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SheikShmoove

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  1. I've been trying to compare my own spreadsheet values (for Vigilance Guardian) to the OP's results, and I am getting the same Crit / Alacrity breakdown (which is good) but much lower DPS values (which was confusing me to no end). Then today I read the following thread on /r/swtor: It would be good to get further testing, but I think the Operations Dummy's base damage reduction is 40% (~10900 Armor), and if that is the case, some of the predicted DPS values would change significantly.
  2. I probably spent 75% of my early matches in Strike Fighters, my first mastered ship was a Pike (sad, I know), and the only reason I don't fly Strikes more is their lack of an effective role. So I am very excited by the possibility that Strikes will get buffed in a significant way. My ideas are similar to some of the ideas / feedback already provided, but maybe slightly different in implementation. Give the Strike Fighter chassis large buffs to Weapon, Engine, and Shield power pools/regen rates/regen delays. Make those buffs similar or equal in magnitude to the minor components they mimic, and then remove Reactor and Magazine as minor components from Strikes (since you would already effectively have these components baked into the Strike chassis). I'd keep the Thrusters component, since Strikes already lack mobility in their current form. Create a new, Strike-specific minor component. Let's call it "Targeting" or something like that. Have options that increase primary weapon accuracy, primary weapon range, primary weapon critical chance and magnitude, or missile lock-on/cooldown times. Or something like that -- basically address the big offensive deficit Strikes currently have. Since the Star Guard would lose two minor components, fill the 2nd missing component with Armor. I think this might have some advantages: You increase the offensive and mobility capabilities of the current Strikes while maintaining their defensive niche as "the shield guys". You increase the offense of Strikes by buffing primary or secondary weapons in ways specific to Strikes, by buffing through a unique minor component rather than a specific laser or missile. This avoids affecting the balance of other ships, e.g., QLCs on Quad/Pods scouts. The stock T1 Strike becomes very strong, making it a good beginner ship -- and since it is one of the two guaranteed starter ships, that is a good thing. If the Targeting minor component is done right, perhaps it helps the Strike find niches, like a true mid-to-long range fighter (with increased primary range -- some posts bandied around a 30-50% increase), a missile fighter (with very short lock-on times like current Cluster missiles, but instead with Concussion Missiles or even Proton Torpedoes), or anti-evasion (with a +accuracy minor component). I could see this going overboard, but then you could tweak the specific buffs to the Strike chassis, or the values of the Targeting minor component, without affecting other ships and ship types.
  3. The Krayt Council -- http://swtor-the-council.guildlaunch.com/ Republic All screenshots and achievements in Eastern time SM Ravagers Quartermaster Bulo: http://i.imgur.com/CP9D4tp.jpg Torque: http://i.imgur.com/Pv1ObFI.jpg Master and Blaster: http://i.imgur.com/Q4D5UD1.jpg Coratanni: http://i.imgur.com/KGX8LK3.jpg (probably our 3rd or 4th kill) SM Temple of Sacrifice Malaphar the Savage: http://i.imgur.com/zyZhiyq.jpg (our 2nd kill, with achievement showing) Sword Squadron: http://i.imgur.com/DQMvPgU.jpg The Underlurker: http://i.imgur.com/gjaEnhv.jpg Revanite Commanders: http://i.imgur.com/52iiW2f.jpg Revan: http://i.imgur.com/KoYUZbT.jpg HM Temple of Sacrifice Malaphar the Savage: http://i.imgur.com/fqskKVS.jpg
  4. You are on the right track. The three Disciplines right now are Immortal (tank), Vengeance (DPS), and Rage (DPS). Since you said you wanted to roll DPS, we can focus on the latter two. Vengeance focuses more on sustained DPS (though it does not require any real setup and has OK burst). It does more DPS than Rage (in my personal experience about 3-5% more) and has better survivability. Rage delivers burst DPS and has a bit more mobility. In terms of AOE damage, while Rage used to be the go-to AOE spec for Juggernauts, I think Vengeance is probably better now. I think both DPS Disciplines are pretty good and fun to play -- I think it mostly depends on your preferred play style, and whether you are focused on a particular aspect of the game (e.g., solo questing, PvE, PvP).
  5. Merani - Guardian - Vigilance - 5:35 TTK - 4468 DPS http://swtor-parser.elasticbeanstalk.com/parser/view/2733/3 Stats: 192 MH / 198 MH, 4170 Strength, 1875 Power, 224 Crit, 768 Accuracy, 222 Surge, 111 Alacrity (w/ Advanced Anodyne Stim)
  6. The Krayt Council http://swtor-the-council.guildlaunch.com/ Republic SM Sparky: http://i.imgur.com/HaEDPnK.jpg (our 4th kill, with achievement showing) SM Quartermaster Bulo: http://i.imgur.com/CP9D4tp.jpg SM Torque: http://i.imgur.com/Pv1ObFI.jpg SM Master & Blaster: http://i.imgur.com/Q4D5UD1.jpg SM Coratanni & Pearl: http://i.imgur.com/KGX8LK3.jpg (probably our 3rd or 4th kill) HM Sparky: http://i.imgur.com/QACzREd.jpg All times are Eastern.
