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Johnkorriban

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  1. Massive guilds that bring in anybody and everybody typically have nothing but a negative impact on conquest scores, to be honest. Ourselves, and the others winning conquest consecutively and repeatedly are either Specialised guilds (PvE, PvP / Conq) Or large social guilds and long-standing guilds like ourselves that has been here 4 years, do NOT mass recruit and just have a General, Healthy active Population and only about 180-200 Accounts. But you miss the point entirely. At no point did I ask the Member cap to be RAISED, per se. Just that the cap is calculated off unique accounts, instead of characters. This still means a maximum of 500 people online at any time, the same as it is now. If you took a guild of 500 mains, how is that any different to a guild with 200-300 mains but a few alts each? But at the moment this cannot be achieved. The point is this game is currently PUNISHING guilds and players that encourage Alt characters, which is a problem in a very Alt-focused game.
  2. I don't even see the problem at all here. You can level as normal, you can't out level planets and gank people, but you do get a superior reward for going back to re-do old content and heroics, which is a plus. Even though the game is still so faceroll easy with level sync it makes it mildly more interesting not to one-shot everything... that's a plus, and encourages people to group up to do old things like world bosses... again a plus. So remind what the negative of all this is again? "Right to level" *** is that? It's on the whole a good move, not perfect, but it seems the majority of people agree.
  3. The current 500 Member cap causes guild angst, and punishes successful players and guilds in a way that doesn't really protect small guilds. Especially now with the raise to 40 Character per server limit. A guild with 70-100 members can easily hit that 500 Character cap. As a Leader of a long term guild on The Red Eclipse, we've been battling this member cap with very tight regulations on inactivity and alts, yet it still impedes our progress and stalls recruitment. In our opinion, overflow guilds shouldn't really have to be a thing and split up our community. I know in the past you've said you were worried about performance issues on the engine, but surely with a 500 Member limit to begin with you were forseeing the possibility of 500 Members possibly being online simultaneously. So surely by having the Guild cap calculated on Unique accounts is no different? It would still allow a maximum of 500 online at any given time. You already have a system for calculating the amount of unique accounts for the experience and reputation guild boosts so I struggle how this could be a hard change to make. It's not as if countless threads on this topic have been stressed before. So I call on the community once again, to sign/approve of this movement and maybe one day we'll hear something from the Devs.
  4. We're Still looking for Ranged DPS, Sorc or Merc Healer & Tanks for our Progression Teams. (Pushing the highest HM & NiM Content) For Social, PvE, PvP, Conquest and other, we're still accepting all as always, and we run Casual HM's to cater to this too.
  5. For Progression Operations, no. (This meaning the teams pushing the HM + NiM Content). For Social, Conquest, PvE and PvP All classes welcome, and we run HM's on a more Casual Basis than Progression Too. We are Still Looking for more Ranged DPS, Another Tank and a Healer (Sorc or Merc) For Progression though.
  6. What aspect were you signing up for, progression or just social mate? And What's your in game name buddy
  7. Hi Everyone, Apostles of the Force are a Large, long-standing guild, since just after launch and still going strong! We're an adult (16+) English speaking International guild with players from all over Europe, and even further. We're a Social, Conquest and PvE Progression Guild. (With a few PvP'ers). We're always on the lookout for more fun & friendly players to join us for grouping, chitchat and banter, whether that is fun social play grouping for Conquest. flashpoints, PvP, levelling and Operations through all the difficulty levels. We also use other assets and games such as Facebook and Steam (Optional of course) to keep us whole as a community, with past and present players gathering to play other games, have a laugh (and sometimes a drink) on Teamspeak, so come along and join the family! We're a guild that tries to breed a relaxed, casual atmosphere whilst still delivering group content at all levels, and whether your interest is just PvP, levelling, conquest, socialising or raiding (casually or Progression), then we would be glad to have you! We do aim for some high-end ops progress - although not at the expense of a pressure-free, relaxed atmosphere. Check out this video of us in some action! OPS PROGRESS Ravagers - SM = Clear (8 & 16) | HM = 3/5 Temple of Sacrifice - SM = Clear (8 & 16) | HM 4/5 Terror from Beyond - SM/HM (8 & 16) = Clear 5/5 Scum and Villainy - SM/HM = Clear 7/7 (8 & 16) Toborro's Courtyard - SM/HM = Clear 1/1 (8 & 16) Dread Fortress - SM/HM = Clear 5/5 (8 & 16) Dread Palace - SM/HM = Clear 5/5 (8) Nightmare not started yet. We're Recruiting RANGED DPS & TANK(S) (Any class, numbers providing) for PROGRESSION operations, Geared or not we can help with that, just need to posess the necessary skill sets for top end raiding. Just contact one of the team or through our website. CONQUEST & SOCIAL We are actively Conquesting right now and are on course to win our 7th planet in succession. We're always looking for more people who are interested in contributing to Conquest in a effort to Conquer the Entire Galaxy! Events for this scheduled weekly. For those that don't like Operations, we run a variety of other guild events. Some examples are the world PvP events, ranked and non-ranked PvP (we do have a few PvP'ers), Obviously Conquest orientated events, Occasional Guild lotteries with credit prizes and more, random events, and other aspects of the game, and other random social events where we all group up and have lots of fun and adventures. Having a strong member base enables us to play whole host of other games whilst not playing SWTOR. We have a active Steam group and Facebook page where we can keep in contact and have a laugh with one another. INFO: 10% Experience & Reputation boost. 15/15 Guild Flagship & Yavin 4 Stronghold HQ. Guild voice: Teamspeak 3 Guild Web address: http://apostlesoftheforce.enjin.com/recruitment Guild Facebook Group: https://www.facebook.com/groups/415517491910935/ Guild Steam Community: http://steamcommunity.com/gid/103582791436460222 My Steam Profile: http://steamcommunity.com/profiles/76561198066712003/ Alts welcome Any questions? just /w one of our officers (Alts in brackets) - Ygg'drasill, (Mustufar, Drosk, Sheehna, Leilo, Ótacon), Mélon, (Melón, Mellun), Diatsen (Dianemis, Orion), Tenning, (Aderes), Rarzeek (Seleeshi, Hendoriank, Thraxer, Sphinxy), Yuva, Oddorick (N'avi) Or just /who Apostles in game and give someone a whisper. Feel free to whisper any of the above or apply at our website, contact me via Steam or any other method, or reply here if you're interested in joining, or you have any questions you may like to ask - we look forward to hearing from you! Thanks, The AOTF Team
