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Blarginater

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  1. Seriously, at least my 3rd or 4th warzone today after completion, rewards screen doesn't pop up and we just sit there, game doesn't give us our valor/comms and we have to right click the icon to leave. tl;dr FIX YOUR **** No wonder why you are bleeding subs.
  2. Hello everyone, nearing 55 and have capped my ranked and non ranked comms. What pieces should I go for first? I was thinking weapon, but many ppl tell me our weapon is currently terrible due to a low lvl hilt or something... Any suggetions or guides out there to how we should start gearing out for pvp (aka which conq pieces first?)
  3. Is that shield rating with our without dark ward, because if it isn't, that is way too high and you are hitting severe DR on shield rating, try to replace a good bit of that shield rating for absorb.
  4. Yes yes I know 1.3 just came out last week, but honestly, there was 0 content, some nice legacy stuff for alts and a lfg that is really only used for the hardmode flashpoint daily. So when can we expect 1.4? Late august... September... dare I say October. I mean the last real content was 1.2.. I just hope they add some stuff in between 1.3 and 1.4 like that new world event I am hearing about.
  5. So, I started an alt powertech cause I heard they are much more fun than mercs to play, as well as the bounty hunter story being pretty good (no spoilers please). I am mainly gonna level through pvp and class quests, with some flashpoints on the side. I'm just looking for I guess a cookie cutter pyro build for pvp that still works well for leveling in pve. And yes, I have read the sticky at the top, but his links are outdated since torhead changed their skill trees again. Any help is appreciated.
  6. The nerf virtually did nothing in pvp, imo. Did a few matches today, felt the same as always, except no relic/adrenal procs to burst down ppl =/. Pve, some fights did hit hard, but due to all the new augments, I felt even less squishy than pre 1.3.
  7. The nerf is not nearly as bad as people make it out to be. Especially with the 8 new augment slots we get (ear, 2 implant, 2 relic, offhand, belt, bracer), our absorb/shield goes quite a bit up, especially if you use war hero shield or defense relics (which you should, they are practically bis for every class). I tanked all of EC HM today. On zorn/toth, I did not notice much of a difference at all, neither did my healers, they even claimed I was still easier to heal than our jugg tank (though to be fair, I augmented all the new pieces, he hasnt yet cause he is dirt poor). On the tank, not much of a difference either. On minefield, I did notice getting hit harder by the probe and vorgath. But they healed me just fine. On kephess, I actually felt a lot less squishier, but that is probably due to all the absorb/shield I gained. For reference.. 70% shield (with dark ward up) 57% absorb 27% defense 40% damage reduction
  8. Well now it's balanced, cause shock's animation is garbage.
  9. Best way to avoid it is have the tank rotate stormcaller to the 2 ppl taking double destruction, as they are rotating the boss, make sure the tank lands on the grass, and once DD has been cast, run back up to the tank.
  10. Does this mean we will be able to wear republic armor (such as shadow battlemaster gear) or when we buy it from the gtn will it automatically transform to an empire version?
  11. ITT: People who hate huttball cause they don't know how to do anything else except attack random targets.
  12. No, but the game does suffer from a bunch of other problems.
  13. I heard that in 1.2 we would be able to unlock gaining bonus xp from quests on our alts. Though after looking around a bit it seems to be coming in 1.3. Can anyone confirm this?
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