior
  2. I have. In many games, including this one. For many years. So other than implying i'm ignorant, is there a specific reason you disagree with my post?
  3. Right... so in order to kill a healer in a group of 4. First you need 6 people. Then you need three of them to identify and stick on separate healers, interrupting them. The other three need to DPS down your target. None of the people interrupting can loose the CC war, so they need their CC breaks and all their CC's up to make sure they get enough interrupts off. None of them can get killed before you kill the primary. All of this effort is needed to counter four players clicking on the smallest green bar and healing.
  4. Because it's better for the game when you have deaths being exchanged over the control points instead of a stalemate? Healers should delay death, they should not be able to prevent it, playing against equally skilled opponents. Otherwise, assuming equal skill and gear, you want as many healers as possible on your team.
  5. 5/10 The combat system is fun... points off for balance, the resolve system, and performance. I'm AP-powertech, if i were a less gimpy spec i might score it as high as 7/10 =P
  6. -Axil-

    Mouse look issues

    interesting.. i just assumed this was going to be the same with all modifiers... I will rebind to alt and see if it makes a difference. I have ctrl+WASD bound aside WASD, but i do occassionally get a glitch where my guy gets stuck going a direction, and won't stop until i press ctrl + the direction he's going. If rebinding to alt fixes that too, double thanks to you.
  7. /signed And please it make it skill based rather than time based (only count 5 matches a week towards the ladder or something) Areana's don't create balance problems, they expose them,
  8. -Axil-

    Mouse look issues

    I'm posting this here because i figure most of the dedicated PvP'ers must have figured this out. How do i set my right mouse button to mouse look mode even when a modifier like control is pressed? I turn exclusively with the mouse, and often find myself unable to turn because i'm trying land an attack bound to ctrl+x. I don't see an option to bind mouselook anywhere in the binding menus Is there a workaround, and if not, how do other competitive PvP'ers deal with this?
  9. It seems obvious that the number of healing abilities, should be reduced, or their cooldowns increased so that you cannot spend every single GCD healing. Time and time again the devs have mentioned that healers in this game are not meant to be "heal bots" they're supposed to be true support that apply damage and healing depending on the situation. You are supposed to be getting the 75K damage medal and 10 kill medal if you play well.
  10. dumb change, i would probable advice against actually getting the low level gear now, unless you've managed to save up 1000/1000coms and a box before 50.
  11. I also thought most of the prequel saber combat was pretty poorly choreographed. The flips and spinning were completely meaningless most of the time, and precognition doesn't account for it at all. I wish we had saber combat with the martial effectiveness of the first movies, and the flair and special effects of the prequels =/
  12. What's amusing is that biochem will still be broken in PvP which is where the problem was greatest anyway. PvPing does not earn enough money to use the 10+ medpacs/adrenals per match you need to compete with biochem.
  13. interesting, now did it take you dozens of attempts indicating there's just a very low chance, or am i just terribly unlucky? As i said, belt and bracers went very quick... chest is now over 60 attempts, without a single blue.
  14. the only thing "the same" is that they would be useful.. You have two choices for PvE: make raid gear the very best PvE gear, or make crafted gear the very best PvE gear. They went with raid gear. It's not going to change. Therefore to provide an ingame advantage, you have to craft something that isn't gear. That limits you to cosmetic stuff and temporary buffs via consumables. PvP is pretty much the same thing, except these consumables are even more vital.
  15. If any devs are still reading this. I understand you nerfing things is unpopular and can cost money. However if at the end of the day: 1.) biochem medpcs are still reusable. 2.) They are close to as good as consumable stims. 3.) your average PvP'ers income isn't enough to constantly buy and spam stims as often as the cooldown is up, whilst still retaining enough income to do all the other things they want to do. Then. A.)It is still mandatory in PvP. B.)You will still see a migration of the majority of your PVP players to biochem.
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