  7. Wow, wasn't expecting all these great replies, thank you! As it turns out, I gave up on my LLC Clarion experiment. I just feel a lot more useful in a wider variety of environments flying with quads / directional shields / proton torpedoes. I do vacillate between lightweight armor and deflection armor -- I used deflection for a long time, but have switched to higher evasion, which seems to have paid dividends against gunships in particular. Also the ship doesn't look right w/o Quad Lasers
  8. Bumping so some guildies that are starting to fly GSF can find this excellent thread, and to ask a question: Has anyone tried a Clarion with LLC / Charged Plating / Thermite Torpedo / Repair Probes as a dedicated bomber hunter and had any success? I've tried flying it a few times, though I didn't really get the requisite number of bombers and mined nodes to test it out properly. I prefer a more balanced Clarion, and I wonder if the purpose of this build couldn't be better served with a Rampart.
  9. To help me answer gearing questions since before 2.0, I created a spreadsheet for my Guardian, using the various stat and ability formulas and the # of times I use a given ability in a representative parse. At the 198 (Revanite) gear level, optimizing for highest average damage, here is what I get: For all results, I went with 6 Accuracy enhancements/implants/earpiece + 1 Accuracy augment, leaving 13 augments and 4 enhancements/implants/earpiece slots: 1. 0 Crit (by comparison, 360 Crit Rating results in a drop of ~9 DPS, so it is not a big deal at all to have some Crit) 2. The best predicted DPS is with 2 Surge and 2 Alacrity pieces. The next best options, in order, are 3 Surge + 1 Alacrity, 3 Alacrity + 1 Surge, 4 Surge, 4 Alacrity. 3. When you use 2+ Alacrity pieces, you should favor Overkill augments. If you use 3 or 4 Surge pieces, you should favor Might augments. However, the differences are tiny -- perhaps 3 DPS, or less than 0.1%. 4. In most cases, some mixture of Might and Overkill augments yields the best average DPS, though again the difference are tiny. At 192 gear levels, since your amount of Surge Rating is smaller, Overkill augments are valued slightly more (again, the gains are tiny). Keep in mind, the results will vary somewhat depending on the player and # of ability activations in a given parse (for example, my parses in general have lower APM than some of the highest parses by Vesev, Manweth, and Rydarus, so the conclusions based on their data may be slightly different). TL;DR version: Whether you use Might augments or Overkill augments, the differences in DPS will be practically undetectable, whether dummy parsing or in actual boss fights, compared to execution of your rotation and adapting to the fight mechanics.
  10. With 3.0 fast approaching, <The Krayt Council> is looking for new members interested in exploring Rishi, Yavin 4, and whatever beckons after Shadow of Revan. Since Galactic Strongholds landed, we've been busy upgrading and decorating The Drunken Mynock (our guild flagship), doing HM and NiM Operations, participating in conquest (with 3 leaderboard finishes), among other activities. Visit our website at http://swtor-the-council.guildlaunch.com to learn more about what we do, or contact Kaidy or Merani in-game (our website's public forums also has a list of officers and their alts).
  11. 1. It summons people to your precise location. 2. It costs 20,000 credits. 3. The only requirement is that you have a guild ship. The people being summoned can be anywhere (in one case, I summoned people from 20 m away on the same planet). It also goes on cooldown for 20-30 minutes (I forget the exact value), so if someone fails to accept the summons, they will have to hoof it. The notification is considered a "social notification" (which is a particular panel in the interface editor), so you want to make sure to move it someplace easily seen and not hidden behind chat windows and such.
  12. HM kills, some old, some recent: <The Krayt Council> Republic Eastern time HM Dread Brontes: http://i.imgur.com/tucYSrH.jpg HM Dread Master Calphayus: http://i.imgur.com/vgS9xhq.jpg (2nd kill screenshot) HM Dread Master Raptus: http://i.imgur.com/vVNFIDR.jpg HM Dread Council: http://i.imgur.com/CJZ13wX.jpg
  13. Merani Republic <The Krayt Council> Dread Forged Relic of Focused Retribution Advanced Might Hilt 34 Advanced Skill Barrel 34 Advanced Acute Enhancement 34 Advanced Adept Enhancement 34 Advanced Bastion Enhancement 34
  14. A great place to start for Juggernaut tanking is Vaidinah's Juggernaut Tanking Guide: From Beginner to Master. I think the only detail that might need to be updated is that Enraged Defense no longer drops threat, so can be used without repercussion (maybe this is covered in some of the follow-up posts and discussions). For a more detailed discussion of how to balance your Shield, Absorb, and Defense stats, you can visit the Ideal Tank Stat Distribution in 2.0 thread. You could also use Elidion's tanking stats calculator. You might get more looks and feedback if you post in the Guardian or Juggernaut forums, too.
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