  8. Hi Everyone, Apostles of the Force are a Large, long-standing guild, since just after launch and still going strong! We're an adult (16+) English speaking International guild with players from all over Europe, and even further. We're a Social, Conquest and PvE Progression Guild. (With a few PvP'ers). We're always on the lookout for more fun & friendly players to join us for grouping, chitchat and banter, whether that is fun social play grouping for Conquest. flashpoints, PvP, levelling and Operations through all the difficulty levels. We also use other assets and games such as Facebook and Steam (Optional of course) to keep us whole as a community, with past and present players gathering to play other games, have a laugh (and sometimes a drink) on Teamspeak, so come along and join the family! We're a guild that tries to breed a relaxed, casual atmosphere whilst still delivering group content at all levels, and whether your interest is just PvP, levelling, conquest, socialising or raiding (casually or Progression), then we would be glad to have you! We do aim for some high-end ops progress - although not at the expense of a pressure-free, relaxed atmosphere. Check out this video of us in some action! OPS PROGRESS Ravagers - SM = Clear (8 & 16) | HM = 3/5 Temple of Sacrifice - SM = Clear (8 & 16) | HM 4/5 Terror from Beyond - SM/HM (8 & 16) = Clear 5/5 Scum and Villainy - SM/HM = Clear 7/7 (8 & 16) Toborro's Courtyard - SM/HM = Clear 1/1 (8 & 16) Dread Fortress - SM/HM = Clear 5/5 (8 & 16) Dread Palace - SM/HM = Clear 5/5 (8) Nightmare not started yet. We're Recruiting RANGED DPS & TANK(S) (Any class, numbers providing) for PROGRESSION operations, Geared or not we can help with that, just need to posess the necessary skill sets for top end raiding. Just contact one of the team or through our website. CONQUEST & SOCIAL We are actively Conquesting right now and are on course to win our 7th planet in succession. We're always looking for more people who are interested in contributing to Conquest in a effort to Conquer the Entire Galaxy! Events for this scheduled weekly. For those that don't like Operations, we run a variety of other guild events. Some examples are the world PvP events, ranked and non-ranked PvP (we do have a few PvP'ers), Obviously Conquest orientated events, Occasional Guild lotteries with credit prizes and more, random events, and other aspects of the game, and other random social events where we all group up and have lots of fun and adventures. Having a strong member base enables us to play whole host of other games whilst not playing SWTOR. We have a active Steam group and Facebook page where we can keep in contact and have a laugh with one another. INFO: 10% Experience & Reputation boost. 15/15 Guild Flagship & Yavin 4 Stronghold HQ. Guild voice: Teamspeak 3 Guild Web address: http://apostlesoftheforce.enjin.com/recruitment Guild Facebook Group: https://www.facebook.com/groups/415517491910935/ Guild Steam Community: http://steamcommunity.com/gid/103582791436460222 My Steam Profile: http://steamcommunity.com/profiles/76561198066712003/ Alts welcome Any questions? just /w one of our officers (Alts in brackets) - Ygg'drasill, (Mustufar, Drosk, Sheehna, Leilo, Ótacon), Mélon, (Melón, Mellun), Diatsen (Dianemis, Orion), Tenning, (Aderes), Rarzeek (Seleeshi, Hendoriank, Thraxer, Sphinxy), Yuva, Oddorick (N'avi) Or just /who Apostles in game and give someone a whisper. Feel free to whisper any of the above or apply at our website, contact me via Steam or any other method, or reply here if you're interested in joining, or you have any questions you may like to ask - we look forward to hearing from you! Thanks, The AOTF Team
  9. True enough - Generally on auto-pilot when playing this kind of stuff, its hardly a challenge and then chill in cutscenes and tbh I wouldn't of even cared had I not found out later on another toon that lock-ins are now a thing.
  10. Not sure how this can be put down to Reading comprehension when it clearly isn't a matter of textual information or a book, it's a cinematically presented, voiced cutscene and the visual que should assist judgement imo. I'm not mad at BW just wanna know if there is future lockin points. Problem was, never had a "lock-in" in this game before, didn't know to look for one or even that it existed until I played my second toon through and saw it and thought "Ooh that's new" Otherwise I'd of just hit ESC first time round or more likely researched it prior. But awareness for others is a good thing imo, and hopefully more lockins in the future
  11. I think the whole storming out thing is just too do with how many "dissaproves" you get in cutscenes from them. Instead of influence or anything. I guess it's kinda nice for choices to finally have some impact, even if minor. Good signs that approval rating/"they'll remember that" and approves/disapproves could have major consequences later. Like Koth threatening that people don't like your methods in that scene. Could possibly get people to leave alliance altogether with disagreeing with your methods. It's intriguing and refreshing to have impact full convo
  12. Well I think this entire lock - in pop up notification is new to everyone, let alone forseeing it
  13. This is pretty much a Jackpot comment. Whereas linguistically and comprehensibly the statement is perfectly viable for interpretation in either way, the cinematography at the time is slightly leaning on one interpretation than another.
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